Posted: Thu Apr 29, 2004 11:02 am
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .rar"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .mp3"><img src="/forums/images/listen_icon.gif" border="0" alt=" Sound Example"> Sound Example</a><BR> <a name="planetz-tag"></a>Type: Synth<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 3.x<BR> <a name="planetz-tag"></a>Requires: Modular 3<BR> _____________________________________<BR><BR> Psycho Mod.. a project that resulted from my futile attempt at realizing a karplus-strong physmod on Mod. It creates lots of metalic harmonics, similar to stuff you get when you do feedback on delays. Results are kind of freaky and nightmare-ish so if you're looking for spooky sounds, this is great.
It also features a fun controller, where all you have to do is to swing the constval knob around and it will produce sound depending on how fast you move. Play it like a violin. (no pitch interaction at all tho)
Also, it uses ModIII modules in a Mod2 shell. I'm not sure if it has the preset bug, but it does have a problem of sounding a bit different per load. Maybe it has to do with how the mod delays are handled.<BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/modular/psymod.JPG" BORDER="0">
It also features a fun controller, where all you have to do is to swing the constval knob around and it will produce sound depending on how fast you move. Play it like a violin. (no pitch interaction at all tho)
Also, it uses ModIII modules in a Mod2 shell. I'm not sure if it has the preset bug, but it does have a problem of sounding a bit different per load. Maybe it has to do with how the mod delays are handled.<BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/modular/psymod.JPG" BORDER="0">