FX included with Scope Project/delay q

A place to talk about whatever Scope music/gear related stuff you want.

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ross g
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Post by ross g »

it's not listed on CW's site as far as i can tell, what FX are included with the Scpoe Project? not the mix and master pkg, just the regular included FX...can someone point to a list or something?

thanks,
rg

<font size=-1>[ This Message was edited by: ross g on 2005-09-30 14:47 ]</font>
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Post by Guest »

Scope Project (new with 4.0)
Here is everything:

Main Studiotools Package:
DSP Effects: MasterVerb, MasterVerb Classic, Compressor, Limiter, Gate, Expander, Parametric EQ, 4-Pole Filter, High Cut Filter, Low Cut Filter, Chorus, Flanger, Phaser, Delay, Dual Delay, Distortion.

Effects Package:
4-Tap Chorus, AutoPan, AutoWah, Delay LCR, Delay LCR Long, Delay Long, Dither/Shaper, Dual Delay Long, Early Reflector, Harmonic Chorus, Harmonic Flanger, Hexa Chorus, Multitap Delay, Overdrive, Pitch Shifter,
Resonator, Ring Modulator, Tremolo, Decimator.

Effects Extension
DC-Filter, Deesser, Ducker, Ducking Delay, MasterChorus, MasterFlanger, MidiPole Filter, MidiTremolo, PatternDelay, RandomFlanger, SoftClip, SpaceFlanger, SSB ModDelay, SSB Modulator, SSB Phaser, StepFlanger, Stereo Expander, Tube Drive, TQ Drive, Vocoder III, GraphEQ /s

Studio Tools:
STM 1632 - 16/32-channel Recording Mixer, STM 16 S - 16-channel 5.1 Surround Mixer,
Various Tools for audio:(Control Room, Aux Rack, etc.), & Various Tools for MIDI(Monitor, Merger, Splitter, etc..

Mixer Extension I
STM 2448, Dynamic Mixer, Micromixer

Sampler Package
STS 2000P, STS 3000, and the STS 4000

Synth Extension:
Vectron Player, Miniscope, Miniscope MK II, U KNOW 007, Blue Synth,
EZ Synth, EDS 8i Lightwave, Prisma, Inferno, Arpeg 01

Modular Synthesizers
Modular V2, &Modular III

Then your choice of the M&M or S&S

Mix & Master:
OptiMaster,Vocodizer, PSY Q,Vinco, MasterVerb Pro, STM 4896 mixer,STM 48S mixer

Synth& Sampler:
STS 5000 Sampler,EDS 16i,SB404,Vectron, Minimax


<font size=-1>[ This Message was edited by: antar on 2005-09-30 14:23 ]</font>
ross g
Posts: 20
Joined: Wed Sep 21, 2005 4:00 pm
Location: southsubchicago

Post by ross g »

thank you for you swift reply!

can someone answer this (don't want start another thread!)

in the delay mods (even if it has to be within the modular framework) can one send a control and do real-time rate changes, where they sweep or jump (depending on control input) and the delay rate changes glitch-fre, like your standard rack mount digital delays from the 80's, not the interpolating bs in modern delays?


rg
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nprime
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Location: Canada, eh?

Post by nprime »

They are not glitch free on my set up.

R
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garyb
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Post by garyb »

some of the 3rd party delays are, however.
Lima
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Post by Lima »

Hi Gary, are you sure? Some time ago I've asked for it:
http://www.planetz.com/forums/viewtopic ... 5&forum=30

:smile:
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garyb
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Post by garyb »

you may be right. i'll have to play with a couple i had in mind when i get a chance. i thought that celmo's tape echo sim would, although afaik, it didn't give a pitch shift when the rate was changed....
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