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Posted: Fri Feb 16, 2001 5:48 am
by Guest
Hi
I took out my Soundblaster card and now I can't hear RealAudio Streams from the Internet anymore.
Is it possible to configure Pulsar so it will work with RealAudio?
Thanks
Claus
Posted: Fri Feb 16, 2001 11:25 am
by LHong
Subject: Wave-source
The RealAudio uses the Wave-driver, in the control-pannel -> multimedia-setup, set the audio-output to pulsar-wave(1), then in the pulsar-project, adding the wave-source(1) to it. That's all.
Posted: Sat Feb 17, 2001 2:58 am
by Guest
Subject: Re: Wave-source
does this apply so cd rom sound. I am trying to sample some cds just now, but I am having to use my sblive to record, then transfer to the pulsar project screen using asio and cubase.
Posted: Sat Feb 17, 2001 6:09 pm
by Guest
Subject: Re: Re: wave-source
Assuming you have the win9X platform (ME is better, of course):
The simple answer is YES!
Basically, when you have CD-ROM-R/W, you should have the ultility-software (come along with) which allow you drag/drop the CD format (PCM) to hard-disk (wave), it takes a few seconds for 5-mins song (about 50MB on 32X CDR) then you can use the wave-driver as same be described earlier.
Posted: Wed Feb 21, 2001 10:54 am
by Guest
Subject: driver-question
ähm... which drivers are used by games like voyager elite force, or like starcraft broodwar?
last week i installed these games on my gaming partition (winME, pulsar2.04a) and starcraft broodwar had no sound, while starcraft itself HAS...
voyager has sound, but... it sreezes and scrackles and screams and... it´s horrible.
can anybody help me?
thanks
Mo