Electronic Bass drum

A place to talk about whatever Scope music/gear related stuff you want.

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at0m
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Post by at0m »

On 2003-10-21 08:40, Faybs wrote:
Yes at0mic, I also noticed with the drum patch I made that the kicks are not the same from a shot to an another. (I have to sample the best to my ears) (...) Is there a trick, or a function I missed ?
It's called flexor :smile: Let me explain a bit.

Creamware oscillators and envelopes retrigger a-sync. This is quite a dsp cost-efficient solution but loosens timing, to the resolution of a-sync signals. A-sync is very common for control signals, see PPQN and automation resolution settings in native programs.

Flexor modulations and triggers are all sync. There's a couple of logical exceptions, like 'Amount' parameter on Displacer and pitchers, which sets a delay time, and pattern selection on the sequencers, which is actually recalls a preset from the preset list. These sync modulations are a somewhat heavier on DSP, but also offers huge new possibilities, for example sample accuracy, granular processing, real frequency modulation (FM), or... super tight retriggering of oscillators and envelopes.
Not to forget the shapers: A saw2tri-sin shaper in a kick patch can make it sound softer or give it some overtones, 909 stylish. Some overdrive on the amp envelope (not on audio output) can work as a compressor after the kick.

If you haven't yet, go check out the Flexor manual for more details! You can read it online here or download it from Adern's website.

And if that weren't enough... Since flexor adds new dimensions to Creamware modular synthesis, the Adern website also features a forum and chat (which is always full, see link at the bottom of main forums page) for discussion of Adern developments.

Welcome to tomorrow :smile:
Faybs
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Post by Faybs »

Thank you at0mic :smile:
Faybs
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Post by Faybs »

Ok I tryed KICK ME, it is sinus based.
But I tryed DRUMVOX, the width controls seem to transform the sinus into saw waveform and sounds analog, wavelenght is really a great develloper (but kicks are not the same at each shot).

And does a wave shapper exist as a standalone scope device or a modular module?

And how can we developp a device, heard about scope DP ?
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kensuguro
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Post by kensuguro »

But I tryed DRUMVOX, the width controls seem to transform the sinus into saw waveform and sounds analog
well, let's not get into the habbit of calling everything that's saw based "analogue" sounding. Obviously, there are dozens of analogue kicks based on the sin wave.

If you want a kick that's saw based, and triggers properly, use flexor and build your own. That's probably the fastest way. Flexor also has a bunch, and I mean LOTS of waveshapers.

<font size=-1>[ This Message was edited by: kensuguro on 2003-11-04 05:56 ]</font>
Michu
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Post by Michu »

faybs, easiest way of transformin sine into (unbandlimited) saw is using FMoperator in modular, and modulating it thru feedback
you woudn't even need Flexor to do that
Faybs
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Post by Faybs »

I read the documentation of FLEXOR modules, ok I admit that they seem to be really powerfull.
I'm gonna buy this package, but I don't know DSP consumption of each module, does anybody know ?

By the way, nearly all drum machines are saw based (not TR808) even wavetable based (yamaha). Think that the secret is waveshaper saw to sinus, a good env and sync osc (that's why FLEXOR looks great for me)

Thank you for your answers and help
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darkrezin
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Post by darkrezin »

Everything regarding DSP usage is stated in the FAQ and manual at the Adern site.

peace
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