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Posted: Tue Mar 05, 2002 6:34 pm
by David
I'm looking to control the frequencey of the oscillators in Mod2 using a logarithmic algorythm - does anyone have any ideas how I should do this?
<font size=-1>[ This Message was edited by: Marlin Spike on 2002-03-11 14:58 ]</font>
Posted: Mon Mar 11, 2002 3:15 pm
by kensuguro
Depends what you're looking for.. more details?
Posted: Thu Mar 14, 2002 10:43 am
by David
I'm basically trying to get new types of snare rushes or pulses but I imagine that I could use it in a number of solutions such as pitch, amplitude etc.
I want to increase the freq of a pulse or square osc initially so I can get a snare like hit that repeats in an incremental way so as to give a rush. I have found that linear increments create a weak rush effect and I would be intrested to give logarithmic a go as I imagine this would give me a chance to make an insanely accelerating sound.
I hope that this makes things clearer - if not I will try again to explain what I am trying to do

Posted: Thu Mar 14, 2002 2:30 pm
by castol
don't mean to butt in...but
this initial rise in frequency i assume comes from a n envelope? if so, most have a variable attack and or decay slope which would give you the desired result, i'd think?
Posted: Thu Mar 14, 2002 2:46 pm
by kensuguro
yeah, I think castol's idea should cut it.
Posted: Sat Mar 16, 2002 2:02 pm
by David
Cheers guys, I may enter for the 'Do You Feel Stupid?' challenge elsewhere in the forum.
Shooting off questions without thinking - It seems so easy now but when I was fiddling I just couldn't get into gear
