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Posted: Wed Jan 02, 2002 8:59 am
by Spirit
Most Pulsarians agree that the ModV2 is one of the best - if not THE best - device. So why does no one develop anything for it ? Is it too difficult or has CW put some difficulty in the way ?
The thread of "new ideas for ModularV2" has some good points, but of course nothing happens.
Some extra modules would be great ! I'm imagining a situation where Celmo and Wavelength and Huicholity, Neutron7 etc would put out a series of little modules for maybe USD$5 each. And given the way that many developers put out entire synths for free, why not a little module ?
So why is no one interested do you think ?
Posted: Wed Jan 02, 2002 4:28 pm
by JoeKa
Good question!
Really, I´d also like to know why there are so many fx and synth devices for us non-developpers, but no 3rd party ModV2 modules at all, except for that Waldorf wavetable OSC afaik...
There are so many good ideas in the air!
Get it on, then!
Posted: Wed Jan 02, 2002 5:06 pm
by Spirit
Even a single developer converting, say, one of the insert effect filters as a module could start a whole new trend. Imagine with a range of interesting new modules what some people would make.
And from the developers point of view, let's say that a few GREAT ModV2 devices were made using these modules. Obviously you couldn't use the device unless you had also bought the module. So this would be a real incentive for people to then buy the appropriate module.
Perhaps developers aren't so keen because the price per module would need to be pretty low and they fear this may take away the business from their big-ticket items ? But then most CW developers seem a pretty reasonable lot and often give away free devices....
It's a mystery. Who can shed light ?
Posted: Wed Jan 02, 2002 7:46 pm
by at0m
I cannot figure out a reason why no one would be interested in that.
Maybe Creamware's mod2.0 is too advenced already.
Maybe more users could develop Mod2 patches, one doesn't need Scope Development software to do that.
my 2 cents.
Posted: Wed Jan 02, 2002 8:28 pm
by RedSun
Is there any other way than the Scope DP platform to develop devices/modules?
Where can we find info about programming for Pulsar platform?
RedSun .:.
Posted: Thu Jan 03, 2002 6:37 am
by at0m
On 2002-01-02 20:28, RedSun wrote:
Where can we find info about programming for Pulsar platform?
I usually try downloading the manual of the thingie I'd like more info about. You could go to Creamware site and get DP manual, and also explore this forum folder...
Posted: Fri Jan 04, 2002 9:10 pm
by RedSun
About the manuals: I read most of CreamWare's manuals before buying my Luna.
Somehow, I don't think it will help me much in this case: I don't plan on buying an $8-9k "thingie" at this point for something I don't plan to make a living of in the near future. Hence the "Is there any other way than the Scope DP platform to develop devices/modules?" part of my previous post. Also, going to the Scope/DP manual download page will give you a "There are no downloads available at the moment.". Not very helpfull.
I'm interested in learning if there is an affordable way to do it so more people can do it if they want to.
(more developers = more devices = more interest from more people = more buyers = more R&D from CreamWare = products with more capability = more developers = (...))= more fun for everyone!
RedSun .:.
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<font size=-1>[ This Message was edited by: RedSun on 2002-01-04 21:19 ]</font>
Posted: Fri Jan 04, 2002 9:30 pm
by marcuspocus
Including me !

Posted: Wed Jan 09, 2002 10:12 am
by subhuman
I think because Mod2 isn't open like Mod1 was... yet. I hope it becomes open because there could be some great 3rd party stuff added to the modular!