I didn't think I'd get a response so quickly, or not at all on a past thread

I was actually looking up System Link stuff on the internet to satisfy my obsession with it, that's how I found this forum.
Right, audio doesn't even have to be passed on through one computer to the next if that is your preference. I know some run all their machines audio into a mixing desk and monitor everything from there. Their outputs (digital or analog) can be merged into just a stereo track of 'any' recording medium when mixing down.
There's so many more possibilities than one would 1st realize with System Link, you can really do things the way you want with using your own creativity... For the time being, I have the 'ring network' via s/pdif for VSL's data, sync and stereo audio, which does the trick for me. It was an additional hurdle at 1st trying to route & pass audio through one machine to the next etc, but got it going well.
I also get new thoughts & ideas as I go, and that's a good thing! Although I currently have my 3 PC's in the 'RING' network, I have this idea....and I've only just have began to experiment with this... I found out that you don't really HAVE to complete the VSL 'RING' Network at all, and sending your choice of a digital signal out with VSL sync/data works in only ONE direct too. That is, I can tie all 3 of my PC's (via s/pdif in my case) from PC-1 to PC-2 and to PC-3 (and not complete it back to PC-1 again). In this particular case, by pressing play/stop etc on PC-1, PC's 2 & 3 follow. If I press play etc on PC-2, only PC 3 will follow... PC-1 will not follow of course, because the 'ring' is not completed back to PC-1 on purpose.
The above brings to mind that if desired, just one master PC ican be used for the actual transport & sync, and if the 1st original digital signal from there is properly split up/replicated, it can be simultaneously distributed among any number of VSL slave machines. That is, the 'point' of this is that all slaves will receive the VSL signal at the exact same time, where as in the traditional 'ring' network, they're actually in succession. As small as this really is, there is some amount of latency/lag time in reaction to transport control. How then one chooses to pass audio (or not) is another set of options.
I've also found that 3 PC's in the traditional 'ring' network isn't as bad as I thought by what I've read with added latencies involved....some saying 2 PC's is ok, but 3 or more get's problematic, so far not in my case...even with sending VSL data & audio together on the same s/pdif (and I tested with a few midi tracks added as well), the lag & audio latency is so small, I can't tell until I align audio up from previous machines to the grid of the 1st machine, and see that they're only slightly off on the grid. I can't hear any latency if I'm using all 'different' audio tracks, midi tracks, etc...the only way I can actually hear anything, is if I copy & paste an exact same audio.wav file to all machines, then play...in which I'll hear a slight flange effect...but in reality I'll never do this copying in a real song project among machines. But 'knowing' the audio is off on the grid (when in a ring network), they can be offset or nudged. Of course one can send audio via separate individual feeds back from all slaves into the 1st master PC (or mixer) so that all audio will be received at the exact same time frame, as often suggested in larger VSL networks. And I'd that think this would be far more important in than just the idea of sending in a separate feed, other than the same one with the VSL data & sync.
I have adat capability too, but have not used it for VSL, but it's more possibilities to consider with.