Posted: Thu Aug 22, 2002 2:26 am
Just got Vinco. Man, it's been a while since I've bought creamware gear. Anyway, here are my initial thoughts about it.
The main strength is the Peak detection mode, or the limiter mode. It'll squash all the peaks without letting any through. Unlike the standard limiter. This mode is much more intuitive even as a comp, I think.
But the "no-pumping" legend doesn't seem to be quite as true. Of course, if you set the release at a very low level, you can have it never pump, at the expense of possibly saturating the material. (as with any limiter) But with longer releases, and with material that has sudden dynamic changes, yes, it will pump. The original material would have to have fairly steady dynamics to begin with for the "no-pump" effect.
The RMS mode puts it in a normal compressor mode. So I was fiddling with the attack and release knobs. The release goes from 30ms to 1500ms. Ok, standard. But the attack! 0.1ms to just 50? I dunno about you, but to keep my kicks alive and roomy, I usually go as far as 90 or even over 100ms. So the 50ms attack thing sort of ruins half the fun for me. But for snappy things, it 50 should be enough.
And in RMS mode, it's very easy to clip the material, as opposed to peak mode. Even the softclip in the chain won't hold the level down.
But in general though, I get the point that Vinco, wasn't made to do detailed sonic carpentry, but more like a volume control device. It might be good to use veeeery little at the end of your chain to gain that extra few decibels in the mix. It would also work very well on live material. In contrast, I think the standard comp just kills it.
Also for quick masters, OK. Demos, OK. I wouldn't suggest using it for a final, final master. If you have no options, well, I guess this is far better than a standard limiter. But if you do have the option, stick to optimaster or some sort of multiband compressor solution. But again, for quick results, yes, the vinco should work.
I'm curious to hear what others have experienced with vinco on a technical level.
The main strength is the Peak detection mode, or the limiter mode. It'll squash all the peaks without letting any through. Unlike the standard limiter. This mode is much more intuitive even as a comp, I think.
But the "no-pumping" legend doesn't seem to be quite as true. Of course, if you set the release at a very low level, you can have it never pump, at the expense of possibly saturating the material. (as with any limiter) But with longer releases, and with material that has sudden dynamic changes, yes, it will pump. The original material would have to have fairly steady dynamics to begin with for the "no-pump" effect.
The RMS mode puts it in a normal compressor mode. So I was fiddling with the attack and release knobs. The release goes from 30ms to 1500ms. Ok, standard. But the attack! 0.1ms to just 50? I dunno about you, but to keep my kicks alive and roomy, I usually go as far as 90 or even over 100ms. So the 50ms attack thing sort of ruins half the fun for me. But for snappy things, it 50 should be enough.
And in RMS mode, it's very easy to clip the material, as opposed to peak mode. Even the softclip in the chain won't hold the level down.
But in general though, I get the point that Vinco, wasn't made to do detailed sonic carpentry, but more like a volume control device. It might be good to use veeeery little at the end of your chain to gain that extra few decibels in the mix. It would also work very well on live material. In contrast, I think the standard comp just kills it.
Also for quick masters, OK. Demos, OK. I wouldn't suggest using it for a final, final master. If you have no options, well, I guess this is far better than a standard limiter. But if you do have the option, stick to optimaster or some sort of multiband compressor solution. But again, for quick results, yes, the vinco should work.
I'm curious to hear what others have experienced with vinco on a technical level.