Posted: Sat Mar 23, 2002 7:24 am
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Synth<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 2.x<BR> <a name="planetz-tag"></a>Requires: Modular 2<BR> _____________________________________<BR><BR> this explanation describes how one can push a button and get lots of differing random values outputed from s&h modules - which offset any number of differing parameters modulation inputs.
its a 3 for 3 deal for the most part in this patch, not limited to in application.
3 sine oscillators, 3 pitch modifiers, 3 sample and holds, and 3 random signal generators. sounds like the start of an international house of pancakes commercial...lol!
an on/off switch is fed a constant value of 127 (or anything for that matter, not sure of the logic behind this...it works).
the output from the on/off switch feeds the trigger inputs of the 3 s&h's. each time this on/off switch is cycled on/off (the s&h only understands on, not off....i believe) they will "capture" the value of whatever is being fed into them. in this case these signals being fed into the s&h's are 3 random signal generators, one for each oscillator.
you could also use a single noise oscillator (or single random signal generator for that matter). which would be much less of a hit on dsp but you have no control over the random signal as you do in the random signal generator.
having multiple noise oscillators i think would be redundant, maybe not.
the s&h modules are set to trigger on an "audio" signal instead of a gate signal (i haven't figured out the real difference between the two, yet). the thresholds are effectively turned off. so that everytime the on/off button is depressed, the s&h's will trigger, no matter what value is set in the constant value module feeding this on/off switch.
the s&h's input is fed by one of the random signal generators (one per oscillator) stepped output. i guess one could use one of the other outputs, effectively generating a slightly different random signal. i just thought it made sense to use the stepped output.
the level of each random signal generator sets the range of values outputed. in truth the depth value on the pitch modifiers functions in a similar manner. what would be nice is to assign a "range" of values to work within for each random output. the depth controls on both modules are i believe just attenuators. they only attenuate the "level" from the maximum value, squishing the top - unaltering the bottom.
i made a post on cludging together a range limiting solution in the modular, but it doesn't work quite right as of yet.
the rate parameter on the random signal generator sets the rate of change in random values. it may prove to not really influence the random nature of all the signals...i'm not sure, but i did think this would lend itself to giving more of an opportunity to get differing random values from each random signal generator. by setting the rates differently.
the rest of the patch is pretty self-explanitory i think. press a key and hit the on/off button a few times, wahlah, randomly changed semitone offsets for each oscillator. each "value" is interpreted as a semitone increase or decrease in pitch.
<font size=-1>[ This Message was edited by: castol on 2002-03-24 04:51 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... ection.jpg" BORDER="0">
its a 3 for 3 deal for the most part in this patch, not limited to in application.
3 sine oscillators, 3 pitch modifiers, 3 sample and holds, and 3 random signal generators. sounds like the start of an international house of pancakes commercial...lol!
an on/off switch is fed a constant value of 127 (or anything for that matter, not sure of the logic behind this...it works).
the output from the on/off switch feeds the trigger inputs of the 3 s&h's. each time this on/off switch is cycled on/off (the s&h only understands on, not off....i believe) they will "capture" the value of whatever is being fed into them. in this case these signals being fed into the s&h's are 3 random signal generators, one for each oscillator.
you could also use a single noise oscillator (or single random signal generator for that matter). which would be much less of a hit on dsp but you have no control over the random signal as you do in the random signal generator.
having multiple noise oscillators i think would be redundant, maybe not.
the s&h modules are set to trigger on an "audio" signal instead of a gate signal (i haven't figured out the real difference between the two, yet). the thresholds are effectively turned off. so that everytime the on/off button is depressed, the s&h's will trigger, no matter what value is set in the constant value module feeding this on/off switch.
the s&h's input is fed by one of the random signal generators (one per oscillator) stepped output. i guess one could use one of the other outputs, effectively generating a slightly different random signal. i just thought it made sense to use the stepped output.
the level of each random signal generator sets the range of values outputed. in truth the depth value on the pitch modifiers functions in a similar manner. what would be nice is to assign a "range" of values to work within for each random output. the depth controls on both modules are i believe just attenuators. they only attenuate the "level" from the maximum value, squishing the top - unaltering the bottom.
i made a post on cludging together a range limiting solution in the modular, but it doesn't work quite right as of yet.
the rate parameter on the random signal generator sets the rate of change in random values. it may prove to not really influence the random nature of all the signals...i'm not sure, but i did think this would lend itself to giving more of an opportunity to get differing random values from each random signal generator. by setting the rates differently.
the rest of the patch is pretty self-explanitory i think. press a key and hit the on/off button a few times, wahlah, randomly changed semitone offsets for each oscillator. each "value" is interpreted as a semitone increase or decrease in pitch.
<font size=-1>[ This Message was edited by: castol on 2002-03-24 04:51 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... ection.jpg" BORDER="0">