These mixing tricks aren't specific to SCOPE, but I'll explain how to go about achieving them in SFP.
I'll start off with a trick I learned years ago, but have never had any use for. It's definitely suited to 80s-sounding snare drums.

Take the output of your snare drum (whether it's a "live" track or a sample) and plug it into the Side Chain input of a mono gate. Then hook up the "Test Signal" out of a Control Room module to the gate's input.
Dial in a test signal of pink or white noise (pink noise is probably better for this purpose since the ultra-high-frequency content is lower).
Mix the output of the gate and the output of the original snare source.
Set up the gate with fast attack and release. Play with the threshold until the noise starts and stops like a snare chain crackling.
Code: Select all
______________
| Control Room |
| Test Signal |
|______________|
| _____________ _______
|___ | Gate Out | __ | |
/ | | / | Micro |
___ | (Side | _ | Mixer |
| / | Chain in) | | / |_______|
| |_____________| |
_____________ |
| Drum Source |____________|
|_____________|
The sound is far too brittle for my tastes. However on another board a few weeks ago I came across a great trick that is related. Same idea, but it's designed to fatten up kicks and toms.
Take the output of your kick and plug it into the side chain of the gate. Send the Control Room test signal into the gate's input. Set up a Sine Wave test signal and dial in a frequency to taste. 150 Hz makes a huge sounding kick. 250 gives you more of a jazzy feel.
(Apparently lengthening the release time gives you more of a "hip-hop" feel, though I wouldn't know.

Cheers,
Johann