Question: I've got an input (or recorded track) that is "noisy". How can I eliminate that "noise"?
(N.b.: I'm being a bit loose with terms here. "Noise" here means any unwanted portion of a signal -- whether it's hum, buzz, or just the background "noise" recorded from a live drumkit.)
There are two basic tools in your kit for getting rid of noise.
- Gate
- Expander
Expanders are generally much more natural noise removers. They don't have the same effect on "air" that gates do. If you're not looking for a "natural" sound, this is not a problem -- in fact, lots of people deliberately use gates to give drums more "punch" in a mix. But for certain applications -- especially cymbals and anything that rings out (guitars, pianos, etc) -- an expander is sometimes preferable, so that the sound doesn't suddenly disappear on you.
An expander (basically the opposite of a compressor) "stretches out" the signal beneath a certain threshold, at a ratio you specify. Loud signals are output at the same level, but soft signals are output even softer.
If you were to use a gate set to threshold of, say, -30 dB, then you would "hear" absolute silence between drum beats or notes.
If you use an expander set with a threshold of -30 dB and a ratio of, say, 2 x, then you won't completely eliminate noise. But you won't completely eliminate the "air" either, or the weaker parts of the sample's output.
If a signal comes in at -31 dB, then the expander sends it out at -32 dB. -32 dB -> -34 dB, -33 -> -36, and so on. When you get to about -45 dB inputs you won't really hear anything at all (-60 dB output). But meanwhile the dropoff from the sample input to the dead air is more gradual, more natural sounding.
Incidentally a gate is essentially just an expander with the ratio set to infinity.
Depending on the feel you want to achieve, a drum mix might use the following to eliminate "noise":
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kick -> gate
snare -> gate
tom -> gate
hi hat 'tick' -> gate
hi hat 'ring' -> expander
cymbal -> expander
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mix bus -> expander
For close-mic'ed acoustic drums, I only ever use a gate on the kick drum -- not the snare or toms. My setup for mixing acoustic drums is usually something like:
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kick -> gate at about -15dB
snare -> expander 1:2 at about -40dB
toms -> expanders 1:2 at about -20dB
(sometimes ratio up to 1:4)
hi hat -> expander 1:2 at about -30dB
cymbals -> nothing
- Kick: all that comes out is a big loud "woomf"! No other drums can be heard, except for an occasional hard snare hit.
- Snare: because the snare is such a loud drum (and also when I'm recording it I have 2 mics, one for top and one for the chain), I never raise the snare level very high -- so noise never gets raised high either. I also like to let it ring out as much as possible. So minimizing the amount of expansion really leaves you with a lot of "pyang!", but not much cymbal or toms or kick get into the mix.
- Toms: I hate these drums. I have never figured out a good way of eliminating unwanted signal in the toms -- particularly from neighbouring toms and from the snare. I don't like "boomy" or "ringy" toms so I hit the signal with expansion pretty quick (~ -20 dB) and everything fades quickly. Still not happy with this setup though.
- Hi hat: another loud signal source. Hitting it at -30dB gets rid of light snare hits as well as other cymbals.
- Cymbals: I hate putting even expanders on these unless I have to. The "ring" of a cymbal makes a mix sound very full. So I really don't like eliminating even the weaker parts of the ring. I do, however, put a ton of EQ on cymbals to cut out drum frequencies (especially kick and toms).
Astroman also pointed out Celmo's DeNoiser, which raises another approach to noise reduction. EQ is a very handy tool in getting rid of specific frequency ranges. A notch filter at the right frequency, with the output fed to a gate or an expander, can do wonders for getting rid of hum and buzz.
Hope this is useful. Cheers,
Johann