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Solaris LFO depth?
Posted: Tue Sep 04, 2007 7:36 pm
by synthetic88
The mod > vibrato LFO > pitch depth in Solaris seems fixed. Is there a way to change this? The default is full-on, which sounds pretty bad unless you're a spaceman or something. I have to be careful to just slightly open it up.
Posted: Tue Sep 04, 2007 8:38 pm
by hubird
J.B. likes it if you direct (any) questions to him personaly

Posted: Wed Sep 05, 2007 12:26 am
by astroman
you probably refer to the section dealing with the modwheel
the modulation deepth is adjusted individually at the various destinations
cheers, Tom
Posted: Wed Sep 05, 2007 10:15 am
by johnbowen
I think he means the full range of the Mod Wheel is in effect for the Vibrato LFO (which it is).
What you want is a way to reduce the range of your Mod Wheel signal. I will look into it for the next release, but for now, see if you can reduce the range (or change the taper) of your controller's Mod Wheel. I am guessing you want a very small amount of vibrato until the wheel is moved up at least to 40-50%?
I can put in a circuit that limits the full range of the wheel in this spot - I'll see what I can do.
regards,
John B.
Posted: Wed Sep 05, 2007 11:47 am
by hubird
I always liked the optional limitation of modulation ranges, to support this point

The old Peavy 1600 midi controller has it, the kurzweil K2500 could do (it at the receiving part then), but my Korg microKontrol can't, which I concider as it's main shortage.
Posted: Wed Sep 05, 2007 2:48 pm
by dawman
SpaceF's CC5, and CC8.
I glad you broke into the vault finally for Solaris, I know you will like it !!
I bet it's killing your Type I / 6 DSPer card 'eh?
Posted: Wed Sep 05, 2007 2:57 pm
by synthetic88
Yeah, for now it's a very nice monosynth.
Most of my other synths have a mod depth setting. I don't ever want to reach full modulation, it should only ever reach (for example) 20% of what it's doing now. The range of the mod wheel would scale this amount. Thanks.
Posted: Wed Sep 05, 2007 3:10 pm
by johnbowen
The problem is you want to have full Mod Wheel range for general modulation purposes, such as sweeping the filter cutoff, but for vibrato, it's a very personalised thing, and usually you don't need much. Earlier versions of all my synths had the Mod Wheel value cut back for this reason, but as I started to expand functions, including the Mod Wheel in the Mod Source List in Solaris, for example, I decided to allow full range values, which has the downside of the experience you are having with it.
there's a module in the Scope DP library called Controller Modifier, and I will insert this into the Vibrato LFO circuit to allow more precise control over the Mod Wheel range and response. (Ideally, I'd have a set of these Modifiers - one for Vibrato use, the other for general Mod Source List use for the Mod Wheel, but I have to find room to put this all in for the UI. we will see...)
cheers,
john b.
Posted: Wed Sep 05, 2007 4:01 pm
by dawman
Great news JB,
When Jeff starts messing with the WAV Oscillators the importance of the full modulation will be appreciated.
I look forward to any tweaks for Solaris,.....5.1?
My real dreamboat will be my Christmas present of Solaris in hardware form. I already have a custom ATA case, and the stand was purchased at the '95 NAMM show, but never used. It was a spare Standtastic 105KS. He shall be named JB Jr., and will be stroked and pampered for eternity.
Strength And Honor,
Posted: Wed Sep 05, 2007 6:25 pm
by hubird

thanks for the explanation John, really appreciated

To add a detail, not only some controllers seldom need so much depth, it also is sometimes very convenient to have max and/or min values for a controller, mostly even.
At 'low' extreme values (closer to the mid) it's nice to have the full range of a fader for slow or minimal changes.
Ideal for recording modulation without the need to edit the sequencer modulation parts, which is a pain in the a*s sometimes

So the best controll gives a hardware fader or pot which uses it's full length/turn range for the limited modulation range.
But it's great to have min/max controll already at the receiving (software) side at least.
If all hardware controllers would have that possibility (somehow like a Midi implementation thing i.e.) you wouldn't have to make thoughts about it.
Alas, regarding the (relatively) popular microKontrol this is not always the case.
Hope you'll get sorted it out
cheers.
Posted: Thu Sep 06, 2007 12:57 am
by Ben Walker
Slightly OT:
My Roland JD-800 had a nice feature - you could set the max pitch bend amount for bend up and down seperately. So you could set it so that (for example) bending a note fully down would give you a tone's difference wheras bending the note fully up would give you the full octave. Very handy for solos and bass parts.
I don't know if other keyboards have this, but it's something I've often missed in soft synths.
Ben
Posted: Thu Sep 06, 2007 1:13 am
by spacef
Ben Walker wrote:Slightly OT:
My Roland JD-800 had a nice feature - you could set the max pitch bend amount for bend up and down seperately. So you could set it so that (for example) bending a note fully down would give you a tone's difference wheras bending the note fully up would give you the full octave. Very handy for solos and bass parts.
I don't know if other keyboards have this, but it's something I've often missed in soft synths.
Ben
yamahas... all dx had an even more advanced feature: when you played a Chord, you could set the pîtch bend of the lower note and theupper note at different amounts. Meaning that with the picth bend, you could "morph" from a chord to another .