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Posted: Thu Jun 03, 2004 9:21 pm
by blazesboylan
Hi folks. This is another re-post, at DeeJaySly's request. Also check out the original topic, with good advice (and links!) on eliminating noise.

Question: I've got an input (or recorded track) that is "noisy". How can I eliminate that "noise"?

(N.b.: I'm being a bit loose with terms here. "Noise" here means any unwanted portion of a signal -- whether it's hum, buzz, or just the background "noise" recorded from a live drumkit.)

There are two basic tools in your kit for getting rid of noise.
  1. Gate
  2. Expander
Gates are "all-or-nothing" noise removers.

Expanders are generally much more natural noise removers. They don't have the same effect on "air" that gates do. If you're not looking for a "natural" sound, this is not a problem -- in fact, lots of people deliberately use gates to give drums more "punch" in a mix. But for certain applications -- especially cymbals and anything that rings out (guitars, pianos, etc) -- an expander is sometimes preferable, so that the sound doesn't suddenly disappear on you.

An expander (basically the opposite of a compressor) "stretches out" the signal beneath a certain threshold, at a ratio you specify. Loud signals are output at the same level, but soft signals are output even softer.

If you were to use a gate set to threshold of, say, -30 dB, then you would "hear" absolute silence between drum beats or notes.

If you use an expander set with a threshold of -30 dB and a ratio of, say, 2 x, then you won't completely eliminate noise. But you won't completely eliminate the "air" either, or the weaker parts of the sample's output.

If a signal comes in at -31 dB, then the expander sends it out at -32 dB. -32 dB -> -34 dB, -33 -> -36, and so on. When you get to about -45 dB inputs you won't really hear anything at all (-60 dB output). But meanwhile the dropoff from the sample input to the dead air is more gradual, more natural sounding.

Incidentally a gate is essentially just an expander with the ratio set to infinity.

Depending on the feel you want to achieve, a drum mix might use the following to eliminate "noise":

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  kick          -> gate
  snare         -> gate
  tom           -> gate
  hi hat 'tick' -> gate
  hi hat 'ring' -> expander
  cymbal        -> expander
Or

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  mix bus -> expander
These setups should work well with drum machines.

For close-mic'ed acoustic drums, I only ever use a gate on the kick drum -- not the snare or toms. My setup for mixing acoustic drums is usually something like:

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  kick       -> gate at about -15dB
  snare      -> expander  1:2 at about -40dB
  toms       -> expanders 1:2 at about -20dB
                (sometimes ratio up to 1:4)
  hi hat     -> expander  1:2 at about -30dB
  cymbals    -> nothing
What this does for me:
  • Kick: all that comes out is a big loud "woomf"! No other drums can be heard, except for an occasional hard snare hit.
  • Snare: because the snare is such a loud drum (and also when I'm recording it I have 2 mics, one for top and one for the chain), I never raise the snare level very high -- so noise never gets raised high either. I also like to let it ring out as much as possible. So minimizing the amount of expansion really leaves you with a lot of "pyang!", but not much cymbal or toms or kick get into the mix.
  • Toms: I hate these drums. I have never figured out a good way of eliminating unwanted signal in the toms -- particularly from neighbouring toms and from the snare. I don't like "boomy" or "ringy" toms so I hit the signal with expansion pretty quick (~ -20 dB) and everything fades quickly. Still not happy with this setup though.
  • Hi hat: another loud signal source. Hitting it at -30dB gets rid of light snare hits as well as other cymbals.
  • Cymbals: I hate putting even expanders on these unless I have to. The "ring" of a cymbal makes a mix sound very full. So I really don't like eliminating even the weaker parts of the ring. I do, however, put a ton of EQ on cymbals to cut out drum frequencies (especially kick and toms).

Astroman also pointed out Celmo's DeNoiser, which raises another approach to noise reduction. EQ is a very handy tool in getting rid of specific frequency ranges. A notch filter at the right frequency, with the output fed to a gate or an expander, can do wonders for getting rid of hum and buzz.

Hope this is useful. Cheers,

Johann

Posted: Fri Jun 04, 2004 3:23 am
by Counterparts
I've found that by 'tuning' the Attack time of a gate (depending on application) one can create something more like an envelope effect rather than an on/off switch - e.g. I use a gate in this manner on Toms to smooth off the tail, without clipping/cutting their sound too much.

Royston

Posted: Fri Jun 04, 2004 3:26 am
by cannonball
hi

thz for this usefull and clear tips

ale

Posted: Fri Jun 04, 2004 8:03 am
by AEP
great post. thanks again Johann...

alex

Posted: Fri Jun 04, 2004 8:42 am
by Counterparts
Johann, have you ever tried using a compressor followed by an expander for noise reduction?

Sort of..."รก la dolby" if you see what I mean.

(Or...anybody else?)

TIA,

Royston

Posted: Sat Jun 05, 2004 2:35 am
by blazesboylan
Hi Royston.

Thanks for the tip re: toms! It never really occurred to me to play with the attack settings. I always automatically set attack on drums to fast. Which is really rather stupid now that I think about it. :oops: Will have to try this out in the next few days.

Re: your compander idea: intriguing. I'm not sure whether you'll achieve any benefit by compressing and then expanding. With tape, you compress before you record the signal; then during playback, you expand the whole signal.

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  input -> compressor -> tape recorder

  tape playback -> expander -> output
The reason for doing this is tape hiss: the input signal gets compressed; then the compressed signal and the added tape hiss get expanded. Therefore you reduce the level of the tape hiss, but restore the output signal to be the same as the input.

Now offhand I can't think of any applications in the digital domain. But you've definitely provided some tasty food for thought. :smile: If you put some device *between* the compressor and the expander, that's probably where you'll see some neat-o effects.

Thanks for the interesting ideas Royston! I'm away from my machine this weekend but am looking forward to experimenting next week... In the meantime I'd also love to hear about anyone else's wacky adventures with noise reduction, companders, etc...?

Cheers,

Johann

Posted: Mon Jun 07, 2004 3:30 am
by Counterparts
blazesboylan wrote:

The reason for doing this is tape hiss: the input signal gets compressed; then the compressed signal and the added tape hiss get expanded.
Ah! Of course - it's just the expansion on its own that reduces the noise...

Thanks for the clarification!

Royston