Sonar glitches

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Gary_101
Posts: 68
Joined: Tue Jun 10, 2008 11:47 pm
Location: Vancouver, Canada

Sonar glitches

Post by Gary_101 »

hi folks,

well, i finally consolidated my PI & PII cards in my main XP pro box, (32bit) getting back (very slowly) to my beloved musical hobbies.

i can't quite audition the output yet; the system seems to be working fine. I have an onboard sound "card" called SoundMax, but I don't seem to be able to route the Pulsar output to this device using the "Sound Card Dest" module. I assume those are only for 3rd party PCI "soundblaster" type things ... ?

Main problem right now is getting Sonar working. The sample rate settings in Scope are 44.1. I try to play audio in Sonar, and I get "Unable to open audio playback device ... may not support project's audio format, or may be in use". I'm using a 44.1 / 16 bit stereo file. It plays fine in Cubase & Audacity.

I have in my "startup" project window, 6 wave drivers (sources), an ASIO source, and a 7th Wave Driver (24bit), to experiment with. Oddly enough, when I choose Creamware Play/Rec 7 as my Sonar track output, it does play, even tho the wav file is not 24 bit.

if anyone could give any pointers on this, it would be much appreciated. I'd like to learn Cubase & ASIO (someday) but SONAR is my true & trusted comfort zone at this point.

gracias,

Gary
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Mr Arkadin
Posts: 3283
Joined: Thu May 24, 2001 4:00 pm

Re: Sonar glitches

Post by Mr Arkadin »

The obvious question is why are you trying to route to the other audio card and not use the Pulsar's outputs? This would resolve all your issues I think.
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wayne
Posts: 2377
Joined: Sun Dec 23, 2001 4:00 pm
Location: Australia

Re: Sonar glitches

Post by wayne »

I would use asio i/o only (no need for wave drivers in Sonar) - and remove or disable the other audio card.

Perhaps post a screenshot of your project window? I'm using Scope & Sonar on an old machine fruitfully, perhaps i can help :)
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