Hi all,
<B>First question first...</B>
<UL>jw:
One minute is like recording the source ether direct from you DAW using ASIO into sts5000 inputs, which is smart becurse you will have the rigth startpoint and samplelength, when you later begin to play, or simply by loading the wav file into a program!. Then you should calculate the pitch (3 styles, instrument, vocal, drums), which could be applied to sample, keygroup or the whole program (meaning all the samples in your selected program!). This is only done once. If you dont do it, things will sound pretty strange (but cool for some stuff)
Then you select the time/picth method you like. It could be monophonic (robot-mode) where you tirgger the samples and then play with it. It's the same as using a monophonic bass patch, whenever you release the key, you retrigger the sample, but its playing with the tempo defined by the STS5000
Then there is a picthshift mode, where the key you play is the reference tone, and all samples you play with be in time with each other, but defferend fundamental note. So if you press C and E and G on the keyboard (and your sample has rootkey C), it will play the normal sample, and the sample again, just a third higher in pitch, and then ofcourse the fifth...but they are all in perfect time with each other.
Then there is the autochord mode, where it doesnt matter what rootkey the sample is, you just play you keys (polyphonic), and the sts5000 will play your sample like any of your synths (this is WAY too cool). If you play C and E and G, it would play just that, no matter what tuning your samples are in. This is bit a bit like working tradional with samples, like fx a piano patch, but becourse it streches and pitchshift in realtime eith formant correction, with one one sample, you could almost have the whole piano (well, almost!

)
There are even more options, but hey, what about controlling things like formant with your MOD-wheel, or the tempo, or the pitch... or what about assigning the velocity to timestrech, this list goes on and on.</UL>
<B>Now to question no 2.:</B>
<UL>Lotuz:
This is the funny part, actually these extra features is not being calculated by your pulsar card, but uses your CPU. This is not much, though. But what i meant by that quote you made, is explained in my explanation to jw...</UL>
<B>Question 3:</B>
<UL>Lotuz:
Sure, it works best with monophonic sounds, but drumloops are rendered nicely. I specially like to make a drumloop do both hi and low. Meaning i can play fx C4 and E2 at the same time (the beat will have the same tempo, but one high pitched and one low), providing a much wider sounding beat. Sometimes a loop is sounding cool, when you trigger it, and then trigger it again on beat 2 (or whatever), while the first are still playing, but maybe with a defferend pitch. But if you action is the bring in a string sample doing a nice little 5 tone melody (not monophonic) and then strech it or tune it, thats perfectly OK, and it sounds nice too.
All in all, i'll say that the timestreching quality is somewhere between the "high quality mode" in cubase and the amazing MPX algorythm in NUENDO. Its very easy to do all what I descriped, the hard part is finding new interesting ways to do things you never heard before, course this maschine can do that like nothing else. </UL>
well, the next thing to astonish me in this field, is surely MELODYNE, where also the attack, release, vibrato of your sample can be adjusted, and is preserved.) if you havent heard it, check out the samples here:
http://www.celemony.com
<B>Hope I was to any help...</B>
_________________
Yours truely
Noah Laux
<font size=-1>[ This Message was edited by: Thalamus on 2001-07-21 13:33 ]</font>
<font size=-1>[ This Message was edited by: Thalamus on 2001-07-21 13:34 ]</font>
<font size=-1>[ This Message was edited by: Thalamus on 2001-07-21 13:38 ]</font>