Balanced cables (and noise) tips

Tips and advice for getting the most from Scope. No questions here please.

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blazesboylan
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Post by blazesboylan »

Hi all.

This is copied more or less verbatim from the General Discussion forum, at at0mic's request. This re-post includes corrections (thanks DeejaySly!).

This is mostly a "tip" on using balanced cables. It touches a bit on noise reduction as well. This "tip" is not strictly a CreamWare tip, though the subject matter certainly affects all CW users.

You can read the original topic for various other folks' insights into balanced cables, DI boxes, cabling techniques, and so on.

Apologies in advance if I bore you to tears! :cry:

---

Question: "Should I use balanced cables when wiring up my gear? I've heard that balanced cables reduce noise."

The short answer is: you can probably get away with using all unbalanced lines.

The long answer...

1) As BingoTheClownO mentioned, balanced lines carry hot and cold signals. The cold signal is 180 degrees out of phase from the hot one. For example:

Code: Select all

Sound wave:
   __      __
  /      /      /
      __/    __/

"hot" channel:

   __      __        __ +.775 volts
  /      /      /  __     0 volts
      __/    __/   __ -.775 volts

"cold" channel:
       __      __    __ +.775 volts
     /      /     __     0 volts
  __/    __/      __ -.775 volts
When you take the difference of these two "balanced" inputs, you get the amplitude of the signal that has no noise offsets in it. A radio frequency spike would offset both voltages by the same amount. Taking the differences cancels out that noise.

Code: Select all

   Vdiff = (Vhot + Vnoise) - (Vcold + Vnoise)
         = Vhot + Vnoise - Vcold - Vnoise
         = Vhot - Vcold

2) Balanced lines are most useful when doing long cable runs. By long, I mean more than 25 feet / 7 metres. (That's an empirical number I've heard from various sources.)

Also if you have *lots* of cables, it's best to use balanced wherever possible. 8 channels of unbalanced cables at 20' each should be fine. But 24 channels of 20' unbalanced cables will start to cause you occasional noise problems. (These numbers are empirical figures that I made up. :smile:)


3) Cables are affected by more than just length. There are a few parts to a cable:
  • The wire(s): hot signal for an
    unbalanced cable; hot and cold
    signals for a balanced cable. The
    guage of wire used is extremely
    important for sound quality! Over
    here in N. America cables are rated
    by the American Wire Guage (AWG).
    Not sure if Europe has some
    (more sensible :smile: other standard
    but... The lower the AWG, the
    thicker the wire. Generally
    I think 22 AWG is the standard
    for guitar cables. The higher
    the AWG, the thinner the wire,
    the more resistance you get, the
    less length of cable you can
    use. At 1000' of cable, AWG 26
    resists current 3 x as much as
    AWG 22 cable of the same length.
    This makes signals more
    susceptible to noise fluctuation.
    Always use thick wire! :smile:
  • The shield of the cable. There
    are braid shields of varying quality
    (the higher the coverage the better
    the shielding, e.g. 95% is better
    than 90% for preventing RF noise).
    I think the other option, foil
    shielding, is never used in audio
    cables, but you'll see it in
    computer cables (such as serial
    cables). Always use cables that
    have good shielding! :smile:
  • The insulation (PVC / etc),
    which doesn't affect sound
    quality unless you're recording
    outside or stepping on your
    cables a lot. :smile:

4) It also really depends on what your signal sources are. You need high impedance inputs for most instruments, but low impedance inputs for microphones. (By "low" I mean in the kOhm range -- not low like speaker inputs, in the 2-16 Ohm range.) The inputs to the Luna box (and just about every other input device in the known universe) are high impedance, though presumably not high enough for a raw guitar signal.

In fact, microphones and guitars both need preamplifiers to crank up the amount of current flowing into the Luna input. A guitar pedal will do the trick for a guitar preamp. A mic will require either a preamp-in-a-box, or a mixer (which has multiple preamps built into it). The preamp boosts the signal level to be high enough for the Luna box inputs.

Synthesizers and CD players, on the other hand, generally have the correct output ratings to plug straight into the Luna.

You do have to watch for "Pro" gear though. In the specs of any effects device, mixing console, etc., you'll find that the nominal output is rated at either -10 dBV or +4 dBu. The Luna accepts -10 dBV signals. High end audio gear often outputs +4 dBu (or both, with a switch to choose -- like the A16 Ultra). In a nutshell, this means that some high end audio gear will cause clipping at the Luna inputs. You can get around this by reducing the level (volume) of Pro gear, but often you won't be able to reduce it sufficiently to get levels acceptable for -10 dBV inputs. The line-out from a Mesa Boogie guitar amp will cause you problems, for example.


5) Also consider whether your signal sources are balanced or unbalanced.
  • Microphones are almost always balanced.
  • Guitars and guitar effects, synthesizers, and so on, are almost always unbalanced.
  • Rackmount effects and mixers vary widely.
The specs for your gear will tell you whether the output for a particular device is balanced or unbalanced. In general -10dBV gear is unbalanced and +4dBu gear is balanced, though this isn't a strict rule.

If your gear has visible connectors you can also tell by looking at them.
  • RCA cables, such as are used to connect to the Luna box, are always unbalanced -- they have 1 signal wire and 1 ground.
  • XLR mic cables are balanced -- 2 signals and 1 ground.
  • 1/4" cables come in "TS" (tip-sleeve) and "TRS" (tip-ring-sleeve) varieties. TS, or mono, connectors are used for unbalanced cables (1 signal, 1 ground). TRS, or stereo, connectors are used for balanced cables (2 signal, 1 ground).
If the output of a device is transformer-balanced, you can plug it into an unbalanced input by simply strapping the cold output to ground.

Code: Select all

   balanced hot output ----> unbalanced in

   balanced cold output 
                         |-> unbalanced ground
   balanced ground -----/
So you could, for example, create XLR - to RCA cables this way; or TRS - to - RCA cables. If you have a soldering iron this is easy to do; otherwise most music stores will custom-make them for you.

However, as DeejaySly points out, it's not safe to do this if your output device is *not* transformer balanced (i.e. if it *is* "active"). Many devices these days use chips, rather than transformers, to output a "hot" and inverted "cold" signal. Chips fry very easily, and if you connect a chip's output to ground with no resistance, you may draw too much power and damage the chip.

Some chip-based ("active") devices use servo-balanced or floating balanced outputs. You can use the modified cable technique above for these types of devices. (What exactly they do to isolate the chip from short-circuiting is beyond my knowledge.)


6) Ground loops. This can be a problem for noise. Proper grounding is very difficult to achieve for a small or home studio, simply because of the time it takes to sit down and properly lay out your entire audio system. If you're a masochist though :smile: I'd recommend reading a good audio engineering book (see bottom of this post for a couple of suggestions). It is, however, definitely worth investigating if you get into problems with hum, buzz, and so on.

Ideally you should plug all your equipment into the same AC power line. Also all your equipment should be grounded. Unfortunately some gear (notably guitar pedalboards) provide un-grounded power supplies.

Warning about plugging all your gear into one AC main: if you plug microwaves or fans or toasters into the same line as your music gear, you will break the circuit every time. I've found that 15 amps of current is enough to power *lots* of amps and stuff. But when all that gear gets really hot and you turn the fan on... hey, what happened to the lights?!?!? :smile:

Oh, I'm speaking N. American again -- i.e. 120 volt power. I guess standard power in most European countries would be 7.5 amps, no?

A good rule of thumb is: all of your audio gear into one circuit, and other stuff (lights, fans, coffee machines, refrigerators :smile:) into a different circuit. This way if you draw too much current from a fan or fridge, the circuit breaker doesn't cut off power to your audio gear.


7) Lights. Don't use dimmers! They are absolutely terrible noise sources. Those tall lamps you can buy at Ikea with the dimmer knobs are really awful. (The ones with on/off switches are fine.)


:cool: Noise generators. Keep your audio cables away from power cords, fluorescent lights, TVs and CRTs (LCD monitors are fine though), radios, and cell phones. Hearing a cell phone "ring" through your headphones at high volume is very unpleasant... :sad:




Now having said all that, you are unlikely to get noticeable noise even with cheap unbalanced cables. Unless:
  1. your cables are near a power generating station or a radio tower or something :smile:
  2. you have long runs of cables
  3. you have lots of cables
  4. you have snakes / multicore cables (which, if they are cheaply made, introduce crosstalk between channels).
You can spend a lot of time trying to set up the perfect noise-free environment, but in my experience you'll end up troubleshooting no matter how many precautions you take. It's better just to get going and make music, and solve the problems as they hit you. And boy oh boy, the problems will hit you! :smile: But that's half the fun of it, right?


A quick note on DI boxes and coloration: there are actually two types of DI boxes:
  1. passive: these boxes use a transformer.
  2. active: these boxes are transformerless.
(An "active" circuit is one with a chip in it; a "passive" one is a circuit with no silicon at all.)

Active DI boxes should not give you any coloration (unless you drive them way beyond their maximum voltages, which is hard to do unless you're sadistic).

Passive DI boxes can introduce coloration. A cheap transformer is rarely ever transparent -- i.e. it doesn't have a very good frequency response graph compared to most expensive transformers.

Obviously, though, this isn't necessarily a bad thing. Tape saturation, tube distortion, EQ, compressors, microphones and speakers all "colour" the sound, after all. :smile:


OK I'm sorry for writing so much! But I do hope that some of this is helpful.

A really good book for anyone who's interested in all this geeky stuff :smile: is:
Sound Reinforcement Handbook
by Gary Davis and Ralph Jones.
It's very accessible and well-written.

For more comprehensive coverage (e.g. if you want to build your own mixing console from the ground up, schematics included...) there's:
Handbook for Sound Engineers
edited by Glen M. Ballou
These are both great books and you'll never finish reading them. They'll always be sources of new insights.

Cheers,

Johann Tienhaara
Victoria, B.C., Canada
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wayne
Posts: 2377
Joined: Sun Dec 23, 2001 4:00 pm
Location: Australia

Post by wayne »

essential information for musos :wink:

thanks, Johann :smile:
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nprime
Posts: 842
Joined: Tue Jul 31, 2001 4:00 pm
Location: Canada, eh?

Post by nprime »

One little thing, in a balanced cable configuration the "hot" signal from the unbalanced cable is split in two and the phase on one of the wires is inverted. Technically, both of these signals are "hot" when referenced to the third "ground" wire, just out of phase with each other.

It is however common to refer to the "positive going" waveform as the hot one, which is potentially confusing. It is very important to know whether pin two or three on your device is expecting the hot or positive signal, otherwise you can accidentally invert the orignal signal phase. I had a number of special cables made to solve the connecting of a lot of Japanese pin 3 hot gear to American pin 2 hot gear.

The theory behind a balanced cable being that any noise picked up by the two wires over the length or the cable will be cancelled out when the two out of phase signals are recombined. This does not "eliminate noise" as I have heard it put, but gets rid of any additional noise getting into the signal as a result of the longer cable run. Any noise in the original siganl will still be present at the other end.

Inasmuch as Blazeboylan is correct that you can create a simple XLR to RCA cable as he described, I really feel confilcted about recommending doing so. You could create a cable that actually attracts noise like an antenna, not good!

You know, when I think about it I spent more money on cables when I started up my studio in the early nineties than I spent on buying Pulsar! LOL!!!!

R
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nprime
Posts: 842
Joined: Tue Jul 31, 2001 4:00 pm
Location: Canada, eh?

Post by nprime »

BTW "cheers" to Johann for taking this subject on so thoroughly!

Maybe I should help out with an article on something...anyone have any requests? How about a little compressor tutorial, so that you don't have to search for better "presets"? LOL!!!

Knowledge is wealth; share the wealth!

R
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garyb
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Post by garyb »

very good job!
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