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Posted: Sat Jun 11, 2005 8:13 am
by petal
Hi all

I'm about to start my first big project as a sounddesigner on a computergame, and I am now looking for advice as to how to approach this project.
I'll need a lot of samples and foley-sounds for this project and I was thinking that it would be more convenient and costeffective to use internet sample-libraries, but what are your thoughts on this and what would you recommend?

Cheers!
Thomas :smile: