Search found 5025 matches

by dante
Mon Sep 20, 2010 11:13 pm
Forum: Modular Talk
Topic: Velocity Switched Lead Axe
Replies: 15
Views: 4689

Re: Velocity Switched Lead Axe

Heres a stereo guitar wav, attack on left, sustain ( 1+ve ) on right. I had zip luck with STS or Mod 3 - not sure how to play a wav file in them - too many years since I played with those.

I read that MOD4 had a wavsplitter though - what does that do ?
stereo_gtr.zip
Stereo Gtr
(702.37 KiB) Downloaded 184 times
by dante
Mon Sep 20, 2010 4:23 pm
Forum: Modular Talk
Topic: Velocity Switched Lead Axe
Replies: 15
Views: 4689

Re: Velocity Switched Lead Axe

Not sure if there is a wav player in mod4, buit 2night Ill make a wav file with attack on left channel, feedback on right. Then load into STS, pan from left to right, mix back down to mono and happy daze....
by dante
Sun Sep 19, 2010 6:43 pm
Forum: Modular Talk
Topic: Velocity Switched Lead Axe
Replies: 15
Views: 4689

Re: Velocity Switched Lead Axe

siriusbliss wrote:Not hard to fake rock guitar parts :)Greg
Yeah but hard to make em sound not fake :)
by dante
Sat Sep 18, 2010 6:45 pm
Forum: Modular Talk
Topic: Velocity Switched Lead Axe
Replies: 15
Views: 4689

Re: Velocity Switched Lead Axe

Aftertouch is a good one if your keyboard had it. Dynamic, and leaves the mod / pitch wheels free for thier original functions
by dante
Sat Sep 18, 2010 1:31 pm
Forum: Modular Talk
Topic: Velocity Switched Lead Axe
Replies: 15
Views: 4689

Re: Velocity Switched Lead Axe

Why not cut the sample ( or whatever sound sourse) in two - one with attack portion and one with feedback only, then feed each one into a seperate playback device. Make the attack 'source' device only work on velocity values 0 - 64 and the sustain portion device only work on velocity values 65-128 ...
by dante
Fri Sep 17, 2010 10:19 pm
Forum: Problem Solving
Topic: new user and questions
Replies: 16
Views: 5030

Re: new user and questions

[quote="Bud Weiserconverted the screenshot to .jpg, resized ...
get this always:
Fatal error: Allowed memory size of 10485760 bytes exhausted (tried to allocate 1245184 bytes) in /usr/home/planetz/www.planetz.com/htdocs/forums/includes/utf/data/utf_compatibility_decomp.php on line 2

:-(

Bud[/quote ...
by dante
Fri Sep 17, 2010 7:05 pm
Forum: Problem Solving
Topic: Scope works fine but no other applications do
Replies: 22
Views: 2300

Re: Scope works fine but no other applications do

Yes thank you all. I finally resolved my problem, actually when I found some old files I had set up. That takes care of sequencers, VSTis, DXis, etc. but what about a standalone version not running through a sequencer. How would you map that?

Depends what you mean by 'standalone' - if for example ...
by dante
Fri Sep 17, 2010 1:32 pm
Forum: General Scope Discussion
Topic: Using a Pulsar card as a Windows soundcard
Replies: 7
Views: 1530

Re: Using a Pulsar card as a Windows soundcard

I used to play Quake and Unreal Tournament using a Luna - just setup the WAV drivers & away u go.
by dante
Fri Sep 17, 2010 2:44 am
Forum: Problem Solving
Topic: new user and questions
Replies: 16
Views: 5030

Re: new user and questions

Whats wrong with Reason=>Rewire=>Cubase=>ASIO=> Scope ??

Been doing it that way 4 years ....
by dante
Thu Sep 16, 2010 5:31 pm
Forum: Off Topic
Topic: No 64 bit REWIRE
Replies: 10
Views: 1691

Re: No 64 bit REWIRE

Well yeah if its coz the rewire forces you to run 32 bit apps - then those 32 bit apps wont see all the ram.

This 64 bit thang is only as strong as the weakest link in the audio chain, so the wait will always be on for those dragging the chain :roll:
by dante
Thu Sep 16, 2010 5:26 pm
Forum: Problem Solving
Topic: new user and questions
Replies: 16
Views: 5030

Re: new user and questions

Bud Weiser wrote:I could post a screenshot of my project here but don´t know how to do because I´m not really familiar w/ that forum here up to now.Bud
See my 11 Sep 2010 21:05 post here about posting screenshots

http://forums.planetz.com/viewtopic.php?f=1&t=29443
by dante
Thu Sep 16, 2010 2:34 am
Forum: Off Topic
Topic: No 64 bit REWIRE
Replies: 10
Views: 1691

Re: No 64 bit REWIRE

Ok thanks - will do :)
by dante
Wed Sep 15, 2010 8:01 pm
Forum: Off Topic
Topic: No 64 bit REWIRE
Replies: 10
Views: 1691

Re: No 64 bit REWIRE

Could be :) - depends though - is yer Reaper 32 bit or 64 bit ?

Apparantly from propheads :

"I am sorry, but we have not announced a new version of ReWire that is 64-bit compatible, and can unfortunately not discuss or reveal any development plans. All we can say at the moment is that ReWire and ...
by dante
Wed Sep 15, 2010 7:17 am
Forum: General Scope Discussion
Topic: V5 drivers
Replies: 87
Views: 15804

Re: V5 drivers



My wish would be to be able tu still run well proven scope v4 but still have the latest asio driver. Just that. And yes I do think that drivers (and drivers only!) should be free.

:)
I agree with you up to a point. If there is a reason for Scope 4 users to need the Scope 5 drivers then yes ...
by dante
Wed Sep 15, 2010 1:59 am
Forum: Off Topic
Topic: VST only vocal channel setup possible?
Replies: 45
Views: 2954

Re: VST only vocal channel setup possible?

:lol: reading your stuff today GaryB has been the most entertainment around here since the bcell global parrot warming thread fizzled out... :P

Unfortunately I'm not sure I'll ever be able to enjoy chocolate pudding ever again :evil:
:lol: :lol: :lol:
by dante
Tue Sep 14, 2010 10:02 pm
Forum: General Scope Discussion
Topic: V5 drivers
Replies: 87
Views: 15804

Re: V5 drivers

siriusbliss wrote: SC could've told all the old PCI card owners to go jump but they didn't.
Greg
And even if they do after 5.1 I'll still be running the cards till they burn out and supporting S|C coz of the value I've already got over the years....
by dante
Tue Sep 14, 2010 7:53 pm
Forum: General Scope Discussion
Topic: V5 drivers
Replies: 87
Views: 15804

Re: V5 drivers

If your setup is working, why do you need new drivers ? If you're referring to 64bit, they're not released yet.
by dante
Tue Sep 14, 2010 7:30 pm
Forum: Off Topic
Topic: No 64 bit REWIRE
Replies: 10
Views: 1691

No 64 bit REWIRE

On investigating an issue raised here regards 5.1 beta testing

http://forums.planetz.com/viewtopic.php ... 01#p269101

I found this

http://www.cubase.net/phpbb2/viewtopic.php?t=140129

Apparantly propheads are working on it though.
by dante
Tue Sep 14, 2010 5:43 pm
Forum: Announcements
Topic: ScopeRise Now Live Needs Subscribers
Replies: 62
Views: 23399

Re: ScopeRise Now Live Needs Subscribers

Yeah I like the way he emphasises that Modular is unique in a lot of ways especially you would not be able to do the rain / lightning randomness on a prefab synth coz they only have 2 LFO's etc.

When I first played that mp3 I turned up the vol full to hear the rain..... then 3/4 the way through the ...
by dante
Tue Sep 14, 2010 2:36 am
Forum: Problem Solving
Topic: Scope works fine but no other applications do
Replies: 22
Views: 2300

Re: Scope works fine but no other applications do

Well if you connect a midi keyboard to a scope midi input, then in scope project you can connect Scope MIDI Source to Sequencer MIDI Dest then run cubase, the midi should transmit to a cubase track where you select scope midi as it's input. In your diagram these 2 connectors have the STM in the ...