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Posted: Mon Oct 14, 2002 7:43 am
by spoimala
I have recorded a drumset live (with 7 mics) but I'm not satisfied with the sound of bass and snare drums so I'd like to use sounds from a sampler instead.
Is it possible because I didn't use triggers when recording?
All I need is a plugin, that transfroms audio to midi. Should be an easy task for bass and snaredrum tracks.

Posted: Mon Oct 14, 2002 7:48 am
by spiderman
hi ,
check the hummel device : "drumrep"
very nice device ,like all the stuff made by this guy . the only thing it's not an insert device ..

Posted: Mon Oct 14, 2002 7:52 am
by spiderman

Posted: Mon Oct 14, 2002 7:07 pm
by alfonso
if you have modular2 you can check also here:

http://www.planetz.com/forums/viewtopic ... forum=15&0

it does not transform audio to midi, but replaces sounds, and can be useful with mixed drums too.



<font size=-1>[ This Message was edited by: alfonso on 2002-10-14 20:08 ]</font>

Posted: Tue Oct 15, 2002 6:51 am
by spoimala
alfonso, if I understood your post right, it takes a stereo signal (that has all drums) and then replaces some soudns with other sounds.
But I have bass and snare drums on their own tracks.

Posted: Tue Oct 15, 2002 11:43 am
by alfonso
On 2002-10-15 07:51, spoimala wrote:
alfonso, if I understood your post right, it takes a stereo signal (that has all drums) and then replaces some soudns with other sounds.
But I have bass and snare drums on their own tracks.
although it's a complex patch, with single sounds will work better! it's built with some filtering to have three different sound generators for three bands, but if you assign a single patch to every drum track you can have better results. just tweak the filters on input to recognise the sound you send in, then you will have three sounds to mix for every sound to replace.

you could also premix the drum tracks if you want to use only one patch.

you can also, after studying the patch, remove one or two of the three columns, to have a lighter patch for a single sound.

this could be the best workaround for loading several patches.

ciao.

Posted: Tue Oct 15, 2002 2:02 pm
by krizrox
I read this thread with great interest as I have some experience in this matter myself.

First of all, thanks for the tips on devices to do this automatically. I’ll definitely be checking them out for myself as I have been faced with the same problem as spoimala.

However, let me add my two cents to the discussion based on my own experiences.

Your ability to record excellent sounding kick and snare sounds will improve over time. When I first started my studio, I also had problems getting a great kick and snare sound. Over time that problem went away. As I learned how to tune the drums and apply the effects properly, I’ve gotten to the point where it’s almost a no-brainer anymore. On occasion, a client will come in with a crappy sounding kit that needs extra attention, but I can usually figure out a way to resolve the problem with inventive miking techniques or heavy use of eq/compression/gates/reverbs/etc.

On one of my first recording sessions, I recorded some live drums and the kick/snare sounded terrible. I tried to salvage the tracks by using a drum machine and triggering the samples from the machine but the end result was very mechanical sounding. The problem is that a human drummer will not hit the drums with the same velocity every time and in the case of the snare and toms, the drummer will not hit the head at precisely the same location each time. This causes differences in the level and tone of each hit. You tend not to think about it much during the course of a song, but try replacing those individual hits with a consistent sample and you will quickly see what I mean. With the kick, it’s less of a problem because the beater is attached to a pedal and the beater hits in the same spot every time. I suppose because of the lower frequencies involved, it’s also masked a bit by the bass guitar and other lo-freq instruments in the song. The snare is a big problem however. Cymbals too. Try duplicating rolls and such with samples – not fun and almost impossible to pull off effectively (if you’re trying to make it sound like a human being).

My solution was to invest in some of the drum sample discs out on the market. I have quite a few at this point. Some of the better ones provide individual hits on different sizes and types of drums and at different velocities. I simply found a kick and snare sample that matched the type of drum used on the kit. Then I ripped the audio from the CD into a WAV file on my hard disk. Next I imported the sample into tripleDAT and simply constructed tracks by copying and pasting the samples onto a new track directly under the old track. I lined up the waveforms the hard way. For snare, I would sometimes copy samples across multiple tracks so I could easily vary the level of some of the hits (to emulate the human factor). It worked beautifully for the most part. It’s a bit time-consuming to do it this way but considering how much time it would have taken to program via MIDI or sequencing, it may have actually taken less time. I can program a brand new track of drum hits in about 10 or 15 minutes by simply copying and pasting individual samples onto new tracks (go ahead and laugh but it works).

I don’t know if any of this helps you or not, but try all solutions and find a way that works for you. Good luck!

Posted: Sun Oct 20, 2002 10:16 am
by spoimala
I just gave a first test to Hummel's drum rep and it seems excellent!
The only thing I miss (after first test) is the ability to trigger manually the selected sample (or is it there?). It would be easier to find the right sample when I'm just searching it from the library.