<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .dev"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Effect<BR> <a name="planetz-tag"></a>Pulsar Version: SFP 3.1<BR> <a name="planetz-tag"></a>Requires: Modular 3<BR> _____________________________________<BR><BR> Hey, for those who read my posts lately about a looping delay, i'm trying to make at least something close to what i was asking.
But i have a problem, the sound degrade alot after a while in those delay.
Can some genius mod patcher could have a look at it? And maybe correct the reason why it's degrading?
I asked j9k about this, and he told me something about a lowpass (or something similar in effect) and a couple of decibels loss in the delay modules. This was the mod delay module we were talking about, but I'm guessing it's something similar in the normal delay module as well.
ya, some sort of algo in the delay module causes something similar to a lowpass. I think it's hardwired into the delay module and there's not much we can do about it. I don't have the specifics tho, so you'll have to wait up for j9k or someone who knows the inner working of the delay module to give you some feedback.
Been trying it this way, tho the ramp and times curve don't match. I think the ramp needs to be shaped like lefthand top quadrant of a circle or somthing like that - any maths heads here?