could you give me some details about the modular preset bug?
maybe it's time to finally fix some things!

as far as I see it (from personal experimentation with the modular and some planetZ posts), the problem is that modules added after the preset file was made are ignored. further allready existing modules are ignored sometimes after they where working for a while (preset wise, like the mix8 problem reported in another modular bug thread)? is this correct?
so far I couldn't reproduce the bug where even moving an existing module destroyed the compatibility.
the same goes for not readable preset files. whatever I did, the modIII still was able to read the preset file, at least restoring the parameters from the modules that existed when the .pre file was created. it just generated a "only 70% compatible..." warning message but loaded ok.
so would the preset bug considered fixed, when you could add/remove/modify your patch and still save presets remembering all parameters or is there more about it?
best regards,
julian