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Posted: Sat Sep 15, 2001 8:55 pm
by Neutron
Any one developing with scope on a mac? there sems to be a problem with a device, and maybe someone coulkd take a look at it?

Posted: Mon Sep 17, 2001 10:58 am
by huicholity
Hi,
I think the ScopeDP is PC-only for the moment...

best regards,
[Huicholity]

Posted: Mon Sep 17, 2001 2:43 pm
by jupiter8
Is it the new phaser that is the problem ?
I tried it on my Mac and there was no problems with loading it.

Posted: Mon Sep 17, 2001 3:23 pm
by samplaire
On 2001-09-17 15:43, jupiter8 wrote:
Is it the new phaser that is the problem ?
I tried it on my Mac and there was no problems with loading it.
Anyway, there are still problems with some modules (no, not DeFex ones :grin:

Posted: Tue Sep 18, 2001 2:00 am
by jupiter8
Yes i know. The Pro-one had serious graphical bugs on Macs when it first came out (fixed now). Maybe you should mail him and ask how he solved it and what the problem was to start with.

Posted: Tue Sep 18, 2001 5:37 am
by huicholity
Hi,
I don't know if it solves all the problems, but using 32bits TGA files at the exact size give good results on MAC apparently...
You cannot use the 'enhanced' button on the texture window of the ScopeDP...
Hope it can help...
best regards,
[Huicholity]

Posted: Fri Sep 21, 2001 10:23 am
by Neutron
that is good to know. I will use exact size if i use texture import.

i had an email from a mac user saying the phasr crashed his mac luna? every time he loaded it.
could it be because i put the device surface too far down the screen? i know it barely shows up on some resolutions. (i will fix it this weekend)

Posted: Fri Sep 21, 2001 3:45 pm
by huicholity
Hi,
Luna compatibility seems sometimes 'erratic'...I really would like to have more infos about "exact" compatibility as some devices seems not working for some people on Luna2 card.
best regards,
[Huicholity]