which Reverb plugin is the best??
Timework Pulsar/Scope Reverb VS Creamware MAsterverb
which one is better??
which one is better??
I'm still seeing new things in life.
<p><a href="http://mp3.com/dxl">www.mp3.com/dxl</a></p>
<p><a href="http://mp3.com/dxl">www.mp3.com/dxl</a></p>
- kensuguro
- Posts: 4434
- Joined: Sun Jul 08, 2001 4:00 pm
- Location: BPM 60 to somewhere around 150
- Contact:
haha.. always a good rule! Great one garyb. 
I'd say, whichever reverb that listens to you! I haven't tried the timeworks ones yet simply because masterverb's been working pretty well for me so far... Actually that's the only reverb I've used since I got propack. One fun trick I use alot is to mic my speakers for certain tracks to mangle up the phase and also add some ambience, and then throw that in the mix. "Real" ER and natural EQ! These tracks sometimes do strange things when they're reverbed and makes the entire track sound alot more spacious and organic. I'm tellin' ya, you can do some pretty funky things if you learn a specific reverb unit.
But it does depend a lot on what you're using the reverb for. Create long tails? Something on a galactic scale? Just want to add some natural ambience to your drums? Using real recordings or samples? Finally, when you're working with reverbs especially, you'd want to have a good pair of monitors that you know very well. Your perception of space varies with how responsive the speakers are. And there is a GREAT difference, especially with pre-mastered material.
And then when you master it, the reverbs come out too much.
Don't you hate it when that happens?
<font size=-1>[ This Message was edited by: kensuguro on 2002-03-13 11:18 ]</font>

I'd say, whichever reverb that listens to you! I haven't tried the timeworks ones yet simply because masterverb's been working pretty well for me so far... Actually that's the only reverb I've used since I got propack. One fun trick I use alot is to mic my speakers for certain tracks to mangle up the phase and also add some ambience, and then throw that in the mix. "Real" ER and natural EQ! These tracks sometimes do strange things when they're reverbed and makes the entire track sound alot more spacious and organic. I'm tellin' ya, you can do some pretty funky things if you learn a specific reverb unit.
But it does depend a lot on what you're using the reverb for. Create long tails? Something on a galactic scale? Just want to add some natural ambience to your drums? Using real recordings or samples? Finally, when you're working with reverbs especially, you'd want to have a good pair of monitors that you know very well. Your perception of space varies with how responsive the speakers are. And there is a GREAT difference, especially with pre-mastered material.
And then when you master it, the reverbs come out too much.

<font size=-1>[ This Message was edited by: kensuguro on 2002-03-13 11:18 ]</font>
Lets say I want to get as close as possible to the best classical recordings' reverbs. I did not try a lot of reverbs and
I like what my masterverb does, but in the style of music I make, I find that its tail is not smooth enough, it's metallic. I guess I need a real professional (and expensive) reverb unit to get what I want... But even in a hardware unit, the programs' algorythms are what determines the sound, so it must be possible to create something as good on a software platform. Does that exist?
Subhuman, you say that PT is the best. Since I don't know much on the subject, can you elaborate a bit on that point? Is it a VST? How much does it cost? Thanks!
I like what my masterverb does, but in the style of music I make, I find that its tail is not smooth enough, it's metallic. I guess I need a real professional (and expensive) reverb unit to get what I want... But even in a hardware unit, the programs' algorythms are what determines the sound, so it must be possible to create something as good on a software platform. Does that exist?
Subhuman, you say that PT is the best. Since I don't know much on the subject, can you elaborate a bit on that point? Is it a VST? How much does it cost? Thanks!
- kensuguro
- Posts: 4434
- Joined: Sun Jul 08, 2001 4:00 pm
- Location: BPM 60 to somewhere around 150
- Contact:
Hey Eliam,
Subhuman's talking about this:
http://www.innerverse.com/earlyfirst/
It's a plugin for pulsar. I've never tried it, but from the spec, they seem very juicy. I mean, some of them REQUIRE 2 boards. Talk about macho!
And about doing orchestra stuff... It seems to me that the more instruments there are, and the wider the space is, the more reflecting surfaces... You get total phase chaos, and then also beauty.. It's hell of a challenge to create. It's a NIGHTMARE in terms of physics. While reverb units may come close to emulating an empty hall, or a specific place, I doubt there is a unit that does crowd filled, performer filled, instrument filled locations. (plus, performers MOVE ya know.. causing dynamic phasing! Ahhhhh!!) Call me chicken.. but I would swear I'd never want to mic such a session. I'd much rather sit and enjoy the music.
A friend of mine has directed orchestra recordings (he didn't engineer it) and he was talking about the phase-correlation meters spreading all over the place.. That's something you don't get much of with sampled stuff.
I remember LHong trying to recreate an orchestra on 2 scope boards.. I wonder how he's doing. Haven't seen him much lately. You might want to look him up in the memberlist. (maybe he's working on it as we speak)
Subhuman's talking about this:
http://www.innerverse.com/earlyfirst/
It's a plugin for pulsar. I've never tried it, but from the spec, they seem very juicy. I mean, some of them REQUIRE 2 boards. Talk about macho!
And about doing orchestra stuff... It seems to me that the more instruments there are, and the wider the space is, the more reflecting surfaces... You get total phase chaos, and then also beauty.. It's hell of a challenge to create. It's a NIGHTMARE in terms of physics. While reverb units may come close to emulating an empty hall, or a specific place, I doubt there is a unit that does crowd filled, performer filled, instrument filled locations. (plus, performers MOVE ya know.. causing dynamic phasing! Ahhhhh!!) Call me chicken.. but I would swear I'd never want to mic such a session. I'd much rather sit and enjoy the music.

I remember LHong trying to recreate an orchestra on 2 scope boards.. I wonder how he's doing. Haven't seen him much lately. You might want to look him up in the memberlist. (maybe he's working on it as we speak)
Ok, I can see what you mean... For sure we will never get to emulate a live performance... But since I plan to produce on a shoestring (can I say that?), I investigate some possible ways to get close to the real thing... I plan to record first violins and solo instruments live and blend them with a sampled background. I'll probably record with no live reverberation (on location) and process everything on a CW platform.
how muchOn 2002-03-12 15:15, subhuman wrote:
PT verbs
how many DSP power needed?
I'm still seeing new things in life.
<p><a href="http://mp3.com/dxl">www.mp3.com/dxl</a></p>
<p><a href="http://mp3.com/dxl">www.mp3.com/dxl</a></p>
You mean having my tracks play in a big room and miking that? If I can have such a room I guess I'll record the mucians there at first...
I tried the demo PT and the PT 2012 which they gave for free, and I was pleased by their quality. They have much advance over the Masterverb, and I'll be thinking of acquiring one of these soon... I really could feel the acoustic of the room in a realism that I did not yet heard -in my limited experience. The PT 2024 takes easily 2 dsps, but it's definitely worth it. I did not see their price, though. Anyone knows?
I tried the demo PT and the PT 2012 which they gave for free, and I was pleased by their quality. They have much advance over the Masterverb, and I'll be thinking of acquiring one of these soon... I really could feel the acoustic of the room in a realism that I did not yet heard -in my limited experience. The PT 2024 takes easily 2 dsps, but it's definitely worth it. I did not see their price, though. Anyone knows?
-
- Posts: 2310
- Joined: Sun Mar 25, 2001 4:00 pm
- Location: Canada/France
Yes they are... BTW, it's been a long time since i used the PT2012 (the free one) When i first tryed it, i had only a luna then, and never really used it, cuz it took 2/3 of my DSPs, but now that i have a Pulsar1 (4 more DSPs) i found that even this little freebee is in fact sounding very well! I think i'm gonna use it a bit more now!
In the devices area on PlanetZ, but the PT2012 is a really old 0.8 version (and smaller) of the engine... I haven't heard that one in awhile. The 1.2 versions (demos on earlyfirst.com) sound definitely better, and the 2.0s (not released), sound best. I still use TimeWorks for certain sounds though, for a different color.