Hi I need a little guidance of how to tweak a reverb. I always use the convolution reverb and now I just got the Timeworks reverb A-100. I have been playing around with it but somehow I couldn’t get this better than the convolution reverb that I have experienced. (I may tweak in the wrong way, cause I am sure Timeworks reverb is excellent)
Can anyone give me a little guidance to tweak the reverb (the A-100 in particular)?
I want to explore more to the algorithm-based reverb for orchestra/film music.
Thanks & I really appreciate it.
hc.
Tweaking Timeworks reverb A-100?
That depends heavily on what you want from a reverb.
A100 is an Ambience reverb, that creates a sence of space around the sound - not a dense reverb field - far from it. You should not hear the reverb, but sense it. If you want a dense reverb with longer tail then you should use another reverb - like the P100.
You should not use long reverb times with the A100 - its not build for that. Its very good at small rooms.
I need more information about what you want.
Cheers
A100 is an Ambience reverb, that creates a sence of space around the sound - not a dense reverb field - far from it. You should not hear the reverb, but sense it. If you want a dense reverb with longer tail then you should use another reverb - like the P100.
You should not use long reverb times with the A100 - its not build for that. Its very good at small rooms.
I need more information about what you want.
Cheers
Warp just explained... EDIT: sorry, I read 'A100' where you said plate 
you don't put a 'big orchestra' in a Bach Chambre Orchestra room...or a toilet.
yet the idea is gorgious.
you can put a whole orchestra in the room of a bottle even, by impulse responses.
You just have to know what you want.
(edited)

you don't put a 'big orchestra' in a Bach Chambre Orchestra room...or a toilet.
yet the idea is gorgious.
you can put a whole orchestra in the room of a bottle even, by impulse responses.
You just have to know what you want.
(edited)
Last edited by hubird on Wed Dec 12, 2007 5:18 am, edited 1 time in total.
As stated above - the A100 is more of an early relection engine and you would not get a rich thick reverb sound from it. It can sound like a concert hall, but without the dense reverb field - You could combine (serial or parallel) two different reverbs, where the A100 deliver the early reflection pattern and some other reverb deliver the tail.Hangee_77 wrote:The waves IR-1 sounds thicker & richer to my ear…..but again it is not my final judgement, because I just spent 5 minutes tweaking the A-100.
Well - the P100 is designed to emulate the sound of a metalic plate - it delivers a rich dense reverb field - try it out (there's a demo of it) - it could be used as the later part of a combined setup. There's no specific Hall/Concert Hall reverb in the '100 series, but IK Multimedia used infact the plate algorithm for the reverb in Philharmonik Miroslav plugin.Hangee_77 wrote:Is the Plate reverb suitable for big orchestra sound?
Cheers
Well i hope your will think twice before you post such funny thing. It is obvious that you need to read some things about reverbs(as it seems that you dont know difference between ambience algo or hall algo) but we are all done it in past so we are nothing better then you. Anyway i will try to help you but my english is bad so..Hangee_77 wrote:The waves IR-1 sounds thicker & richer to my ear…..but again it is not my final judgement, because I just spent 5 minutes tweaking the A-100.
Is the Plate reverb suitable for big orchestra sound?
hc.

I tested IR-1 very hard i can say that yes you can mimic some nice reverbs when convolution is used on aux and when it is not mixed hard. That way you wont notice a difference of convolution as static engine vs real reverb algo as very live modulated space (like in real world). I am aware of things IR-1 can deliver but to reveal its down side you can do this.
Take for example clap sound. Drop it in IR-1 plate. Some loong convolution. And listen carefully. With 100% wet, Now do same with P-100 and try to get as close as you can in freq response and decay. Now listen this reverb (or any other with at least some quality mondulation like CSR) in 100 % wet. You will spot pretty big difference in tails. Dont try to get that nice tails with convo because it is impossible.
So you can see convolution is (in my lack of better english) like snapshot of some nice movie repeated again and again in time. Just one frame. When real algo (CSR, ArtsAcoustic, Breverb, anything from Sonic Timeworks) is whole movie with alot of frames inside. Hope this will help you to understand.
Yeah i know idea to have best halls with IR in your comp is really superb but IR need some time to became more advanced IMO. It can mimic some real spaces like no algo can do but when you push it it fails down in toilet...
It can be even more obvious in a mix. Convolution tend to pop out of mix when quality algo reverb gels with mix.
I hope that this helps.
Btw P-100 is best thing i ever heard from a plugin regarding plate.Ever in any platform. It feels like hardware. Try to use it on drums or vocals. Maybe synths. It can be nice for orchestra but you need hall for this. Of course this depend but just my two cent...
Regards!
I tend to say convolution is the unmusical version of reverb....
don`t touch any other ir reverb these days, as they all fail to deliver top notch soundquality.
dry and wet doesn`t really get one thing. Dunno why...
With amounts of 20-25% max its acceptable. With more it sounds like a texture behind the dry sound and mud up your mix.
Its not just the missing flexibility....
Special case is Nebula which is an good example that an improved version of convolution can deliver some nice results...
but this is a cpu hog and far away from a real time tool.
The Nebula producer team is a faithful, friendly and very talendted group and even they have stated that their technique only comes very close to the original emulated unit but yet doesn`t achieve the same soundquality level.

don`t touch any other ir reverb these days, as they all fail to deliver top notch soundquality.
dry and wet doesn`t really get one thing. Dunno why...
With amounts of 20-25% max its acceptable. With more it sounds like a texture behind the dry sound and mud up your mix.
Its not just the missing flexibility....
Special case is Nebula which is an good example that an improved version of convolution can deliver some nice results...
but this is a cpu hog and far away from a real time tool.
The Nebula producer team is a faithful, friendly and very talendted group and even they have stated that their technique only comes very close to the original emulated unit but yet doesn`t achieve the same soundquality level.