Re: New to Scope, getting an old card soon (6DSP)
Posted: Tue Dec 18, 2012 2:03 am
you really should wait until the card arrives...
and THEN do a simple but thorough inspection of the features
after that everything will be much clearer
(telling from your words you don't seem to have much clue of it atm)
ASIO has nothing to do with Midi, it's not even remotely related
if you send a midi note/trigger to a synth drum or sampler within Scope (STS) the pulse will reach the monitor in less than a millisecond
it doesn't need any kind of software driver (no Asio, no WDM) to do this - because it's hardware
you can have parallel signal pathes in Scope
what goes to your monitor can also be routed simultaneously to a software driver (let's assume WDM) output
Cubase will pick it up from that driver some 100 ms later and write it to a track (if set to the respective channel)
you can ignore this huge latency, as you can't hear no data anyway
but Cubase knows about the offset (if you're so kind to teach it one time)
then it will calculate all playback positions accordingly and everything is in sync
latency comes into the game only if your drums are VST Instruments and you want to play them live
that would be a big pita with WDM as it's buffer for CPU processing is quite large.
Asio was invented as a cure to that situation, it's way off from realtime but sufficient for most uses
anything between 5 and 15 milliseconds is acceptable
one should not overstress the issue as each meter of distance from the monitors adds about 4 ms latency
(the time the sound need to travel in air)
cheers, Tom
and THEN do a simple but thorough inspection of the features

after that everything will be much clearer
(telling from your words you don't seem to have much clue of it atm)

ASIO has nothing to do with Midi, it's not even remotely related
if you send a midi note/trigger to a synth drum or sampler within Scope (STS) the pulse will reach the monitor in less than a millisecond
it doesn't need any kind of software driver (no Asio, no WDM) to do this - because it's hardware
you can have parallel signal pathes in Scope
what goes to your monitor can also be routed simultaneously to a software driver (let's assume WDM) output
Cubase will pick it up from that driver some 100 ms later and write it to a track (if set to the respective channel)
you can ignore this huge latency, as you can't hear no data anyway

but Cubase knows about the offset (if you're so kind to teach it one time)
then it will calculate all playback positions accordingly and everything is in sync
latency comes into the game only if your drums are VST Instruments and you want to play them live
that would be a big pita with WDM as it's buffer for CPU processing is quite large.
Asio was invented as a cure to that situation, it's way off from realtime but sufficient for most uses
anything between 5 and 15 milliseconds is acceptable
one should not overstress the issue as each meter of distance from the monitors adds about 4 ms latency
(the time the sound need to travel in air)
cheers, Tom