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Posted: Mon Jan 23, 2006 3:14 am
by fra77x
I found a nice way to make my scope synths to morph 2 patches. I use a reaktor (native instruments) instrument, assign the same midi controllers to my scope synth and to the reactor intrument and then i "program" my patch from reaktor. The only bad thing is that the morph resolution is only 127 steps...

Posted: Mon Jan 23, 2006 3:47 am
by ChrisWerner
Clever idea, thank you.

Do you use the Reaktor snapshot morphing function for this?

Posted: Mon Jan 23, 2006 6:41 am
by fra77x
Yes.

Posted: Tue Jan 24, 2006 3:55 am
by fra77x
You can even use the randomize button in reactor so to be able to have different values (something like the mutator that Clavia has just released for their G2 engines)

Posted: Sun Feb 12, 2006 2:41 pm
by H-Rave
Oh Yeah,and I've got to get one of those,Too cool!

Posted: Sun Feb 12, 2006 4:04 pm
by Kymeia
Do you have to make your own ensembles then with the same structure as the Scope synth like say a Reaktor Minimax?

Posted: Mon Feb 13, 2006 12:19 am
by fra77x
I have made just a "fake" reaktor patch. No sound just knobs with midi controller assignement.

But i created a 3 state morph structure in modular which is very nice. (both midi, and audio). I implemented a randomize function as well. (for each state). (But i prefer morphing in audio frequencies cause the sound is extreme smooth)

<font size=-1>[ This Message was edited by: fra77x on 2006-02-13 00:45 ]</font>