New Ideas for Pulsar Modular

Anything about the Scope modular synths

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Spirit
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Post by Spirit »

I asked DSPdev whether they could release any of their new oscillators as ModV2 components and the reply was that they'd love to except CW won't let them !

This is sad. No wonder there's nothing new for ModV2.
David
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Post by David »

Cheers Atomic, though I don't have fruity loops, I will get the demo fom computer music and give it a try.
Still be a nice thing for modv2 to have :smile:
Nick
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Post by Nick »

On 2001-10-06 15:48, massus wrote:
Morphing targets- like in the NordModular and JP8000(8080). It would be amazing; to be able to tweak- at your own specified amount- several knobs( not only modulationinputs- but all knobs!) all assigned through the morphing target to- say, the modulationwheel, or velocity. Total madness!

Yo, you can do that in Logic
madmod
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Post by madmod »

On 2002-02-15 04:09, Spirit wrote:
I asked DSPdev whether they could release any of their new oscillators as ModV2 components and the reply was that they'd love to except CW won't let them !

This is sad. No wonder there's nothing new for ModV2.
I find this hard to beleive..
If it is indeed true then there must be reasons,

Remember the obsidian modular devices they were one of the best freeware plugs..


<font size=-1>[ This Message was edited by: madmod on 2002-02-20 05:51 ]</font>
Spirit
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Post by Spirit »

David
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Post by David »

Nick, if you wouldn't mind, could you drop me an email on how to do that in Logic
or point me in the right direction so I can find it myself

Cheers
Marlin
madmod
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Post by madmod »

Spirit
I put my reply in a new Scope Dev thread it is more scope related.

http://www.planetz.com/forums/viewtopic ... 1&forum=11&
Regards

<font size=-1>[ This Message was edited by: madmod on 2002-02-20 06:03 ]</font>
David
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Post by David »

I would like to be able to draw my own waveforms for use as an lfo or an oscillator.

There could be a drawing window, which would allow freeform drawing with the mouse (maybe the mouse pointer changing to the pencil tool)
Standard wave shapes could be selected or a clear button would give a blank drawing area.
Drawing over or correcting the waveform overwrites the displayed waveform.
A frequency controller knob (it would be grand if it enabled positive and negative values / forward and reverse playing of the waveform).
All the other functions of the Multi LFO A.

I would truly like to play with a 3D waveform window, which allowed the 3D waveform to be played across different planes of the 3D image. Perhaps the waveform plane could be rotated by three midi assignable knobs representing the (x,y,z) axis. Again with all the functions of the Multi LFO A
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Mr Arkadin
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Post by Mr Arkadin »

I would like to see continous pitch controls on the pitch step sequencer. Most old modular step sequencers didn't have semitone steps but continous knobs. As we're not working with MIDI notes here, just pitch, you could happily tune each step of your sequence randomly or to some exotic scale (a frequency readout would be nice too).
Oh and it would be nice to have triplet programming in the drum sequencer too.

TonyR
giucant
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Post by giucant »

Granulator + Morphing target
castol
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Post by castol »

some simple but usefull ideas....

1. a bank of 8 sine waves, with seperate amplitude control and frequency multiple per oscillator, mixed to a single output. there were a few other features in the nord modular version, but these 3 would be sufficient. don't have any nifty ideas that would maybe expand upon it, really. a module in the nord, where the idea was gotten from.

2. full range modulation inputs. right now they are all limited to like half their modulation range. which is hindering in some circumstances.

3. the ability to scroll the modular when a module is dragged around. or even cooler would be the abilty to like opt-ctrl click on a module (or group of modules), and navigate to where one wants the module(s)( to go and just click there. the module(s) would be moved to this new location, or in the case of a group, the top most left module would be placed at the point where one has clicked, and all the rest would follow.

4. the ability to insert a label/name into the module, where the module name is. another feature in the nord. super handy and very user-friendly. should creamware copy the nord module and feature for feature? no....i don't expect them to, but they can't ignore that clavia has a somewhat better and finer tuned system. and that their modular could use some of these nice features. a modular is a modular, they all have roughly the same sorts of modules. and work onthe same principles of physics and electronics.

some gripes, sometimes the pushdown functionality of dragging a module on top of another doesn't work, or goes horribly wrong. this is VERY annoying in a large patch when it goes wrong. it seems that over 3 module spaces this pushdown doesn't work. the module just hoovers over where it was placed.....

cable hiding anomoly....when one patches from a source to destination and cables are soloed this cable will remain invisible when that particular module is soloed the work around i've found is to view all the cables and change their colors and then solo a modules connections this way....





<font size=-1>[ This Message was edited by: castol on 2002-03-25 04:26 ]</font>
Spirit
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Post by Spirit »

Almost time we gathered all the ideas and emailed them off as suggested at the start of this thread. After CW must be finished 3.1 and Noah by now and looking for something to amuse themeselves with :wink:
castol
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Post by castol »

sounds like a project to me :razz:

it would be so cool to actually hear something constructive come from creamware on devolpement of the modular...anything.

not just a "thank you for your suggestions, most abtitous user, we will take this ideas into consideration".

well, based on what cw canada support has been saying in their replies to me, it may turn out to be "whoa, cool maaan...we will defintely be trying some of this stuff out....you just wait and see!".

no offense, i just thought it was funny to get casual replies from a companies tech support address.

blah.


<font size=-1>[ This Message was edited by: castol on 2002-03-25 04:59 ]</font>
Spirit
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Post by Spirit »

I am getting a bit impatient. Yeah Prisma was nice. Yeah the pulsarmixer is good, I like the effects....

<< Well come to think of it I like a lot of things about CW gear :lol: >>

.... but I am getting a bit weary waiting for something innovative. Maybe not even that. It's too late for innovative. Everyone else has innovated. Perhaps I'm just waiting for CW to catch up.

Especially with the ModV2.

Reaktor is FULL to bursting with all sorts of crazy modules. The things that can be done are amazing. Pity the sound is a bit thin.

But the ModV2 just sits there, growing old. Unloved. It's like the sad toy in the corner, brilliant but neglected.

In fact it reminds a bit of Sonic Foundry and Acidpro. Acid is a fantastic program IMHO. But while SF has been enjoying the profits and praise other packages have zoomed up and past. Acid now lives by reputation. But at least SF told me last week that version 4 is DEFINITELY on its way.

But the ModV2 ?

Does anyone really think CW is going to do anything with it ? I challenge anyone is say something concrete about current ModV2 developments.

I'm still hopeful.

But only just.

:cry:


<font size=-1>[ This Message was edited by: Spirit on 2002-03-26 05:06 ]</font>
castol
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Post by castol »

the thing that gets me is their "modular section". its sooooo bare. someone obviously had visions of fruitfull support for the modular, by his/her/their (plural) company.

they haven't released any patches other than what came with the modII, updates/new modules is empty, tutorials has 2 decent tutorials which cover some interesting avenues and are easy to understand, but they've been there since i've first visted there. i don't like the negative tone of saying that...but, well, in truth everyone i think, thinks that the cw site leaves needs to be improved, and better kept, and that it could go a LONG way towards making their users happy.

it kinda reminds me of how i feel sometimes. grand plans, great starts....lackluster effort and overall spirits after this initial (unkempt, unrealistic) high wears off, *sigh*.

i just sent them an email, prompted by your reply.

i implied (us, we, modular II users, force to be reckoned with, hah!) that a whole pile of modular II users over at thar PlanetZ were concerned and curious about the modular II and its future development. asked some questions about development by 3rd parties....blah blah blah.

also, about why they did a "sweep it under the rug, quietly" update of the modular II in v3 software.

this part about competition and keeping up i'm not sure how i feel about.

we shall see what cw says.

as subhuman has said, if and when they open development and maybe do a few extra modules themselves (yes!). some other developers do a few....la, la, lah, pick up the pace - get some momentum rolling. i would be happy. while a rewrite and fix of some of the problems i've come across would be nice, it isn't required to add one simple extra module, or is it?

these developers need to be able to make money off these add-on's, to make it a viable medium to develop for. i have heard cw would not allow it at this point in time. i don't even want to speculate why this is, or if it is even true. i asked them in my email. i'll post it when i get it.

cw canada is good about getting correspondence back but they usually have very little to say. i have NEVER heard back from cw germany. well in truth i don't really think i've mailed them at all but once a few weeks ago about a problem i was having and cw canada didn't know what to say about it, "you may have a virus...", really? hmph.

best.


<font size=-1>[ This Message was edited by: castol on 2002-04-02 12:03 ]</font>
Spirit
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Post by Spirit »

Good move ! I'll leave it a few days and send them an email myself. Let's see what happens :smile:

Maybe a week or two after that we should collate the suggestions in this list and mail that too.
Spirit
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Post by Spirit »

Here are the suggestions collated. It's a rough cut and paste job. Perhaps someone will do the "next edit" and put them in a more logical order. This can then be our "master document" to send to CW.

Last chance also for any more suggestions....




An "about" page for modular patches - like shareware devices have (ie. ingo's guitar amp). then essential info about the structure of the mods is readily available, and proper credits can be given to the author.

the custom oscillators and filters of the Pro One by Zarg Music/John Bowen available as Modules in the modular - this might have to be a joint effort by CW/Zarg

Rotor Oscillators, a la Zarg's Rotor synths - I here there is a rotor scope atom

How about the ability to send MIDI out -- on the sequencers as note data, and maybe even "CV" signals generated by LFOs

Morphing targets- like in the NordModular and JP8000(8080). It would be amazing; to be able to tweak- at your own specified amount- several knobs( not only modulationinputs- but all knobs!) all assigned through the morphing target to- say, the modulationwheel, or velocity.

a quad crossfade module. a la the tg33. with a visual x, y joystick and cv inputs to control the x and y axis.

a oscilloscope module so as to be able understand what some of the more esoteric mod routings/signal chains do to a signal

being able to enclose a group of modules into a macro of one object

some sort of fft or stft analyzers with minimal support for algorhythmic control

What if there was a linear predictive or some sort of predictive module or perhaps even a 4 pole pitch detecting code and you could control read pitch information off an FFT analysis?

Track sequencer modules(like reason's) , maybe single tracks with midi out and key edit, and an empty modular that loads patches

An updated sequencer section would be fantastic. Maybe 32 steps with the ability to input steps direct from the keyboard instead of selecting numerical values on tiny sliders. Combine that with "export to audio" and you're finally talking serious sequencing and loop building.

a way to tune filter cutoffs in Hz!! None of this 0-127 business

inputs and outputs for any tipe of signal (also modulation, freq., envelope etc.)

Pitch modulation for drum synths

More midi outs and midi channel numbers for the sequencer modules

modulatable delays --change the delay time, and smoothly

delays with external fb loops

a module that I would call a parametric frequency splitter or so. Imagine this like an EQ but with 4 audio outputs for the indivdually filtered bands. MIDI control at least for the filter frequencies should be implemented, too.

a simple patchbay-module in ModV2, for example as an 8x3 matrix? This would add way more flexibility to ModV2´s routing of mod- and audiosignals

Stereo .WAVs supported even in MONO Wave players - upon loading, it asks "Use Left", "Use Right", or "Mix" - even Fasttracker 2 had this...

Loading .WAV files even with header information which is saved by almost all popular .WAV editors by default - currently, Soundforge-editted .WAV files default to saving header information in the file, and these won't load into Mod2. Some people have HUGE collections they would have to convert.

to be able to send lfo modulations to midi controller values.
This would enable the control of any midi assignable knob within Pulsar and the posibility of recording nice wave shapes into midi controller settings via sequencer

the ability to assign one cc controller to multiple parameter destinations. the ability to choose on a per channel basis to invert the signal, or make it bi or unipolar, positive or negative.

I would like to be able to draw my own waveforms for use as an lfo or an oscillator. There could be a drawing window, which would allow freeform drawing with the mouse (maybe the mouse pointer changing to the pencil tool)
Standard wave shapes could be selected or a clear button would give a blank drawing area.
Drawing over or correcting the waveform overwrites the displayed waveform.
A frequency controller knob (it would be grand if it enabled positive and negative values / forward and reverse playing of the waveform).
All the other functions of the Multi LFO A.

continous pitch controls on the pitch step sequencer. Most old modular step sequencers didn't have semitone steps but continous knobs. As we're not working with MIDI notes here, just pitch, you could happily tune each step of your sequence randomly or to some exotic scale (a frequency readout would be nice too).

triplet programming in the drum sequencer

Granulator + Morphing target

the ability to insert a label/name into the module

a bank of 8 sine waves, with seperate amplitude control and frequency multiple per oscillator, mixed to a single output.

full range modulation inputs. right now they are all limited to like half their modulation range
castol
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Post by castol »

spirit,

i have some time here this morning so i will take a bit and try and clean the list up a bit.

have a new idea for a module, a multisample module! with 2-3 velocity or otherwise switched layers (maybe a mod input for switching as well?).

i was planning on making an ensoniq sq-80 patch with the chopped up internal waveforms from a raw rom wave dump of the instrument. but to really make a nice emulative patch one needs to have 8 multisamples per "wave". really quite an interesting instrument, i only wish my own esq1 (very similar, less waveforms, basically) didn't break down....

saying this, i haven't attempted to try and get it fixed yet, however.

anyhow....:roll:
castol
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Post by castol »

ok....here we go.

the things marked with *, i think need clearing up by the idea givers, or other "in the know type folks"

idea giving peoples names are noted after each idea.

some ideas were cleaned up as i saw fit.

some were combined into other ideas.

have you allready sent these suggestions in spirit? didn't cross my mind that you may have, but it sounds like you may have.

anyhow, here is my contribution.

-------
<pre>1.
An about page for patches. Like the shareware devices have, e.g.
Ingo's "guitar amp".

Then essential info about the structure of the patches are readily
availible, and proper credit can be given to the author. :algorhythm:


2. Custom Oscillators, e.g. John Bowens "Pro One", "Rotor", Nicholas Chokrahns "Analogy".
a joint endeavor. :algorhythm:

3. Granulation as an effect or synthesis type. :algorhythm:

4. Improvments to our collection of sequencers.

- Ability to display 32 steps via 16/32 button :spirit:

- Ability to output discrete note, velocity and controller data
outside of patches via the sequencers (can only sort of be
done as of now, and only with the MDS sequencer). :subhuman:

- Ability to "tab" between fields/controls (maybe hold a key combo for e.g. shft+tab,
to tab through one or the other). For quicker data entry. :castol:

- Ability to set midi channel output numbers per track (would mean that
sequencer modules would be independent of the global patch channel) :madmod:

- * Multiple midi outs (not sure i get the reasononing behind this?) :madmod:

- Continous pitch controls on the pitch sequencers (none of this semitone stuff).

Most old modular step sequencers didn't have semitone steps but continous knobs. As
we're not working with MIDI notes here, just pitch, you could happily tune each
step of your sequence randomly or to some exotic scale. :TonyR:

- A frequency readout for the pitch sequencers. You wouldn't necessarilly need one
for each step, just one which displayed the frequency whatever step you were
positioned at, from clicking on that steps control, or via tabing, or whathave you.
:TonyR:

- Ability to program triplets into the sequencers (not sure how this would be
implemented?). :TonyR:

5. An "Export to audio file". It's so good in Rebirth (and various other
programs) to be able to have a drum or synth loop and export to a
perfectly cut wav file. :spirit:

6. A Modulator to Midi CC convertor module. So as to be able to
use modulators in a patch to modulate external mod patches, devices
or anything really. :subhuman, MarlinSpike:

7. Morphing Targets, like in the Nord Modulator. It would be amazing; to
be able to tweak- at your own specified amount- several knobs( not only
modulationinputs- but all knobs!) all assigned through the morphing
target to- say, the modulationwheel, or velocity. Total madness!

We would need the ability to set the modulation range of each assigned
parameter (ala Nord Modular).

Also, if we could say, have a module that does this, with actuall
knobs, and mod inputs to control these "morphs" via modulation it
would be totally awesome! :massus:

8. An Oscilloscope, for audio and mod signal sleuthing :wink: :castol:

9. It would be nice to be able to enclose a group of modules that collectively
work together for one purpose, into a macro object. Sort of the way NI's
Reaktor works. This might take a bit of work, and on second though isn't so
important, but it could cut down on the enormity of visual size patches can tend
to occupy. :castol:

10. A Quad Crossfade Module, ala the Yamaha Tg33 (or vectron,
wavestation). It would have 4 inputs and 2 mod inputs for the x, y axis,
with something aproximating Defex's Joystick controller he uses a lot in
his devices for controlling the crossfading manually. :castol:

11. How about going in a totally different direction? I've seen some
requests on alternate synthesis techniques like physical modeling,
granular etc.. I think it would be logical to have some sort of fft or
stft analyzers with minimal support for algorhythmic control.

The general "lean" towards subtractive and FM is actually sort of getting
old... and I think there's only so much you can do with these methods..

What's interesting is that the STS5000's time stretching and
pitch/formant shifting ability relies heavily on phase vocoding and
heterodine analysis/resynthesis... So it means that Pulsar does have a
way to do FFT related tranformations in real time.. Perhaps a spectral
morph synth/effect shouldn't be too hard to implement since STS5000
seems to handle phase vocoding to a pretty high level. (though it
probably won't reach kyma's level in terms of quality).

And perhaps a small scripting or programming package to tranform the analyzed data
would be nice. As you all know, sts5000 requires a short analysis before
you do the pitch/formant shifting abilities but what if you would alter
the data with certain codes? What if there was a linear predictive or
some sort of predictive module or perhaps even a 4 pole pitch detecting
code and you could control read pitch information off an FFT analysis?
Then you could control an EP's note number with your voice... and then
perhaps modulate the EP/strings morph ratio with the amplitude of your
voice.. you see where I'm heading?

With some more heavy R&D it could even be possible to only use the odd harmonics of strings blended with
the even harmonics of a guitar.. the possibilities are endless..

Sorry for my blabbering, I've had too much csound lately and I'm practically
going berserks trying to help my friend finish up his graduation
thesis... sheesh.. I still don't get why I'm feeding him with vital
ideas.. But anyway, a little of juice from this field of dsp research
could help in building some new wacky synths.

How about analyzing a specific audio, chopping it up into specific time segments(which could
be changed according to how much amplitude change there is in the next
segment), look for the average amplitude action there are, and then
giving that as a label for each segment... that would give us a matrix
right? (probably amplitude action for one axis and perhaps some other
derivative as another axis) Then, that matrix, or a 2D plane could be
used in conjunction with another axis.. say the cut off of a simple
resonant lowpass filter.. that would give us a 3 axis 3 dimensional
"space" sort of. Then... this is the punch line. You could end up with a
3 dimensional vector synthesizer with FFT/granular characteristics! Wow!
Now that's a monster I'd like to work with.

Oh well, I'm getting a bit personal with this FFT thing.. but, you get the idea.. it can open new
horizons, and with a little developement from creamware, it seems pretty
realistic to me. errr... maybe JUST to me. Ah ha!

How about colaborations with IRCAM or ICMC people? They've got some really
crazy/strange ideas.. I just read a '98 paper about having artificial
lips made of latex blow a trumpet to see how real it can get... physical
modelling? I don't know but it sure is a wacky synthesizer! haha:lol: So
I think we could use a little of their craziness. :kensuguro:

12. * Track Sequencer Modules(like reason's). Maybe single tracks with
midi out and key edit (needs to be explained more). :alfonso:

13. * An empty modular that is used for ONLY loading ones modular patches (needs to be
explained more). :alfonso:

14. Filters frequency controls which display pop up value windows for the exact
frequency they are tuned to, when one holds their pointer on top of the parameter.
Maybe just ditch numerical values all together and go for "real units" instead.
:kensuguro:

15. * How about some different sound sources - not just standard oscillators, but
something a bit more environmental and uncontrolled. I'm not sure exactly what, but I'm
sure you know what I mean - something for industrial and ambient. (may be a bit broad).
:spirit:

16. * Inputs and outputs for any tipe of signal (also modulation, freq., envelope
etc.)! i have many ideas for new modulars with such ins and outs.... (needs to
be explained more). :alfonso:

17. Interface abstratraction -- like the control suface that is built with reaktor
patches. "add this knob to my quick control surface". Built-in controller scale, and
ranging of incoming and outgoing data. Perhaps a joint venture with some hardware
controller developer? :six_wax:

18. A basic Waveshaping Module. :six_wax:

19. Easier ability to "wrap" modular patches into a device (for developers only, of
course). :junklight:

20. Modulatable Delays -- change time via modulation input....smoothly, without clicking.
Smoothing should be applied to settting the delay time manually as well. Clicky Delays
are no fun. :six_wax:

21. * Resonant Neuron Synthesis like it is done in the "Resonator Neuronium", a new
hardware box by J. Michaelis Check this out, but it´s all in german so far...

http://www.jayemsonic.de/resoneuro.html (a bit more specific perhaps. suggest ideas, not
entire products :smile:) :joeka:

22. Something approximating a 4 part (or more) cross-over network (mono and stereo
versions should be provided). Which one could use to split up an audio signal into band
limited parts, for effects processing and all sorts of interesting uses.

The cross-over points perhaps could be modulated via mod input, or at the least
by midi.

A simple Delay line could be introduced after each band limitation, so you could introduce
each frequency range individually until you built up the complet sound.
:joeka,MarlinSpike:

23. * Audio/Modulation Patchbay for e.g. 8x3 (needs to be explained a bit more, for
myself at least). :joeka:

24. More Forgiving .WAV reader:
- Stereo .WAVs supported even in MONO Wave players - upon loading, it asks "Use
Left", "Use Right", or "Mix" - even Fasttracker 2 had this...

- Loading .WAV files even with header information which is saved by almost all
popular .WAV editors by default - currently, Soundforge-editted .WAV files default
to saving header information in the file, and these won't load into Mod2. Some
people have HUGE collections they would have to convert. :subhuman:

25. An Invertor Module & a mixer more suited for modulation mixing (though not limited
to) that has on a per channel basis the ability to invert, & rectify (full and half
wave). Ala Nord Modular. :castol:

26. * Sort of in a similar vein as the "Morph Groups" suggestion. Say a 2, 4, 8 channel
mixer type module, with range limiting, rectification, and inversion on each input, and
direct outputs for each input and a single control (knob) which added gain, values, frequency or
attenuated, or subtracted values/frequency. scaling or offset of input values could be selected.
(a bit far fetched, i'm not sure i entirely get my own idea, needs some revising :smile:) :castol:

27. Waveform Drawn Oscillator/Lfo:

There could be a drawing window, which would allow freeform drawing with the mouse
(maybe the mouse pointer changing to the pencil tool) Standard wave shapes could be
selected or a clear button would give a blank drawing area. Drawing over or
correcting the waveform overwrites the displayed waveform. A frequency controller
knob (it would be grand if it enabled positive and negative values / forward and
reverse playing of the waveform). All the other functions of the Multi LFO A. A smoothing
function would be nice, as well as a line drawing tool. :MarlinSpike:

28. * 3d waveform window, which could be played across different planes of the 3
dimmensions. Perhaps the waveform plane could be rotated by three midi assignable knobs
representing the (x,y,z) axis. Again with all the functions of the Multi LFO.
(needs to be explained a bit more). :MarlinSpike:

29. A bank of 8 sine waves, with seperate amplitude control and frequency multiple per
oscillator, mixed to a single output. there were a few other features in the nord
modular version, but these 3 would be sufficient. Don't have any nifty ideas that would
maybe expand upon it, really. A module in the nord, where the idea was gotten from.
:castol:

30. The ability to scroll the modular when a module is dragged around. or even cooler
would be the abilty to like opt-ctrl click on a module (or group of modules), and
navigate to where one wants the module(s) to go and just click there. The module(s)
would be moved to this new location, or in the case of a group, the top most left module
would be placed at the point where one has clicked, and all the rest would follow.
:castol:

31. The ability to insert a label/name into the module, where the module name is. A
feature in the nord. Super handy and very user-friendly. SpaceF's "text modular"
works great, but it takes up precious space. :castol:

32. Logic Modules. And, Or, Not, XoR....etc. :castol:

33. A Flip Flop module. Which would take two signals (or more) and flip between them via
a gate signal (logic on), maybe with the ability to change the behavior of the switching.
:castol:

34. Multisample Module with 2-3 velocity switched (or other) layers. :castol:

35. Sampler Module with ability to modulate (mod inputs!) loop start, end and both ends
together (sliped), through the sample. as well as sample start, end. :castol:</pre>
castol
Posts: 323
Joined: Wed Oct 03, 2001 4:00 pm

Post by castol »

anyone lemme know what you think. as spirit has said, now is the time to add those ideas you've had lingering around to the list.

if anyone want to expand upon their idea, or isn't happy with what i've done to them please speak up.

alfonso, MarlinSpike, joeka and madmod have suggestions that aren't super clear to me.

so if you 3 could perhaps try and go into a bit more detail for the suggestions you made which are marked with an *, i would appreciate it.

thanks.


<font size=-1>[ This Message was edited by: castol on 2002-04-12 06:06 ]</font>
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