MODULES #Spielraum

Anything about the Scope modular synths

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Bud Weiser
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Re: Expander?! | MODULES #Spielraum

Post by Bud Weiser »

Spielraum wrote: Wed Sep 02, 2020 11:41 am man ey, scope ist nach wie vor echt der hammer
\o/[/color]
What does the R8m module ?
Is it related to the Roldan R8 (m) drummachine/ drum-rack ?

:)

Bud
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dante
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Re: MODULES #Spielraum

Post by dante »

Bud Weiser wrote: Wed Sep 02, 2020 12:55 pm
dante wrote: Wed Sep 02, 2020 12:24 pm Whats that Retro Instruments Plugin ?
Sharc-Shroomz´ C4T I guess ...
https://www.scopeportal.com/sharc-shroomz-c4t/

:)

Bud
Looks awesome but download link broken :(

http://forums.planetz.com/download/file.php?id=8692

Any idea where tis now ?
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valis
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Re: MODULES #Spielraum

Post by valis »

Replace “planets” with “scopeusers”:

http://forums.scopeusers.com/download/file.php?id=8692
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sunmachine
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Re: MODULES #Spielraum

Post by sunmachine »

dante wrote: Wed Sep 02, 2020 3:28 pm Looks awesome but download link broken :(
The links on scopeportal.com should be working again.

https://www.scopeportal.com/sharc-shroomz-c4t/
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Spielraum
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Brainstorm | MODULES #Spielraum

Post by Spielraum »

dante wrote: Wed Sep 02, 2020 12:24 pm Whats that Retro Instruments Plugin ?
styledriver_C4T2020_library
^
STDR-C4T-Library2020+.PNG
STDR-C4T-Library2020+.PNG (23.75 KiB) Viewed 2468 times
Tribute2Sharc
Image


C4T monosynth sounds fantastically raw and dirty when parameters rotate.
the expander concept is in the starting extinguishers and relieves the midi bus extremely. with "scopesync" as an ingenious combi

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Bud Weiser wrote: Wed Sep 02, 2020 12:58 pm What does the R8m module ?
R emote
8 channel
m odulate (ALL!)
continuation of the BC R8
Image
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R8m-SR history:
i always went crazy when Bi signals were chopped off. this toy combines Bi <> Uni signals, e.g. Bi Sinus to Uni Sinus without cut of the half-wave. i like OSS Midi LFO tools, but Wave will cut, thats uncool, R8m + C8 combi will do this correct
8 Channel Val2MidiFarm
8 Channel Val2MidiFarm
R8m+C8-SR.PNG (25.83 KiB) Viewed 2468 times
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dawman
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Re: MODULES #Spielraum

Post by dawman »

Nice.
Hope these get released before I get busy.
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dante
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Re: MODULES #Spielraum

Post by dante »

valis wrote: Wed Sep 02, 2020 3:40 pm Replace “planets” with “scopeusers”:

http://forums.scopeusers.com/download/file.php?id=8692
Ankyu. Got it!
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Spielraum
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Firmware | MODULES #Spielraum

Post by Spielraum »

dawman wrote: Thu Sep 03, 2020 9:02 pm ...before I get busy.
there is no standstill here, time is relative. i almost think it goes faster and faster? :o
at the moment we working on about 100 modules in parallel, only stupid if the errors found run through several modules. :evil:

"V2C16-SR" will be a fine module based on BC C16. no sliding or delay, but fully modular, uni + bi-directional. :D
currently finished the "Rang16P + SR" final. a perfect addition to the upcoming expander concept ... :wink:
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fantastic firmware
fantastic firmware
V2C16-SR-20200905b01.gif (113.64 KiB) Viewed 2362 times
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dawman
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Re: MODULES #Spielraum

Post by dawman »

I’m anxious, glad you’re keeping busy.
Modular is the best optimized parts other than the mixers.
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Spielraum
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Midi Jam | MODULES #Spielraum

Post by Spielraum »

#actionlog: 20200919

XITE midi jam session mode
finally absolutely stable and without note hangers,
correct calibration makes it possible, i'm really flashed here!!
little sandbox 'note modulator' jam bring me fun and a new idea
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Last edited by Spielraum on Tue Sep 22, 2020 9:16 am, edited 1 time in total.
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dawman
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Re: MODULES #Spielraum

Post by dawman »

Patchbays re routeable using SR Pro?
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Spielraum
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Re: MODULES #Spielraum

Post by Spielraum »

dawman wrote: Sun Sep 20, 2020 4:46 pm Patchbays re routeable using SR Pro?
drag + drop only!
you push the configured and saved "patchbay" back into the project. "SR Pro" accepts the engine, but cannot handle it.
and scope v7 must project reload to rescan, v5 without rescan...
but not tested yet
[
preset engines handling only parameter not objects (Id)
exception, inserts, objects are also taken here, but it is stuck somewhere else
]
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Spielraum
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YouTubeAmp | MODULES #Spielraum

Post by Spielraum »

#Sandbox Jam 20200921

Modular Spielraum Thunder Patch
Krach Test - Crash Test
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https://youtu.be/5mwIEfjW6_4
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garage crossover electronica jazz
garage crossover electronica jazz
SC_#MSR+LOOP+C4T+2020-thumb.jpg (944.97 KiB) Viewed 1685 times
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Spielraum
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Oszi FL |MODULES #Spielraum

Post by Spielraum »

oscilloSCOPEbig-SR | tribute to Shroomz~>
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Rework Facelift 2020
  • M4 Facelift, PanelSize kompatible
  • Control Inputs
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Image
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Shroomz - oscilloSCOPEbig-SR-20200923a4c.zip
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8) have fun
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Peter Drake
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Re: MODULES #Spielraum

Post by Peter Drake »

How and when is all of this available? I like and use all of the modules available, but these previews are getting me all restless.
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Spielraum
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remember| MODULES #Spielraum

Post by Spielraum »

sorry, i don't want to worry you. ok, i don't call it preview anymore;)
I call it from now, mmmmhhh~~~

show us how you work with your XITE (Sounddesign, Synthesis, Mix & Mastering, Modular Tutorial, Routing, Recording or whatever you preferably do!)
can you remember?
:P
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Sandbox Jam 20201001
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dante
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Re: MODULES #Spielraum

Post by dante »

Wow. How did you get those wires, circuity bits etc into the modular ? Thats cool I would like that upgrade for my OS20 ! :o GAS++
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Spielraum
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MODULES #Spielraum

Post by Spielraum »

#actionlog 20201104

now we have also built a nice sr ramp module as a master and slave version, for max performance.
unfortunately simon does not answer. i stay on the ball and really want to find out the stability of LOOP v0.6 engine.
Another approach had to be rejected, too bad.
only with a stable midi note sq engine on xite can a publication be envisaged, according to the master plan
it remains exciting...

i feel like an archiologist who finds a 5000 year old stone in the mediterranean sea with embedding a complicated gear engine [o~o]
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