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Re: Scope 6 does not exist

Posted: Sun Jul 02, 2017 9:10 pm
by enantiodromia
JoPo wrote:Just wanted to show the Scope midi timing issue. I like totally objective evidence.

I recorded a modulation signal coming out of modular. Rise & fall of the signal are done thanks to envelopes. First of all, the rise & fall have between 100 and 200 ms delay ! But look at the difference between the both record ! Exactly the same conditions. I can explain in detail how I did, if needed.

The last fall & rise is obtained via silent way DC device = 1 or 2 ms delay and always the same !
midi timing-.jpg
Midi timing is very improvable in Scope !
+1 wish that would be in scope 7 development as well as proper preset recall and updated wave driver

Re: Scope 6 does not exist

Posted: Sun Jul 09, 2017 2:38 pm
by fraz
enantiodromia wrote:
JoPo wrote:Just wanted to show the Scope midi timing issue. I like totally objective evidence.

I recorded a modulation signal coming out of modular. Rise & fall of the signal are done thanks to envelopes. First of all, the rise & fall have between 100 and 200 ms delay ! But look at the difference between the both record ! Exactly the same conditions. I can explain in detail how I did, if needed.

The last fall & rise is obtained via silent way DC device = 1 or 2 ms delay and always the same !
midi timing-.jpg
Midi timing is very improvable in Scope !
+1 wish that would be in scope 7 development as well as proper preset recall and updated wave driver
Probably very good ideas for Scope 7 - :) But lets not get carried away because there is no Scope 7 [yet] - Lets get Some form of Scope 7 out first in existence

Re: Scope 6 does not exist

Posted: Sat Jul 22, 2017 9:42 am
by Liquid EDGE
Just to chime in.
5.1 is fantastic already. Bar some of the step/gate sequencing stuff in mod 4 not working right.
I use 32bit still.
I want the samplers as they don't work in 64 bit.
For me really I just want that seq bug fixed and samplers in 64bit! Also I think implementation of MPE midi for synths and samplers etc would be another sweet addition to 7.
That's it.
I don't really like constant updates etc.
You don't need to keep updating a guitar once you have one. It does it's job.
Add ons and plug ins though, I like a steady (not fast or unnecessary) flow of extra tools and toys.

Re: Scope 6 does not exist

Posted: Sat Sep 02, 2017 4:41 am
by Striker10
I'd like to see support for 3d controllers. I've a continuum I think (or would like to think), that scope in the future could work well with them in addition to regular controllers. That said, a lot of work goes on behind the scenes to make things work so hopefully that'll be considered in future. Else i'll have to buy a Kyma... :cry: I know recently there are a few that support these controllers but something on the modular would be pretty nice.