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Posted: Fri Jul 13, 2001 2:42 am
by onomat
Hi all!
:smile:

Don't know what you all use for creating your TGA/BMPs for Scope but must be better way than Photoshop.

Lots of problems with creating files with Alpha transparencies...what are you all using for making knobs, animations, general graphics etc...?

Creamware recommend Truespace but I don't find it very friendly....

What do you think?
sayton
De-Vice'

Posted: Fri Jul 13, 2001 3:56 pm
by spacef
i think the best is 3d max.

Posted: Fri Jul 13, 2001 4:09 pm
by despite
Only use photoshop, if you are creative you can do lots of stuff with it. It's just how creative you are.

Cheers,

Despite

Posted: Fri Jul 13, 2001 4:13 pm
by Warp69
Hi,

Im using Photoshop and Lightwave 5.6 :grin:

Cheers
Martin

Posted: Fri Jul 13, 2001 6:27 pm
by spacef
i'm not sure outputing 127 files with photoshop is a matter of creativity :grin:

Posted: Sun Jul 15, 2001 12:09 am
by Neutron
When you create an animated knob or something like that in 3d studio MAX it will automatically do the alpha channel if you chose the right file type (and have no background), not only that but it creates the filenames numbered the same way as scope likes them.

for anyone using max4 I can send a max project I used to make the free knobs on my site. it is all set up to render 32 TGAs with alpha etc.

Posted: Sun Jul 22, 2001 12:52 am
by spacef
In any case, when you have an alpha channel in an image, especially if output by a non 3D software, you should always test in OS mode to see what happens.
It is possible that you get some strange behaviours like a transparent device in some part of it's surface, not always where you thought it would have been.
Apparently , the alphas and TGAs of different software are different themselves.
think of testing under OS mode.