I would like – among other things, exactly the same thing as Spirit when he said:
a synth designed to just do one thing really well. And what I'd like most is an ambient / soundscape machine.
These specific instruments should perform as no other instruments ever did in their own field. This is the point I think, high quality and innovation together into a single instrument.
Now I would like to talk about an old idea. Here’s my idea, which I have had for a couple of years in my head:
Let me explain first:
Think about any item that has overpopulated the market. The first item, as an innovation, gets to the streets and everybody is attracted and amazed, of course, it’s the first. Imagine your “Plastic Synth” by the early 70... Crazy! After 10 years, 350 competitors comes up and cover the whole of the market with similar items. We feel no more this excitement we used to feel. We have seen it for too long, and too much.
Which is the old and always effective trick to go out of it? To get even farther… Absynth did it, and became a whole new excitement in music creation.
So, what’s my point with this? We need something real extremely innovative with extreme possibilities, and at the same time, with conventional capabilities as well.
The idea:
A synth capable of going from percussive, to extremely high frequencies, back to extremely low frequencies, in morphing timbers, coming from a mixture of sonic elements being them samples and LFOs, with the capability of producing a sudden landscape chord, then a percussive kick, then rising bass which goes from an old moogy feeling to a distorted like guitar at the top, then going into chopped voices, etc… A synth that allows me to create absolutely effervescent, creative loops. All in one track, all using some simple programming to up to about 5 minutes for the combinations of timbers, samples and LFOs and sets of effects, the rest to be done through the Pitch Bend and Modulation wheels in real time.
Imagine you can play a b3 organ that comes to be a sitar after a few seconds, while a percussive sound is coming up till reaching the maximum point, transforming itself into a slapping bass, then into a piano which falls down becoming a deep sub bass capable of jumping now and then into a hat sound which opens and falls down in pitch to become a big inverse snare… And all this… in a 5 seconds loop, this would be a real new world. This is what I dream off.
Is it something mad, or is it possible? Cheers for participating to us your ideas Stephen…
Postdate: Something important to me:
I’d love to open a surface where everything parameter is a combination of other parameters, similar to the little square used in the Vectron player, where you can manipulate a dot inside a square and in just seconds, you are done. This is what I call efficiency!