MODULES #Spielraum

Anything about the Scope modular synths

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dawman
Posts: 13953
Joined: Sun Jul 24, 2005 4:00 pm
Location: PROJECT WINDOW

Re: MODULES #Spielraum

Post by dawman »

Hope Sharc ness and Shroomz are okay.
Those guys were fun.

I’m good with my CC16, just wish it worked for others.
Maybe re down,oaid the BCM package and somewhere in there lies the mystery file.

Thanks for everything you do too.

Scope warriors never die, they simply fade awwwwwaaaayyyyyyyyy................

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Spielraum
Posts: 493
Joined: Fri Apr 18, 2014 1:11 pm
Location: Raumschiff Erde

RiP | MODULES #Spielraum

Post by Spielraum »

#RiP-SR-PB-20200801a07.png
#RiP-SR-PB-20200801a07.png (4.37 KiB) Viewed 199 times
complete your favorite controller with our Ramp indicator Panel
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M4-RiP-SR-PB-20200801a07.zip
(796.15 KiB) Downloaded 14 times
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jump start
#RiP-SR-PB-20200801a07_Example.jpg
#RiP-SR-PB-20200801a07_Example.jpg (309.81 KiB) Viewed 140 times
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have fun 8)
|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] Lange Welle ~ Mittelwelle ~ Kurze Welle ~ Ultra Kurze Welle

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Spielraum
Posts: 493
Joined: Fri Apr 18, 2014 1:11 pm
Location: Raumschiff Erde

EX | MODULES #Spielraum

Post by Spielraum »

#20200809-Actionlog

with the EX-SR module i make the scope project more flexiblity than ever before
works fine here...
sandbox test with FUN
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can you feel it?
can you feel it?
EX-Bay-SR-20200809a02.PNG (75.61 KiB) Viewed 47 times
|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅] Lange Welle ~ Mittelwelle ~ Kurze Welle ~ Ultra Kurze Welle

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