How to use Pulsar for RealAudio?

An area for people to discuss Scope related problems, issues, etc.

Moderators: valis, garyb

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Guest

Post by Guest »

Hi

I took out my Soundblaster card and now I can't hear RealAudio Streams from the Internet anymore.
Is it possible to configure Pulsar so it will work with RealAudio?

Thanks
Claus
LHong
Posts: 350
Joined: Sun Mar 25, 2001 4:00 pm
Location: San Jose, Ca. USA

Post by LHong »

Subject: Wave-source

The RealAudio uses the Wave-driver, in the control-pannel -> multimedia-setup, set the audio-output to pulsar-wave(1), then in the pulsar-project, adding the wave-source(1) to it. That's all.
Guest

Post by Guest »

Subject: Re: Wave-source

does this apply so cd rom sound. I am trying to sample some cds just now, but I am having to use my sblive to record, then transfer to the pulsar project screen using asio and cubase.
Guest

Post by Guest »

Subject: Re: Re: wave-source

Assuming you have the win9X platform (ME is better, of course):
The simple answer is YES!
Basically, when you have CD-ROM-R/W, you should have the ultility-software (come along with) which allow you drag/drop the CD format (PCM) to hard-disk (wave), it takes a few seconds for 5-mins song (about 50MB on 32X CDR) then you can use the wave-driver as same be described earlier.
Guest

Post by Guest »

Subject: driver-question

ähm... which drivers are used by games like voyager elite force, or like starcraft broodwar?

last week i installed these games on my gaming partition (winME, pulsar2.04a) and starcraft broodwar had no sound, while starcraft itself HAS...
voyager has sound, but... it sreezes and scrackles and screams and... it´s horrible.

can anybody help me?

thanks

Mo
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