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Posted: Fri Jun 11, 2004 1:34 am
by marcuspocus
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .dev"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Effect<BR> <a name="planetz-tag"></a>Pulsar Version: SFP 3.1<BR> <a name="planetz-tag"></a>Requires: Modular 3<BR> _____________________________________<BR><BR> Hey, for those who read my posts lately about a looping delay, i'm trying to make at least something close to what i was asking.

But i have a problem, the sound degrade alot after a while in those delay.

Can some genius mod patcher could have a look at it? And maybe correct the reason why it's degrading?

Thanks alot in advance guys! :smile:

Posted: Fri Jun 11, 2004 2:34 am
by kensuguro
I asked j9k about this, and he told me something about a lowpass (or something similar in effect) and a couple of decibels loss in the delay modules. This was the mod delay module we were talking about, but I'm guessing it's something similar in the normal delay module as well.

Posted: Fri Jun 11, 2004 3:06 am
by marcuspocus
Ok, about decibel lost, i added a 12db gain in the feedback loop, that seem to allow for infinite delay.

Lowpass? Maybe the HiDamp button? If i put it too hi, everything freeze!!!

I crash sfp instantly! :eek:

I've put also a limiter in the feedback loop, "in case"... Maybe that degrade signal also?

Thank you Ken for your time :smile:

<font size=-1>[ This Message was edited by: marcuspocus on 2004-06-11 04:08 ]</font>

Posted: Fri Jun 11, 2004 3:12 am
by kensuguro
ya, some sort of algo in the delay module causes something similar to a lowpass. I think it's hardwired into the delay module and there's not much we can do about it. I don't have the specifics tho, so you'll have to wait up for j9k or someone who knows the inner working of the delay module to give you some feedback.

Posted: Fri Jun 11, 2004 7:08 am
by marcuspocus
Somebody else for an idea?

:smile:

Posted: Fri Jun 11, 2004 2:23 pm
by at0m
Been trying it this way, tho the ramp and times curve don't match. I think the ramp needs to be shaped like lefthand top quadrant of a circle or somthing like that - any maths heads here?

Image

Posted: Fri Jun 11, 2004 3:04 pm
by marcuspocus
Thanks for the effort Atomic.

I'm trying to reproduce your patch here.

I have a hard time understanding the patch itself :smile:

héhé, i'm not the much of a patcher :wink:


<font size=-1>[ This Message was edited by: marcuspocus on 2004-06-11 16:11 ]</font>