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Posted: Mon Nov 05, 2007 3:35 am
by roy thinnes
and the next one:
Image

Posted: Mon Nov 05, 2007 12:04 pm
by JLS
Hi Roy

LfoOne is totally great.

Small bug list:
- when modulate frequency input (not mod rate input ) and switch to random shape oscilator my sfp crashed, with other oscilator shapes working good.

(my theoretical idea this problem - disable graphic shapes animation )

THANKS Kamil

Posted: Mon Nov 05, 2007 2:47 pm
by roy thinnes
thanks for testing Kamil. please check out the new version; input range of ext freq is smaller, thu. I also made a verison without the curve display, LfoOne m.

Posted: Mon Nov 05, 2007 10:57 pm
by JLS
Hi Roy

im test new version

LfoOne - same problem ( sfp crash )
LfoOneM - working great ! :-)

Result only graphic phenomena :-)

Sorry but big frequency range is better for fm sound experiment - please make one version with previous frequency range without graphic visualisation.

MANY THANKS :-)

Kamil

Posted: Tue Nov 06, 2007 1:21 am
by roy thinnes
ok. :)

Posted: Fri Nov 16, 2007 3:28 am
by roy thinnes
okok!
some new stuff:
Image
have fun!

Posted: Fri Nov 16, 2007 6:47 am
by Ben Walker
Unbelievable! Thanks a million for your amazing contributions!

Ben

Posted: Fri Nov 16, 2007 7:15 am
by Ben Walker
Hi Roy, I tried to download
http://www.cwmodular.org/CwmModules/cwmAllModules.zip
and it tells me its not on the server :cry:

Ben

Posted: Fri Nov 16, 2007 7:27 am
by Ben Walker
Ah, it's actually
http://www.cwmodular.org/FilesXY/CwmModularPackage.zip
but the link in your first entry points to the other file.

Ben

Posted: Fri Nov 16, 2007 8:32 am
by roy thinnes
thanks Ben,
er, actually the link should be
http://www.cwmodular.org/CwmModules/cwm0AllModules.zip
(now corrected it in the first post). Thanks for the hint!

Posted: Fri Nov 16, 2007 8:49 am
by JLS
BIG THANKS ROY

my example for few new modules - called Technox :-)

Posted: Sun Nov 18, 2007 5:18 am
by decimator
Thanks Roy for all those additions to the list of modules !

Here's a proposal for some FMsine3 : same specs as the CW's FM operator to start with but adding your sync input and FmA1 would be exponential freq mod, FmA2 remains linear freq mod and you would add mod input ( with knob ) of FmA2 same as tweaking the FmA2 knob manually except you can't go above a few Hz ! :P

Trouble is that the FmA2 range has 128 steps, it's not enough since it produces well ... quite audible stepping if you move the knob manually, in Shayne White's Freq Monster synth there seems to be a finer " dB scale " ( max is zero and values seem to rise exponentially ) that produces no stepping when you " shake " the freq modulation control.

Thanks in advance !

Posted: Mon Nov 19, 2007 1:50 am
by roy thinnes
decimator: yes, I will look into this crazy and challanging FM world again, when there is some time left . In the meantime, if you have difficulties regarding "audible stepping" you could use a workaround with a high resolution Adern or cwm constant module>VCA<(mod source).
stardust: please don't laugh at me. I'm just a poor addict.
http://www.cwmodular.org/modularists-anonymous

Posted: Mon Nov 19, 2007 11:54 am
by Shroomz~>
Your new 'SyncStation' module looks really cool Roy. I'll check it out asap.

Thanks!

Posted: Fri Dec 07, 2007 7:40 am
by JLS
Hi Roy

new typ for SyncStation improvements

- all signal start/stop - fine problem - see picture
- and master clock modulation source :-)

please make this module version :-)

Very THANKS

Kamil

Posted: Fri Dec 07, 2007 6:40 pm
by roy thinnes
hahahahaaa!
new stuff.
Image
the "simple" delay modules are just plain delays, no wet/dry pots or hidamp or whatsoever. but I like the easy handling; in contrary to the CW delays timing is accurate.
with the longDelayFBinsert delay you can play with inserts in the FB loop.
36dB EQs are only for specialized applications - also w/ zero resonance sound gets very thin.
the new ctrl seq is my favourite atm. can be used as an ordinary control seq, or as a note/pitch seq. combo boxes for note values are in the range from c2 to b3. and: there is a tiny button (bottom, left) where you can achieve random note values. it's also got a preset list of its own (tiny button below the ramp input).
Kamil: integrating the mux modules shouldn't be a problem. I'll have a look into this the next days. er, why do you use an extra start/stop module to start the sync station? :-?

edit: I forgot to thank somebody. Neutron, I think I owe you something. Without your tiny pots I wouldn't have had a chance to miniaturize my modules (which has become quite a hobby for me) :)

Posted: Sun Dec 09, 2007 12:44 pm
by JLS
Hi Roy

Big Thanks for new modules :-)

Little bug list:

CtrSeqMkIIR - not stored note parameter when save patch

Little improvements:

CtrSeqMkIIR - is possible make random note button mod. source ? ( for interactive change note )

THANKS

Kamil

Posted: Mon Dec 10, 2007 4:44 am
by roy thinnes
hi kamil!
CtrSeqMkIIR - not stored note parameter when save patch
sorry but I cannot reproduce this. in my setup everything, incl. notes, is stored with the patch. anyone else who can prove this?
Little improvements:
CtrSeqMkIIR - is possible make random note button mod. source ? ( for interactive change note )
of course. new version has a gate input for random trigger.
download: http://www.cwmodular.org/CwmModules/CtrlSeqCwmMkIIR.mdl

Posted: Mon Dec 10, 2007 7:58 am
by JLS
Hi Roy

New triger version is GREAT THANKS :-)

reply for previous question
- when set manual note - store OK
- if use random button note parameter not stored ( default value c2 ) - this is not big problem :-)

Kamil

Posted: Mon Dec 10, 2007 10:21 am
by JLS
same random elements for GateSEQ - will be great

Lalalalaala

:-)

Kamil