Algae - Flexor patch

Patch files for the Scope modular synths

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Leper
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Post by Leper »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Algorythmic Composition<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar All Versions Ok<BR> <a name="planetz-tag"></a>Requires: Adern<BR> _____________________________________<BR><BR> My first ever attempt at something resembling algorythmic composition! Flexor's tools make it so powerful and flexible to do basically -anything- you can imagine.

I developed this using Mod3, but it may work in Mod2 (I believe they're all mod2+flexor modules).. could someone please check? Also, you should have at least 6 dsp in your system to be able to run this, it takes up almost the whole 6 dsp, so don't have any other synths/fx running if you have six.

This thing basically sticks to a general overall pattern (and the drums are static), but the synths & modulation deviate from the main patterns in interesting ways, with different parameters interconnected. The Grungy Algae synth line is made by modulating an empty 4rmantor, pretty interesting.. messing with the Formant dial makes it wierd and grungy, try it.

Comments & Criticism welcome! :smile:

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Leper - Animating Flash, Creating graphics, and now (attempting to) learn the secrets of sound!

<font size=-1>[ This Message was edited by: Leper on 2003-09-24 12:33 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/modular/algae.JPG" BORDER="0">
borg
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Post by borg »

too bad... it needs ModIII.
tried to load it, but got the registry window (and yes, flexor is in my machine :smile: )

edit:
strange... first i thought it was just due to the modIII shell, but after trying to recreate the patch, i couldn't find this XfadeMod module.
i had a look on the creamware site for a mod2/3 comparison, and couldn't even see this module in the list. some of the modules in the list that are supposed to be in mod2 seem to be missing in my files as well... mmmm?
anyone can shed a light?
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andy
<FONT SIZE="-2"> the lunatics are in the hall </FONT>

<font size=-1>[ This Message was edited by: borg on 2003-09-24 13:11 ]</font>
Leper
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Post by Leper »

Check under Mix & Gain, Crossfade Modulator.. is it in there on your system?
Witek Radomski (freakmod)
Innovation is my Inspiration!
Music @ http://www.freakmod.ca
decimator
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Post by decimator »

Woot ! managed to open it on my Pulsar II but at the edge ... :lol:
I enjoy it ! many possibilities !!
You know, with Flexor, now it's soo easy to make something great ! :wink:
Must sleep, too much Flexoring today !
Leper
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Post by Leper »

You know, with Flexor, now it's soo easy to make something great ! :wink:
Yeah, it's quite easy to make something great!.. and with some thought to make something groundbreaking/innovative/revolutionary/original :grin:. I'm not saying modular sucked before Flexor, but looking back, damn it was quite limited eh? These modules allow so much more creativity and possibilities, it's very inspiring.

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Leper - Animating Flash, Creating graphics, and now (attempting to) learn the secrets of sound!
Nickname is "freakmod" on irc, in case there's any confusion.

<font size=-1>[ This Message was edited by: Leper on 2003-09-24 20:00 ]</font>
borg
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Post by borg »

On 2003-09-24 17:22, Leper wrote:
Check under Mix & Gain, Crossfade Modulator.. is it in there on your system?
thanks leper!
:wink: will give it a try. btw, no preset list?
andy
the lunatics are in the hall
Leper
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Post by Leper »

Ah I just came down with something like the flu as well, sucks :-S

I didn't do a preset list because that mod3 bug was really bothering me.. I didnt want to wreck the whole patch just because of that bug.. guess that means that I should make more stuff in mod2 shell :wink:

I've been working on a monophonic synth with Flexor + mod2, I'll post it later on today.
Witek Radomski (freakmod)
Innovation is my Inspiration!
Music @ http://www.freakmod.ca
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