Posted: Wed Jun 25, 2003 4:32 pm
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Sample Sequencer<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 3.x<BR> <a name="planetz-tag"></a>Requires: Modular 2<BR> _____________________________________<BR><BR> This one uses gate seq.s, with the same regating features of 4 Sample Looper patch.
It also uses two filters and a tempo delay patched as send effects. The filters get sends from the four Sample Osc's, the delay from then and from the filters.
Individual Envelopes coupled with the retriggering function of the 4 seq's, can give extreme tweaking of the grooves loaded.
The 4 Sample Osc's can used both for grooves and long samples, whose loop point can be decided with the gate seq.s and envelope settings, and for one shots, that can be gated from the seq.s in a traditional way.
The octave from note n° 36 is used for loading patterns, and it's not triggering the samples. Check the ps32 presets, as I use different settings than CW. I like C#,D#, F#,G# for the banks and all the white notes for the patterns.
The two filters are both connected to two controller seq.s, one per mod. input. They can be fed by any mix of the samples, and their output is added as they were independent sources, added to the dry ones.
All these signals are sent to a delay, and the returns are added together with the undelayed, so delay dry knob is set to zero (aux effect).
The result is re-enveloped with the gate from the keyboard, that affects also the delay sound, with settings on a General Envelope (adsr)
At the end there is a Chorus to add some space.
Generally remember to load grooves according to the clock settings, but you can also detune the samples.
Good grooving!
ciao.<BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... _Gater.gif" BORDER="0">
It also uses two filters and a tempo delay patched as send effects. The filters get sends from the four Sample Osc's, the delay from then and from the filters.
Individual Envelopes coupled with the retriggering function of the 4 seq's, can give extreme tweaking of the grooves loaded.
The 4 Sample Osc's can used both for grooves and long samples, whose loop point can be decided with the gate seq.s and envelope settings, and for one shots, that can be gated from the seq.s in a traditional way.
The octave from note n° 36 is used for loading patterns, and it's not triggering the samples. Check the ps32 presets, as I use different settings than CW. I like C#,D#, F#,G# for the banks and all the white notes for the patterns.
The two filters are both connected to two controller seq.s, one per mod. input. They can be fed by any mix of the samples, and their output is added as they were independent sources, added to the dry ones.
All these signals are sent to a delay, and the returns are added together with the undelayed, so delay dry knob is set to zero (aux effect).
The result is re-enveloped with the gate from the keyboard, that affects also the delay sound, with settings on a General Envelope (adsr)
At the end there is a Chorus to add some space.
Generally remember to load grooves according to the clock settings, but you can also detune the samples.
Good grooving!
ciao.<BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... _Gater.gif" BORDER="0">