I'm using the STS 3000 only with readymade libs and never attempted any recording myself.
Recently I've experienced how much fun that can be - but guess with what

The interface is so simple stupid that you have results in a second. OK, somewhat limited results, but it gets you straight to have fun with sampling and just try out what comes up in your mind - 9.38 khz is a nice bitcrusher btw.
Just push the 'sampling' button while that cheesy unit is drumming and sequencing along, it will interrupt, let you shout something into the internal Mic and continue immediately after it got the sample (guess it autocuts by envelope). Push 'sample effect', then one of the keys for loop, envelope or reverse - it will crash a cymbal to inform you it's done the job and hits 2x rimshot to indicate a bit more time needed for reversing.

Very interesting ideas in the above mentioned thread, Eliam, still have to read the details.
I see neither sampling or PM as a replacement for 'real' musicians, for that expression and 'flow' that cannot be matched by any synthetic system.
Of course it's possible to model everything. You don't need that much calculation power, but the right params in the formula.
Like a fractal description of graphical items: you could code the image of a complete city on just one A4 size piece of paper, if you only knew the right params...
But what's all the efforts for ? Most 'consumers' do just that, they consume and don't care how it was produced.
Half an hour in a high-fi department of an arbitrary warehouse or in the middle of a home cinema system will take any illusions from you... And imho for that group most of the commercial music is produced.
If your destination system is MP3, anything goes.
cheers, Tom