Electronic Bass drum
I made some spectral analysis on analog machine drum like JOMOX or TR-909 to found why those machines sounds different from pulsar modular II bass drum synthesis :
I noticed that the waveform used by analog machines are not only sinus or square+sinus (like distording modular drum synthesis) but seems to be more mounting saws+sinus due to the concentration of the harmonics and the non-symetric waveforms.
So then, I tried to make my own bass drum with ADSR's, filters ect.. and I used as oscillators a mounting saw and a sinus.
That's it, the sound of those drums are vibrating (like a kind of very fat string) and I can get more natural analog drums. Really it changes, it's musically better (I have wav files).
I think that drum systhesis in modular needs an evolution in this way.
(Or perhaps I missed something ?)
Thank you for answers.
I noticed that the waveform used by analog machines are not only sinus or square+sinus (like distording modular drum synthesis) but seems to be more mounting saws+sinus due to the concentration of the harmonics and the non-symetric waveforms.
So then, I tried to make my own bass drum with ADSR's, filters ect.. and I used as oscillators a mounting saw and a sinus.
That's it, the sound of those drums are vibrating (like a kind of very fat string) and I can get more natural analog drums. Really it changes, it's musically better (I have wav files).
I think that drum systhesis in modular needs an evolution in this way.
(Or perhaps I missed something ?)
Thank you for answers.
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- kensuguro
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What's this "mounting" you're talking about? Is is as simple as just using the 2 oscs in conjunction? Or is it something else.mounting saws+sinus due to the concentration of the harmonics and the non-symetric waveforms.
So then, I tried to make my own bass drum with ADSR's, filters ect.. and I used as oscillators a mounting saw and a sinus.
And about Flexor.. or well, modular in general.. there's nothing specifically "drum synthesis", other than the standard Creamware percussion module. (which is crap anyhow) Flexor's got a really fast AD with really sharp slopes, which makes for strong attack sounds. And of course, a plethora of other stuff that you can juice up your waveforms with.
By the way, can you post your patch and sound example in the modular forum so I can check it out?
<font size=-1>[ This Message was edited by: kensuguro on 2003-10-21 04:48 ]</font>
For me, mounting saws are :
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(Don't know if it's the real denomination.)
They have the particularity to give lots of harmonics. For the same range of frequency you can get twice harmonics than a square wave.
That is what I noticed with analog drums.
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(Don't know if it's the real denomination.)
They have the particularity to give lots of harmonics. For the same range of frequency you can get twice harmonics than a square wave.
That is what I noticed with analog drums.
- kensuguro
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back to the days of ANSI art and BBS. hehe.
So it's like an up saw.
To submit your file, go to the modular patch forum, and when you click post, you'll be asked for your patch file (zip) and sound example and so on. looking forward to your patch.
<font size=-1>[ This Message was edited by: kensuguro on 2003-10-21 05:06 ]</font>
So it's like an up saw.
To submit your file, go to the modular patch forum, and when you click post, you'll be asked for your patch file (zip) and sound example and so on. looking forward to your patch.
<font size=-1>[ This Message was edited by: kensuguro on 2003-10-21 05:06 ]</font>
- kensuguro
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I have a patch that I use over and over for 909 style kicks. I think I've used it in most of my recent tunes...
Anyhow, it's sin based, but uses 2 sets of AD envelopes to create alot of punch. So it's very "knock knock" sounding. It also uses an AHD envelope for volume to maximize "body". It's sometimes a bit too loud tho. It's got no filters. I just apply EQ during mixing.
It's a very messy patch so I'll have to tidy it up before I share it. You can hear it in action with the tokyo motor show tune. The patch is good for kicks that aren't too grungy, so I use it for soft 4x4 tunes. It's got good attack so it stands out without flooding the other instruments.
<font size=-1>[ This Message was edited by: kensuguro on 2003-10-21 06:11 ]</font>
Anyhow, it's sin based, but uses 2 sets of AD envelopes to create alot of punch. So it's very "knock knock" sounding. It also uses an AHD envelope for volume to maximize "body". It's sometimes a bit too loud tho. It's got no filters. I just apply EQ during mixing.
It's a very messy patch so I'll have to tidy it up before I share it. You can hear it in action with the tokyo motor show tune. The patch is good for kicks that aren't too grungy, so I use it for soft 4x4 tunes. It's got good attack so it stands out without flooding the other instruments.
<font size=-1>[ This Message was edited by: kensuguro on 2003-10-21 06:11 ]</font>
Kickme is a freebie demonstrating some of the percussive possibilities of Flexor:On 2003-10-21 04:43, Faybs wrote:
I will try "kick me", it's a free plugin, isn't it?
And Flexor has drum synthesis ?
- The oscillator is properly retriggered. It is sample accurate as opposed to CW osc. The kick will sound exactly the same with each shot.
- Flexor's very short AD's make for super punch: smallest division of its AD knobs is one sample!
Flexor's NBL oscillators and envelopes are created especially to create punchy and accurate bass and percussive sounds. Flexor offers new options, it doesn't repeat anything existing for the SFP platform - to redo the same modules would be a waste of time and energy.
Try out KickMe and you'll understand what I'm talking about

more has been done with less
https://soundcloud.com/at0m-studio
https://soundcloud.com/at0m-studio
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Yes at0mic, I also noticed with the drum patch I made that the kicks are not the same from a shot to an another. (I have to sample the best to my ears)
Seems that the attack in ADSR (the one applied on pitch or filter or volume, don't know) changes, even with envellop synchronisation. Is there a trick, or a function I missed ?
Seems that the attack in ADSR (the one applied on pitch or filter or volume, don't know) changes, even with envellop synchronisation. Is there a trick, or a function I missed ?
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you can download the KickMe! for free from http://www.adern.com
- ChrisWerner
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Welcome Faybs, I´ve upload a drum example track for you in the music forum.
You want it you should get it
I hope this example can help you somehow.
cheers
http://www.planetz.com/forums/viewtopic ... forum=17&0
You want it you should get it

I hope this example can help you somehow.
cheers
http://www.planetz.com/forums/viewtopic ... forum=17&0
Take a look to this site, they studied how bass drum is generated by popular analog drum machines :
http://www.soundonsound.com/sos/Feb02/a ... ts0202.asp
Notice that the most popular one (TR909) uses a sawtooth signal oscillator and not a sinus (coz richer sound, plus a percussion signal for emphasizing the attack.
Anyway I will check KICKME instrument, and check FLEXOR drum song I've download.
And for sure, it is really better to use a sawtooth signal.
So please CREAMWARE, could you upgrade your modular drumsynth ? Thank you.
http://www.soundonsound.com/sos/Feb02/a ... ts0202.asp
Notice that the most popular one (TR909) uses a sawtooth signal oscillator and not a sinus (coz richer sound, plus a percussion signal for emphasizing the attack.
Anyway I will check KICKME instrument, and check FLEXOR drum song I've download.
And for sure, it is really better to use a sawtooth signal.
So please CREAMWARE, could you upgrade your modular drumsynth ? Thank you.