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Re: No Brainworx or SPL
Posted: Tue Nov 22, 2011 7:13 am
by Liquid EDGE
Interesting, i sent an e-mail to brainworx & spl asking them why and the reply is.
"Because of the SONICCORE management"
Come on guys, kiss and make up.
[Edit] Well i have no idea what this means really. They could all be best buddies for all i know.
Re: No Brainworx or SPL
Posted: Tue Nov 22, 2011 11:15 am
by HUROLURA
Maybe there is a link with the BarinWorx/SPL guys building up the SDK for UAD sharcs ...
But meanwhile, SC SDK is already up and running ...
Re: No Brainworx or SPL
Posted: Tue Nov 22, 2011 1:27 pm
by garyb
guys, a little more info- Eric from DAS is the sole developer behind BXDigital and BXControl. the Master-it and Dyna-Para are excellent alternatives.
Re: No Brainworx or SPL
Posted: Tue Nov 22, 2011 2:09 pm
by Liquid EDGE
garyb wrote:guys, a little more info- Eric from DAS is the sole developer behind BXDigital and BXControl. the Master-it and Dyna-Para are excellent alternatives.
Even more interesting.
Will hopefully be getting those two plugs and the brickmaster soon.
Nice one on the info Gary.
Re: No Brainworx or SPL
Posted: Wed Nov 23, 2011 5:36 pm
by dante
Stick with DAS and S|C (theres a good reason DAS kept thier algo) forget the drifters - now watch in 2012. Sonic Cream will rise to the top.
Re: No Brainworx or SPL
Posted: Fri Nov 25, 2011 9:29 am
by Liquid EDGE
dante wrote:Stick with DAS and S|C (theres a good reason DAS kept thier algo) forget the drifters - now watch in 2012. Sonic Cream will rise to the top.
lets hope so. there really is no point in having stuff that does the same things anyhows. so i'll look at it as stream lining.
Re: No Brainworx or SPL
Posted: Fri Nov 25, 2011 9:45 am
by dawman
They already are the top for those who don't need new 1's and 0's to continue composing.
You can make music or excuses, the choices are easy.
I think 3DPS is a terrible disease and usually the sysptoms are thousands of forum posts, and endless purchasing of any plug in, with freebies really gicing the user a woody especially if there's a nice picture of a giant SSL of other real hardware of yore.
3rd Party Developers Syndrome is a serious disease, and the only real treatment is a piece of real hardware to add the massive collection of 1's and 0's. Only then will you start realizing you have everything you need and get back to work...
Ankyu....

Re: No Brainworx or SPL
Posted: Fri Nov 25, 2011 11:25 pm
by Sounddesigner
Liquid EDGE wrote:Interesting, i sent an e-mail to brainworx & spl asking them why and the reply is.
"Because of the SONICCORE management"
Come on guys, kiss and make up.
[Edit] Well i have no idea what this means really. They could all be best buddies for all i know.
"Because of S|C's management" is kinda vague. Brainworx may have a good case but with the little info i have i have to judge otherwise. it looks like a bogus move from brainworx on the surface. Either personal or due to some exclusive contract with UA. Greed and bogus business Models often catch up with people (if that is the case here).
Re: No Brainworx or SPL
Posted: Fri Nov 25, 2011 11:38 pm
by Sounddesigner
Warp69 wrote:Liquid EDGE wrote:Yeah, but they still could of kept the plug ins on the scope platform as well.
They could, but for what reason?
I would estimate that SC sell maximum 2-3 Transient Designer plugins a year. Do SPL even get paid for those 2-3 plugins? And if they did, how much? 20 euros?
For those kind of sales there's really no point.
I know it's a business but when companies make it ALL about money i tend to avoide them. I don't think leaving SPL Transient Designer here on SCOPE where it started and has been here 12 years not needing their support is pointless. Removing those plugins seems to be a real inconsiderate thing to do to a platform that has given both those companies their start and a platform they may end up regretting harming. Should'nt burn your bridges behind you never know when you need to cross back over.
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 3:11 am
by Warp69
Sounddesigner wrote:..............a platform they may end up regretting harming. Should'nt burn your bridges behind you never know when you need to cross back over.
Well - Im not completely sure you're serious. First of all - no 3rd party developer can harm the Scope platform by removing any plugins. SC is managing the platform and is therefor the ONLY company that can harm the platform - no 3rd party developer has that power over the platform.
Brainworx and SPL are not the only companies that have removed their plugins and names from the platform. And they will not be the last either. Are there any active 3rd party developers left on the platform?
Usually a company will be extremely responsive and forthcoming to 3rd part developers if the company have a niche product/platform and want 3rd party support. The questions are more like this : Does the SC management want 3rd party support? Who is abandoning whom?
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 3:16 am
by tgstgs
who said it was their move??
maybe sc does not want to support them anymore_
active vibes from vienna
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 10:43 am
by garyb
you know, there's a LOT of specualtion in this thread.
there is also some extreme prejudice.
i won't say who is ignorant and who is prejudiced, sometimes, it's the same people. it's better to leave this as "it is what it is". move on, the future is more important.
also, while it's hard to sell Scope with such a small budget and small minds in the world, i'm tired of the bashing of the product. there's nothing wrong with the product itse;f, even with it's few bugs. it's still THE MOST USEFUL piece of high end hardware at the best price IN THE BUSINESS. the REAL songwriters, engineers and producers using it know this. people who buy a vst and say "this sounds EXACTLY like the hardware", and who have never even heard hardware can easily be convinced otherwise, however...
for those of you that love Scope, it's time to be positive for once. for those that hate it, buzz off and get with something you love.
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 11:18 am
by Warp69
garyb wrote:i won't say who is ignorant and who is prejudiced, sometimes, it's the same people. it's better to leave this as "it is what it is". move on, the future is more important.
Why don't you direct the thread to a more positive vibe with future predictions, wishes, hopes etc.?
garyb wrote:also, while it's hard to sell Scope with such a small budget and small minds in the world, i'm tired of the bashing of the product. there's nothing wrong with the product itse;f, even with it's few bugs. it's still THE MOST USEFUL piece of high end hardware at the best price IN THE BUSINESS. the REAL songwriters, engineers and producers using it know this. people who buy a vst and say "this sounds EXACTLY like the hardware", and who have never even heard hardware can easily be convinced otherwise, however...
Im sure most dislike bashing of products (Im unsure this happened in this thread) or other peoples opinions. I assume that the use of 'VST' is actually a reference to anyone that buys a plugin on ANY platform, right?
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 11:32 am
by dante
Liquid EDGE wrote:Interesting, i sent an e-mail to brainworx & spl asking them why and the reply is.
"Because of the SONICCORE management"
Come on guys, kiss and make up.
[Edit] Well i have no idea what this means really. They could all be best buddies for all i know.
This one is kind of a no brainer. Its about $$$. Or at least if everyone was making more of it from Scope there'd be less reason for these kind of quotes so it goes back to a lack of vision in the music industry. Its left to a very few to make that vision come true financially. All we can do to help is buy more plugs and keep advertising like we're doing or maybe even more. I'm doing my best to buy a plug a month (I had to skip this month coz I got a new car DOH!) plus that helps the music along as well.
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 11:36 am
by Liquid EDGE
i love this platform.
its amazing quality at a great price.
wish i never made the thread.
was just pondering on what ms tools we could choose from really.
share the love.

Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 11:39 am
by dante
Warp69 wrote: Are there any active 3rd party developers left on the platform?
Sure is. I did a spot of beta testing recently.
Liquid EDGE wrote:i love this platform.
its amazing quality at a great price.
wish i never made the thread.
was just pondering on what ms tools we could choose from really.
share the love.

mid/side stuff ? thehe is making some here :
http://forums.planetz.com/viewtopic.php?f=11&t=30523
Maybe you could do some beta testing for him
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 11:45 am
by Sounddesigner
Warp69 wrote:
Well - Im not completely sure you're serious. First of all - no 3rd party developer can harm the Scope platform by removing any plugins. SC is managing the platform and is therefor the ONLY company that can harm the platform - no 3rd party developer has that power over the platform.
Yes Third-Party can help or harm a platform (most of the blame or credit goes to the main company who owns the platform ofcourse). I bet you if Avid's third-party developers don't develope plugins for HDX i bet that platform is harmed significantly. Much of Pro Tools success over the years is owed to the third-party, many of whom had plugins exclusive for PT. And if Avid can't attract new high-end developers their expensive platform will suffer. Both SCOPE and PT rely on third-party for help with success (UA relies HEAVILY on Third-party branding and gui's, and if they did not have that then yes they would be harmed), sure the main/most-seriouse harm comes from the main company who is the owner if the platform is not populated with good plugins, but third-party have their contribution in help or harm. Heck before many dsp-plugins developers went to the Native platform there really was'nt much that was attractive in Native world, Clearly Third-party from dsp has helped Native significantly and if they were'nt there they'd harm it significantly (Softube, Soundtoys, Sonnox, Brainworx, SPL, Flux, SSL, etc, etc).
Brainworx knew that SCOPE has been going threw tuff times and needs more not less third-party developers. To take their plugins (especially transient designer wich was around even before brainworx) is careless, thoughtless, selfish, and ungratefull to their birthplace. Sometimes one needs to do what's good for the platform or industry not just what's good for self. "Ask not what your Platform can do for you ask what you can do for your Platform"- JFK

.
S|C are the best synth designers out here so this platform always can have a bright future. And i'm sure does.
Warp69 wrote: Brainworx and SPL are not the only companies that have removed their plugins and names from the platform. And they will not be the last either. Are there any active 3rd party developers left on the platform?
Yes there are still some 'active' Third-Party developers for SCOPE and i'm sure many of the 'inactive' will be activated soon as various issues they have are solved (Are'nt you one of them?}.
Warp69 wrote: Usually a company will be extremely responsive and forthcoming to 3rd part developers if the company have a niche product/platform and want 3rd party support. The questions are more like this : Does the SC management want 3rd party support? Who is abandoning whom?
S|C being a little unresponsive does'nt warrant abandonment and intentional harm. I don't have all the facts but i can't see too many just reasons for taking Transient Designer, and it's strange this all happens when brainworx gets a partnership with UA. I may not have all the facts but the few i do have is what i've learned to act on in life thus i won't be supporting brainworx or SPL ever again (unless they will reveal some info that tells me i should do other-wise regarding their abandonment and intentional harm, especially for them taking Transient Designer).
It's all good long as we have S|C. No seriouse harm done just a little due to Transient Designer being a one-of-a-kind plugin for SCOPE and the history it shares with SCOPE. Long as we have S|C we are in good shape.
EDITED
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 12:42 pm
by Tau
Quite frankly, I'd be more excited in seeing SpaceF back to developing than another Neve or SSL. There's so much creativity in this platform, we're really spoilt, and as the new SDK matures, I'm sure we'll have plenty to tinker with.
The first SPL TD had a sort of bug in that it was impossible to load more than a few instances (6 or 7?) on a given project, and v.5 also had some limitations... Not a strong selling point. And the BX digital was priced quite high when it came out (I bought and upgraded mine at "sale prices"), and therefore sales probably weren't that significant, plus there's dynpara and other competition (master it came a lot later, I think)... Don't know if they make that much more on native, though, but that's besides the point - if you have a pc (and you need one for scope) and really want to use bx, just get the VST. Don't want to pay for it? Shouldn't be a problem, I guess.. But if you want to have your Pro-Wave synths layered with Modular, and you don't have Scope, well...
The sexiness of the platform is its flexibility and sound quality. This is a product for nerds and top professionals, IMO, those who like and need to do stuff that's out of the ordinary, that sounds great and reflects your mind process in real time.
Scope is unique, and as unique as each user. That's what they should be promoting and focusing: exclusive products.
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 12:51 pm
by garyb
the limitation wasn't a bug, it was a "feature" implimented by SPL to keep the value of the hardware units up. they didn't want everyone just buying Scope cards and running 15 instances instead of buying any hardware units.
the transient designer will be missed, but that type of plugin can easily be done by someone else. the BX will be missed, but the designer of the BX plugin is still with the Scope platform, more committed than ever. this isn't that big of a deal.
Re: No Brainworx or SPL
Posted: Sat Nov 26, 2011 12:57 pm
by Tau
garyb wrote:the transient designer will be missed, but that type of plugin can easily be done by someone else. the BX will be missed, but the designer of the BX plugin is still with the Scope platform, more committed than ever. this isn't that big of a deal.
Exactly!
