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Uniz bundle preview (audio unison detuner)

Posted: Sun May 06, 2007 7:45 am
by djmicron
Hello this is the mono version of the Uniz bundle.
I'm having problems with my connection, so please go to my personal page to download it and to listen to some audio example.

uniz


Thank You

Micron

Posted: Sun May 06, 2007 8:57 am
by dawman
Brotha' Man Sal,

I consider this a great BDay present, Thank You. This could be the missing piece that I need to thicken up the Hussie vocals a little. Soon they will be faking everythingt anyway w/ Cubase 4. so it's a little late, but I still will use it as a TC Helicon type effect, hopefully.

Love Your Site BTW,

Posted: Sun May 06, 2007 9:10 am
by djmicron
hello Jimmy,
You can go here and download the zipped file:

http://www.breakbeat.it/forum/index.php ... owentry=72

Cheers

Posted: Sun May 06, 2007 10:43 am
by hifiboom
dj, that just very nice...... !!!!!!!
:D :)

exactly what I was looking for.....

btw: it seems to work greta as some sort of chorus too.

Posted: Sun May 06, 2007 11:04 am
by hifiboom
wow this is strong, this works on everything, an absolute sound enricher. :D


maybe you can make a mod module too?

btw: you seem to be able to code the oscilloscope we all are looking for... from what I can see in the wave window.... :)

Posted: Sun May 06, 2007 11:40 am
by djmicron
hello,
yes the modular version will be included in the final bundle.

About the oscilloscope, i'm trying to understand how to use some of the sdk settings, but for the moment it's not a realistic oscilloscope, because it is based on sine wave rapresentation, but i think it's the right starting point...... :)

cheers

Posted: Sun May 06, 2007 12:08 pm
by Shroomz~>
A spaceship.. Nice one :cool:

About the oscilloscope, someone recently sent me a PM about this. Here it is below :-
you can modify the paramEQ display;

add points as many as displayed pixels;
each point has a xy value where x is fix y variable depending on the sample value;
make an array for input count as much as pixels;
for low/highering the resolution it would be better to convert to float for the math operations;
and convert back to integer for displaing;

cant be more precise sorry !
Might be useful :)

Thanks btw!!

Posted: Sun May 06, 2007 12:13 pm
by hifiboom
djmicron wrote:hello,
yes the modular version will be included in the final bundle.

About the oscilloscope, i'm trying to understand how to use some of the sdk settings, but for the moment it's not a realistic oscilloscope, because it is based on sine wave rapresentation, but i think it's the right starting point...... :)

cheers
okay I understand.
maybe its possible with real waves, too

Posted: Sun May 06, 2007 1:11 pm
by djmicron
Shroomz wrote:A spaceship.. Nice one :cool:

About the oscilloscope, someone recently sent me a PM about this. Here it is below :-
you can modify the paramEQ display;

add points as many as displayed pixels;
each point has a xy value where x is fix y variable depending on the sample value;
make an array for input count as much as pixels;
for low/highering the resolution it would be better to convert to float for the math operations;
and convert back to integer for displaing;

cant be more precise sorry !
Might be useful :)

Thanks btw!!
hello shroomz,
it's the direction that i have followed at the beginning, but there is some performance problem if adding as many points as pixels resolution, but i agree about the algorithm and i think it's something in the same way of the flexor's nbl wavedraw.
I'm trying to follow a different way and the display is dsp friendly and fast, but i don't know if i'll be able to make it a true oscilloscope :)


okay I understand.
maybe its possible with real waves, too
it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave.... 8)

Posted: Sun May 06, 2007 1:50 pm
by hifiboom
it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave....
jep I understand.

that wouldn`t make much sense for an oscilloscope... as you wanna see what is going on in detail with a wave,

for example if you apply a shaper in modular....
I hate it to record the wave and open it in a wave editor to analyse and see whats going on exactly....
for an oscilloscope you need some other additions, for example some triggering and drive.... so you can look at a more or less "standing waveform", so you can really see whats going on in detail.

Posted: Sun May 06, 2007 11:25 pm
by JLS
Great works Thanks :-)

Posted: Mon May 07, 2007 2:26 pm
by bizarre
Thanks :)

Posted: Tue May 08, 2007 5:01 pm
by scary808
I noticed your CAT Modular Oscillators on your page. Are those new or did I miss them all together?

Posted: Tue May 08, 2007 5:19 pm
by hifiboom
you missed them :wink:

Posted: Tue May 08, 2007 7:18 pm
by scary808
hifiboom wrote:you missed them :wink:

Sweet! I just found them. Thx

Posted: Wed May 09, 2007 4:47 am
by tgstgs
it works with audio signals, but the output is sine based, so if you analyze a square signal, you will see a sort of sine wave....
-------------
then you interpolate where a lineto would be enough
------------
good vibes from vienna

Posted: Wed May 09, 2007 10:45 am
by Shroomz~>
The triangle & saw waveforms on the LFOcurve module also looks cool when you modulate their frequency & amplitude. I don't think that particular module could easily be turned into a scope though.

Posted: Fri May 11, 2007 3:44 am
by faxinadu
thanks dude, very nice :D

Posted: Tue May 22, 2007 9:50 pm
by iskra
I have occasionally stuffed round with double or more copies of audio tracks pitch shifting them against each other, this does what I want, thanks