check out
http://www.planetz.com/forums/viewtopic ... 70&forum=7
or the post I made which was:
I learned a lot from text books, which I sold. But still, the rest can be read at the IRCAM site, which is half english and half french I think. Check them out at:
http://catalogue.ircam.fr/articles/index-e.html
I coulnd't understand a word of french, but somehow I managed to get a couple of nice papers. This is juicy stuff.
Also, learning about csound can be very vital in going into sound to its extremes. It's a programing language, sort of. I don't know how to program at all, and I hate it when I try, but mod2 can also be considered a programming language so if you can handle that, it shouldn't be too hard to make a few function calls, etc. (it's based on C)
You can get it at:
http://mitpress2.mit.edu/e-books/csound/frontpage.html
Yep, it's MIT. Quite the techno place to be.
And here's a lot about spectral synthesis, part of what I was talking about on my "new ideas" post. This synth is also free, but I still haven't got it to work yet.
http://www.iua.upf.es/sms/
These guys are a blast. If the software works as they say it would, then this is something not yet seen on big market.
Anyway, almost everything I was talking about on the post is FFT or STFT in some form. The rest is about how to fiddle with the data. The one about chopping up the audio is a form of concatenative synthesis. It's used in speech generation these days, and it really is, literally chopping up vocal tones and pasting them together to make it speak. So I was saying, that put together with sftf would be cool. Oh well, reading the IRCAM papers would be better than me trying to explain these things.
Anyway, hope these things interest you. They're probably the way synthesis is going, and it's always good to know things beforehand.
Oh yeah, and last but not least, if the thought of programming makes you go haywires (it sure makes me), then you might want to look into PD, short for Pure Data, which is a Max/MSP clone for Windows. You can get it at:
http://iem.kug.ac.at/pd/
Unlike mod2 and other modular synths, PD's modules are very elemental, like you start with osc module, then connect a number module to give it freq data, and that's when you get sound. But that's also why it's so versatile. It's a give and take deal. Easy, narrow versatility, or mega confusing, but does anything you tell it to do. But since PD's been around, there are premade modules (like comp, tb303emu, etc.) all over the net. It might be cool to take a look because it's like going under the hoods of mod2. There's lots to learn from PD.