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Using your headphones to prepare a mix.

Posted: Wed Jan 24, 2007 11:53 am
by breitner
I made this very very simple device inspired by an article in the recent Sound on Sound issue. There they introduced a tool (Crossfeed-eq) that simulates a regular monitoring environment by 'bouncing' some the left signal to the right and vice versa. I mimicked the thing in this cross-feed module. The idea is that this presents a monitor-like sound via your headphones. Handy to do some mixing late at night (my usual hobby time).

hope you find it useful

Re: [b]Using your headphones to prepare a mix.[/b]

Posted: Wed Jan 24, 2007 2:54 pm
by hifiboom
breitner wrote:I made this very very simple device inspired by an article in the recent Sound on Sound issue. There they introduced a tool (Crossfeed-eq) that simulates a regular monitoring environment by 'bouncing' some the left signal to the right and vice versa. I mimicked the thing in this cross-feed module. The idea is that this presents a monitor-like sound via your headphones. Handy to do some mixing late at night (my usual hobby time).

hope you find it useful
thanks this should be useful for me too....

long nights....-. :P

Posted: Wed Jan 24, 2007 11:59 pm
by voidar
Great if someone could convert this to .dev via SDK!

Posted: Thu Jan 25, 2007 4:40 am
by Shroomz~>
I've built the basic circuit in the sdk, so if it's ok with Breitner I'll make it into a device tonight.

Posted: Thu Jan 25, 2007 5:57 am
by Shroomz~>
breitner, the delay ranges in this patch seem too extreme for the purpose. If a waveform only takes a few ms to circle your head then the perfect delay range for this would be 0 - 10 maybe 12 ms. I can set up the specific ranges needed in a device, as a new DelayM module needs to be built from smaller sdk modules anyway.

Posted: Thu Jan 25, 2007 11:45 am
by voidar
Shroomz to the rescue again? :P

Posted: Thu Jan 25, 2007 2:00 pm
by Shroomz~>
I've actually decided that I don't know enough about the theory involved in this, so I might build it once I know more. In the meantime maybe someone else that fully understands the theory will build it.

Posted: Fri Jan 26, 2007 11:01 am
by breitner
Shroomz wrote:I've actually decided that I don't know enough about the theory involved in this, so I might build it once I know more. In the meantime maybe someone else that fully understands the theory will build it.
Hi Shroomz,
as stated earlier, all the inspiration comes from the SOS magazine. Their january issue runs a nice paper on headphone mixing. On p 82 the author describes a freeware tool (www.ohl.to/audio/crossfeed_eq/crossfeed_eq.zip). I tried to rebuild the core part of that tool. So, if you need more info on the settings and exact ranges, please have a look.

Posted: Sun Jan 28, 2007 11:10 am
by Shroomz~>
Ok, I've had a look at the crossfeedEQ app running in savi-host & the delay range is 0 - 20 samples. If you replace the delay in your patch with a sample delay I think it might be much more usefull. Thanks for the patch btw :)

Posted: Mon Jan 29, 2007 9:30 am
by breitner
Shroomz wrote:Ok, I've had a look at the crossfeedEQ app running in savi-host & the delay range is 0 - 20 samples. If you replace the delay in your patch with a sample delay I think it might be much more usefull. Thanks for the patch btw :)
Thanks for the input, here is a second version with the flexor delays inside

Posted: Tue Jan 30, 2007 1:25 pm
by Shroomz~>
Nice one, thanks.