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Posted: Thu Jan 10, 2002 9:32 pm
by David
An effect I'd like to have is Granulation (as well as many others)
Is it possible to build a Granulation effect in Modular2?
Posted: Tue Jan 15, 2002 7:54 am
by paulrmartin
Stupid question: What exactly does granulation do?
Paul
Posted: Tue Jan 15, 2002 6:24 pm
by algorhythm
it breaks up the sound/signal into lots and lots of tiny "grains" which can then be manipulated in lots of cool ways (pitch shifting etc.)
here is a good intro:
granular synthesis
Posted: Tue Jan 15, 2002 6:27 pm
by algorhythm
oh yeah - here is a cool freeware granular synthesis prog. for windows - I have gotten crazy results with it (try it on vocals!!!)
Granulab
Posted: Wed Jan 16, 2002 11:05 pm
by seb
Also, the FruityLoops granulizer is awesome, I swear by it....
Posted: Thu Jan 17, 2002 1:48 am
by Spirit
Yeah, when the hell are we going to get ANYTHING new for ModV2 ? It's a shame to let a fantastically advanced tool just languish while everything else keeps plodding ahead....
Posted: Thu Jan 17, 2002 5:15 am
by paulrmartin
Spirit, are you sure you went through all the possibilities of the Mod2? It seems to me that this device has everything needed to make sounds beyond belief(!). I used to own a Korg MS-50 through which I ran everything, guitars, voices, other synths... I also had the privilege of working on a Moog Wall at McGill U. There is always a possibility of modulating modulators in the Mod2( more effects that way).
Just a thought
_________________
Paul R. Martin
I think I may get the hang of this after all!
<font size=-1>[ This Message was edited by: paulrmartin on 2002-01-17 05:17 ]</font>
Posted: Thu Jan 17, 2002 5:26 am
by Spirit
Just compare the modules in ModV2 to Reaktor 3 and you'll see what you're missing...
Posted: Thu Jan 17, 2002 7:25 am
by JoeKa
I compared the ModV2 to Roland System100M stacked with 40(!) modules, and even though the roland is very old, it offers many features that are really hard to do in ModV2 or need loads of additional modules for setting up. For example, on the 100M, there are often three mod-inputs for a single destination, and each module offers a wider range of features than ModV2, so you need less modules on 100M. Than these signal patchbays on the 100M make live easier than with ModV2. Why can´t there be just a simple patchbay-module in ModV2, for example as an 8x3 matrix? This should really be no problem to do for any developper and would add way more flexibility to ModV2!
Posted: Thu Jan 17, 2002 7:35 am
by Spirit
A matrix - another good idea !
Maybe we should cull the best ideas from Algo's thread and here and spam the developers ?

Posted: Thu Jan 17, 2002 8:02 am
by JoeKa
Yep.

I´m just writing e-mails to two developpers I know, (Wanko and Steckenleiter). I´m curious to know what they have to tell about ModV2 and third-party stuff...
Posted: Thu Jan 17, 2002 10:40 am
by David
Thank you all for your responses.
I have had a look at Granulab and Friuty Loops Granulation packages thanks for the suggestions
2 More Granulators are Spectral Delay plugin from Native Instruments and AudioMulch (Spektral Delay being the most detailed)
Thanks also to algorhythm for the info on granular synthesis.
I hope soon a granular module is included
for ModV2 and also a Matrix
<font size=-1>[ This Message was edited by: Kilgore Trout on 2002-01-17 10:43 ]</font>
Posted: Thu Jan 17, 2002 7:12 pm
by algorhythm
s. hummel @ wavelength has expressed interest on his list serve about doing something for the mod 2 - I hope it happens, especially if we are the catalyst (at least in part)!
Posted: Tue Mar 05, 2002 2:15 pm
by kensuguro
Just in case you still haven't checked, De-Vice has this strange looping device that pretty much does what granular does. Though it lacks some controls to make it 100% granular. Load in a pure sin wave (just 1 cycle) into that device and fiddle with the loop points, you'll get that "bladerunner" sound by Vangelis.
Posted: Tue Mar 05, 2002 5:48 pm
by algorhythm
I have the infinilooper, and it is bad ass! but I would *not* call it a granulator - it is a fancy linking of delay units, as I understand it. You can sample in waveforms and such, but after the time stretching/reduction, everything sounds pretty much the same - it is a cool effect. but nothing like granular synthesis, AFAIK. . .
Posted: Mon Mar 11, 2002 4:43 am
by kensuguro
Doesn't have anything to do with Pulsar but I found a great article on granular. Gee, the guys at ICMC are really crazy.
http://www.sfu.ca/~dkeller/EcoGranSynth/EGSpaper.html
Posted: Mon Mar 11, 2002 2:50 pm
by David
Good link, those guys are sure searching for strangeness - shame I don't own a Mac

Posted: Mon Mar 11, 2002 5:37 pm
by caleb
I really liked Amphetemine for using a comb filter to run it's oscillators through to create a new sound.
I've also thought that running oscillators through granular synthesis was a really good idea.
I had a quick look at Zarg's Rotor and thought that that kind of device run through granular synthesis could be pretty remarkable.
So yeah - I would love to see some granular devices floating around whether it be a Mod2 component or an effect device, or even if it were incorporated into a new synth I'd be smiling.