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does scope have anythign like Glitch?

Posted: Thu Nov 08, 2007 5:39 pm
by iskra
dbGlitch
http://illformed.org/glitch/

I'd like to run it on scope synths & I know I can do this by burning to audio first, or routing the synths through cubase, but it would just be easier if scope had a similar effect

Posted: Thu Nov 08, 2007 8:13 pm
by astroman
praise the Lord it does not have :D

Posted: Thu Nov 08, 2007 8:49 pm
by hubird
not bad tho...
mp3 demo from that site:
http://illformed.org/glitch/downloads/g ... 3_amen.mp3

Posted: Thu Nov 08, 2007 9:06 pm
by johnbowen
There's some modules in Flexor that can create this approach, is there not?

-john b.

Posted: Fri Nov 09, 2007 2:41 am
by valis
Flexor does have granular effects, but to really do what glitch is doing you'd need to do something like this:

Code: Select all

                                          ____        
Flexor sequencer  |-> Mod Delay--------->|    |                                                                           
            |     |                      |    |                                                                           
            |     |-> Flexor Granular--->| M  |                                                                           
            \/    |                      | I  |                                                                           
Input---> Switcher|-> Flange------------>| X  |--> 3db/6db Lowpass--> Overdrive--> Resonant filter--> Channel fader--> Out 
                  |                      | E  |         (de-click)                                                        
                  |-> Bitcrusher-------->| R  |                                                                           
                  |                      |    |                                                                           
                  |-> Flexor Granular--->|    |                                                                           
                                         |____|                                                                           


You could build this either entirely in Mod, using Mod and regular Scope devices, or even mostly just in Scope (if you know of a good Switch device outside of Mod). I only used 5 effects and included 2 granular effects, in theory you'd use one for the 'stutter' style effect and the other for the 'reshuffle' effect in glitch. You could use more or less as you wished. You could also build it almost entirely in Mod using Flexor 2 & 3 modules, and of course it would sound great. :D

Posted: Fri Nov 09, 2007 5:23 am
by hifiboom
lol, nice description valis... :lol:

Posted: Fri Nov 09, 2007 6:10 am
by hubird
I would like to pay for a good and musically working module ...

Posted: Fri Nov 09, 2007 6:18 am
by Mr Arkadin
There was that Grainmiller and another one from Adern which never saw the light of day - i was hoping for some standalone glitchy stuff from them them.

Posted: Fri Nov 09, 2007 6:55 am
by astroman
to be honest, I don't like all-inclusive at all... ;)
but this isn't about holidays, so let's just recall some facts

there are limitations in the Scope user interface, it's the (natural) price for abstraction and modularization - it's not a flaw or a design mistake.
There are things you can do and some others that simply don't work, and even if someone would be willing to spend a fortune on it - it's impossible.

for my understanding these requests to do all and everything 'in Scope' will remain an all-time unsolved mystery...
there is not a single bit of advantage - even if it's running in the same memory space, that's a dozen or more modules performing (more or less) independently on the native CPU.
Those requests usually deal with non-DSP code, to be precise.

if you have an application that provides the interactive part - fine, use it
if this application has individual outs, even better - route them to SFP

focus on the best of 2 worlds and not on a dogma bound to fail on preconditions already

you know I'm a fan of that Devine Machine stuff, so forgive the shameless ad - the guys are pretty groundbreaking and deserve support, too.
Devine machine lets you control the sample part of the drum tracks in a much better controlled (and less boring) way than the Glitch thingy - imho

have a very close look to the Krishna synth's oscillator 1 (it's what they call frame-osc), the method reminds on wavetable processing, but in fact it has a couple of dimensions more depth and detail.
Yes, it can morph a triangle into a sub-bass, with a pulsating drum loop inbetween. From feeding it one single source

The controls are modulation source/destinations - their dimmed look on screen doesn't mean they are unaccessable. Click on them and choose from the popup - you will be surprised :o

I'm in developement business for about 20 years - you bet there isn't much that makes me loose my mind easily but these dudes scored 100%
Both devices are closely related to loop processing and are clearly among the most advanced and innovative releases of the last 5 years.

They are on par with Scope, seriously :)
But Scope can never provide that degree of interactivity and immediate response.
If it could, that would be pretty close to the quadrature of the circle :D

Posted: Fri Nov 09, 2007 11:22 am
by hubird
yet I'd like to pay for it...as glitch is Windows only :-D
I'll check the DM (again), thanks :-)

Posted: Fri Nov 09, 2007 2:05 pm
by astroman
well, I wouldn't want this to be misunderstood as a Glitch versus DM contest
[edit]
wrong - actually it looks like Glitch is a pretty lame attempt to copy a handful of functions from Devine Machine focussed on D&B. I hadn't used it for some time, and had forgot about those controls.
Everything in Glitch is present in DM in a more versatile and more sophisticated implementation. My version of DM is from 2002 - according to the website Glitch only started several years later. This is something I really hate :evil:
End of sidenote. [/edit]

In DM and Krishna graphic interaction is crucial for the operation of the device and provides a very deep and responsive control.
This degree of control is impossible under SFP due to the abstraction layer between processing and the graphic engine, which itself is rather 'abstract' due to cross-platform design.
It's a matter of fact even confirmed by John Bowen last year ;)

it doesn't really make sense to (repeatingly) ask for stuff that does exist and performs excellent on a native CPU - just for the sake '...to have it under SFP...'
The label doesn't magically improve it and if the programming isn't adressing DSP code it's a waste of resources.

exactly the latter was asked about the Glitch application, even though the poster knew it would work perfectly via ASIO
btw he didn't complain about bad filter sound etc, which would make his wish somewhat understandable... ;)

anyway I don't condemn it either - everyone is free to have an opinion.
my shameless ads for the DM folks are because their stuff is really simple and powerful, but difficult to be understood immediately.
Their approach is so different from what one is used to (they are innovative) that it's easy to be overlooked because one doesn't expect it ;)

cheers, Tom

Posted: Sat Nov 10, 2007 9:11 am
by valis
Personally I don't see DM and Glitch being really all that comparable (in addition to the difference in funding the developer gets but tossed into Live it's a great alternative to Live's simple Beat Repeat (and the two in conjunction can make quite some chaos indeed). In fact there's no reason why it couldn't be used to process DM's output for some live bizness.

In the studio what Beat repeat is doing is quite easily done with some thought to your signal flow and a bit of midi mapping combined with some creative audio editing with the arrange page or a sampler or even DM.

Posted: Sun Nov 11, 2007 2:50 pm
by le_tigre
astroman wrote:well, I wouldn't want this to be misunderstood as a Glitch versus DM contest
[edit]
wrong - actually it looks like Glitch is a pretty lame attempt to copy a handful of functions from Devine Machine focussed on D&B. I hadn't used it for some time, and had forgot about those controls.
Everything in Glitch is present in DM in a more versatile and more sophisticated implementation. My version of DM is from 2002 - according to the website Glitch only started several years later. This is something I really hate :evil:
End of sidenote. [/edit]
Well, ou could do anything these apps do in Max/MSP and Reaktor before 2002. It's a pretty well-established working method, and certainly goes as far back as musique concrete and granular synthesis. Why not say it was all done by Pierre Schaeffer and later IRCAM?

I wish they'd stop calling synthesis techniques used by Fairlight, PPG, Waldorf and Ensoniq "new". Ensoniq even used the term "frames" for their wavetable implementation.

Posted: Sun Nov 11, 2007 3:12 pm
by alfonso
This is from the FleXor sound examples in the Adern site. And it's a live performance on a drum loop.

:)