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Posted: Wed Sep 24, 2003 2:18 am
by R-type
It's worth upgrading just for that.

Also though does anyone think the user-definable input and output busses will help bouncing tracks through SFP effects?

Also what seems really sweet is the real time bounce down.

I'm convinced and will upgrade in a few months when I've saved.

Posted: Wed Sep 24, 2003 3:24 am
by samplaire
I tried to understand the meaning of those SX 2 features, too. It's not clearly stated if that's the point we think it is. The guys at our national Steinberg dealer don't know, either. Does anyone can say if the new i/o routing is capable of such things? I mean inserting asio i/o in a SX channel???

Posted: Wed Sep 24, 2003 1:10 pm
by otter
Just in this moment got my SX2: routing,yes you can. at least as sends.
Just add an FX send channel, you can assign the output to any ASIO IN by creating an new buss in VST theconnections panel. Doing so, you can use send1 in the cubase mixer for ,let´s say, masterverb pro.The add another buss for the return from SFP. The buss shows up as a channel in the vst mixer. VOILA: xtc without xtc mode in SFP.

but i don´t think this will work for bouncing.


Gonna go and check this , inserts and the PDC now.....


Otter


<font size=-1>[ This Message was edited by: otter on 2003-09-24 14:15 ]</font>

Posted: Wed Sep 24, 2003 1:26 pm
by marcuspocus
Yes, Logic has this features since 5.0...

Pretty usefull

Posted: Wed Sep 24, 2003 3:16 pm
by samplaire
Logic Platinum, only... grrrrrr.

In fact I'm more interested in getting something like aux in ProTools (than bouncing): having an outboard signal without rec enable a track.

BTW there is a feature to offline or realtime bouncing in my copy of Logic (plain audio, 6.0.1). Does it have any sense while you can't have any track rec enable while bouncing?
_________________
Sir Sam Plaire Scopernicus

<font size=-1>[ This Message was edited by: samplaire on 2003-09-24 16:20 ]</font>

Posted: Wed Sep 24, 2003 7:46 pm
by R-type
The FX send method should work for real time bounce downs shouldn't it? Is there any difference between a a real time export and simply recording the output from the master channel?

Posted: Mon Sep 29, 2003 9:53 pm
by six_wax
I'm a little miffed about the jump to SX 2.0. Almost seems like this is just SX 1.5 with a $150 price tag. I'm not really fooled by the graphics.

Posted: Tue Sep 30, 2003 12:45 am
by marcuspocus
On 2003-09-24 16:16, samplaire wrote:
In fact I'm more interested in getting something like aux in ProTools (than bouncing): having an outboard signal without rec enable a track.
...
Does it have any sense while you can't have any track rec enable while bouncing?
Well, you should be able to do this in any version of logic since 5.0 using an audio object set to an 'AUX' channel, and not to audio.

That's the role of those 'AUX', play thing without rec enable them, and they'll be included in the bounce.

Hope this help

Posted: Tue Sep 30, 2003 3:20 pm
by samplaire
Marcus, I don't get it.......

In the Logic help I read:

REALTIME: Creates the bounced file in real-time. Use it whenever you wish to bounce audio and audio instrument tracks plus external midi sound sources that are routed into the Logic Mixer via (live) input objests.

What the F*** are the "live objects"? When I record enable an audio track and choose the 'realtime' bounce - the track deactivates back :sad: The same in offline bounce... No difference.


You suggest to route the audio input to aux - no way - auxes are only active if I have a multi output audioinstrument (VSTI) in my project :sad:

Posted: Tue Sep 30, 2003 3:24 pm
by marcuspocus
Create a new audio object directly from logic menu, double click on the object created. It should open and look like an empty channel with nothing inside (no fader or nothing), then assign it's channel (from the left tool panel) to an empty aux channel, then select the input to any asio input you got.

You can use this channel to send anything from SFP the logic that way, with no need to record enable an audio track, this is not an audio track, it's an AUX...

It's working i assure you, try it :smile: Hope i'm enough clear in trying to explain, but i'm sure you'll get it anyway.

Posted: Tue Sep 30, 2003 3:53 pm
by Shayne White
People over on the Sonar mailing list are wondering if Steinberg will sue Cakewalk for making Sonar 3 look like Cubase; but if Cubase SX looks like SFP, maybe CreamWare will sue everybody!! :wink:

Shayne

Posted: Wed Oct 01, 2003 2:50 am
by samplaire
Markus - thanks, I'll check it when I get back home. You are clear to the limits :smile:

Posted: Wed Oct 01, 2003 2:41 pm
by samplaire
Marcus - my observations:

1. AUX input panel accepts only the VSTi additional outs (ie when a VSTi is multi output)
2. The Audio Object - CHA set to input stereo (corresponding to sfp asio setting) doesn't do ANYTHING.

Now I'm suspicious if the CW ASIO driver is fu***d up in this matter? I understand the audio object set to input stereo or mono should work just as it is (perhaps it's the mysterious live input as read in Logic manual??? I don't know but it doesn't work. So the realtime bounce is nothing else but an empty wish in Logic Audio. Sad. Pityful....

Posted: Wed Oct 01, 2003 3:35 pm
by marcuspocus
samplaire... you have to beleive... :wink:

:grin:

check this out :

http://www.planetz.com/forums/viewtopic ... forum=14&0

Posted: Wed Oct 01, 2003 7:31 pm
by garyb
it works.

Posted: Thu Oct 02, 2003 2:40 am
by samplaire
Nope. Thank you, Marcus for the pictures. I did exactly what you suggested but in the dropdown menu only the inputs from additional instrument inputs show :sad: No phisical ASIO inputs to select :sad: Tonight I'll post a picture to show you that ...

Posted: Thu Oct 02, 2003 11:54 am
by garyb
********

<font size=-1>[ This Message was edited by: garyb on 2003-10-02 13:07 ]</font>

Posted: Thu Oct 02, 2003 11:57 am
by samplaire