Page 1 of 2

SubModevZ

Posted: Tue Oct 02, 2007 2:05 pm
by djmicron
SubModevZ is a modular module that allows to save modular patches ready to be loaded inside Modular 2, Modular 3 and Modevz

The main concept is "patch it", "save it", "load it".

Multiple SubModevZ patches can be loaded in a single Modular environment.

SubModevZ introduces a different way of making connections inside a modular environment and it's not more necessary to plug dozens of cables on the same connector, but in an easier and cleaner way, we have more connectors modules called "nodes", each one of them is related to the same group of connectors (subdivided by colors).

SubModevZ is equiped with Modcon, a modular control surface that allow us to build our perfect sized control surface.

SubModevZ is based on a modified Modular 1 engine and it's free for all Creamware - Sonic Core Scope users.

Please go to the devices section of devz.org to download it.

http://www.devz.org/site/docs/devices/index.php

Thank You

Sal


the SubModevZ module
Image


the ModCon controller
Image


The Modular Window
Image

inside Scope (editing mode)
Image

Posted: Tue Oct 02, 2007 3:50 pm
by TB303
looks like a very nice invention :D

Posted: Tue Oct 02, 2007 7:50 pm
by Tau
It's like a reinvention of the Modular and the MRC! If this Mod Con is customizable, then it sure is someting we had all been waiting for!

I have tried the preset, but I can't figure out how to load modules into the SubModevZ modular window... there are no menus, an clicking on the DEVS logo opens a credits panel... What am I missing? I have Mod II and Mod III installed...

edit: It seems that dragging from the explorer window works... silly me :roll: but where are the modcon modules? :-?

Any help?

Posted: Tue Oct 02, 2007 9:56 pm
by TB303
read the manual?

Posted: Tue Oct 02, 2007 10:24 pm
by Tau
read the manual?
actually, yes!

I have been trying it with the pdf open... But I have found nothing, have you?

I can only drag modules from the browser or the explorer window, and no luk with a new modcon...

In fact, don't know if it also happens there, but my manual has pages 6 & 8 blank...

Posted: Tue Oct 02, 2007 11:56 pm
by TB303
well the filename submodevz_preview_b.zip suggests it's a preview

Posted: Wed Oct 03, 2007 1:02 am
by djmicron
hello,
i have added the modcon basic package in the devices section.

The manual is still not finished, so i have forgot to write that modules must be added from the scope browser or from the system browser.

Thank You for trying it.

Sal

Posted: Wed Oct 03, 2007 8:04 am
by Ben Walker
What a great concept - it would be very nice if we could build up a library of sub modules for quick and easy loading into patches.
Not going to have time to try this until next week, but very exciting idea.

Congratulations on new site and good luck with everything.

Ben

Posted: Wed Oct 03, 2007 9:39 am
by HUROLURA
Just look greats !!!

This should almost be the extended MRC that was asked by Breitner:

http://www.planetz.com/forums/viewtopic.php?t=21456

To get closer to the request of Breitner, only 2 pots miss to get closer to the physical surface of a BCR 2000.

I will try it and see if I should go on fighting with the SDK to achieve this or if I can now concentrate on over projects...

CheerZ

Posted: Wed Oct 03, 2007 9:58 am
by FrancisHarmany
wow! fantastic idea!!!


it will be interesting to see how this goes!

I suspect I will use this to create stereo versions of lots of mono-filters :)

It would be great to have more inputs, for sending modulation signals to the SubmodevZ. For example. with a filter you can then send Cut/Res modulation signals to the device!

Are there any drawbacks with latency/dsp usage/whateverness ? Would it be a good idea to create a simple stereo lowpass filter submod, with 2 modules inside ?


It would also help if we could display some text on the module inteface. Telling us what kind of submod it is, or what the in/outputs are. If we have more input signals, you can then put some text describe what kind of signal the device expects.

Just an idea, I am definitly loving this idea. Will test soon.


Thanks!

Posted: Wed Oct 03, 2007 11:37 am
by widy
hi!

wow ... cool innovation for scope :-)
realy a great work :-)


i tested it for 2 hours and bulid a first test patch to see how it works....and it works fine :-)
reload of a mod2 patch with my own submoddevz inside works also fine and also my own control surface :-) there are no side efects and crashes until now :-) :-)

but the dsp usage is very high
i loaded only the empty submoddevz...and my scope pro 14 dsp system can only handly ~11 of this empty devices i tested this also with the sub mod loader
and i can load ~22 of them

maybe its possible to setup the connections modules in a dynamic way to avoid dsp usage ....because the module is usefull to setup basic circutes with are often used...and baisc circutes dont need so much connections .... but im not the hardcore a mod patcher

but very very thx for this great tool
widy

Posted: Wed Oct 03, 2007 12:27 pm
by djmicron
thank You for the feedbacks,
for sure the dsp load can be optimized and it is one of the reasons of why i have delayed the release of the complete package with all submodevz variations.
I am happy that it works without big problems.
Cheers

Sal

Posted: Wed Oct 03, 2007 12:54 pm
by widy
Tau wrote:It's like a reinvention of the Modular and the MRC! If this Mod Con is customizable, then it sure is someting we had all been waiting for!
...

edit: It seems that dragging from the explorer window works... silly me :roll: but where are the modcon modules? :-?

Any help?
1) tried to use a normal mod2 win insert modcon basic controlers ...
sequencer midi source 1-> modular2win->[ mod midi in -> modcon basic controlers -> midi merger -> mod midi out] ->sequencer midi dest 1

updates in cubase will be seen on the modcon basic controlers ..and update modcon basic controlers can be recorded in cubase ... but in this case i need to turn off midi out in cubase ..otherwise i got some midi loop :-)
so maybe if i but the bcr hardware in this midi chain it will work better..but no time left to test this right at the moment :-)

2)where is the modcon modules
if i load submoddevz in the scope routing win ... right click ...surfaces .. open mod win ... in the mod win ..in the middle under the routing buttoin is the modcon button ...... click it :-)
if u load a submoddevz module into an other modular win .. just click on the modcon icon on submoddevz surface

lg widy

Posted: Sat Oct 06, 2007 9:55 pm
by darkrezin
dude you f***ing rule. Can't wait to try this out.

Posted: Sun Oct 07, 2007 7:51 am
by hifiboom
this sounds very interesting.

Have to try this. :D

thank you, dj !

Posted: Sun Oct 07, 2007 10:41 am
by faxinadu
woah very nice gift, thanks!

Posted: Tue May 20, 2008 11:56 pm
by the19thbear
any updates regarding the dsp consumation yet? :)

Posted: Wed May 21, 2008 3:01 am
by Lima
Not yet :-( Just checked here:
http://www.devz.org/site/devz/

Re: SubModevZ

Posted: Tue Jul 15, 2008 1:55 am
by the19thbear
so.. can this be used as a regular MRC as well?
i mean:
open up modular3.
make a patch.
assign controllers to the submoddevz surface.
save the device.

AND!: does it work in xtc mode?