Flexor downloads available!

Planet Z Announcements

Moderators: valis, garyb

Leper
Posts: 168
Joined: Sun Mar 23, 2003 4:00 pm
Location: BC, Canada
Contact:

Post by Leper »

I am actually GLAD that flexor is being released when the developer feels it is ready. A lot of companies these days are forced by parent companies to meet unrealistic deadlines and release unfinished products, and then they have to patch them for months and months afterwards, with many users dropping off because of frustration with bugs and issues. I trust that adern will release a very fine quality package of modules, that seriously you can't find anywhere else on earth for even a quarter of the price!

Just be respectful and keep in mind that adern is a small team! Something like this is also happening in the gaming community.. if you've ever heard of the game Half-Life (best action game ever made), the developer Valve promised for a TF2 game to be released 3-4 years ago, but then after they made it, they decided that it wasn't up to standards and restarted from scratch. Now they're finally releasing Half-Life 2 and TF2, but some people are saying that they are not going to buy it just because it took so long.. even though it appears that it's going to be the best game ever released to this date.

I don't really understand this kind of logic personally.. but whatever :razz:

<font size=-1>[ This Message was edited by: Leper on 2003-09-14 14:37 ]</font>
King of Snake
Posts: 1544
Joined: Fri Apr 13, 2001 4:00 pm
Location: the Netherlands
Contact:

Post by King of Snake »

I thought TeamFortress 2 was scrapped altogether? HL2 is looking mighty fine though. That and Homeworld 2 (demo has just been released!!) will be the first two games I've bought in a long time.

Anyway, I'm very curious as to why exactly Flexor has been delayed if it isn't a Creamware decision, but I'm sure it will all be worth it in the end. I've had the mod 2 for a long time but never used it, but just reading about Flexor and hearing the demo's triggers all kinds of creative idea's in my head. Granular sequencers and butter filters...hmmmmm :grin:
scary808
Posts: 449
Joined: Mon Apr 02, 2001 4:00 pm
Location: Utah

Post by scary808 »

I have a feeling the delay has something to do with Creamware helping Adern implement the copy-protection. It seems like it would have to be some sort of a custom job for modular devices.
User avatar
at0m
Posts: 4743
Joined: Sat Jun 30, 2001 4:00 pm
Location: Bubble Metropolis
Contact:

Post by at0m »

On 2003-09-14 15:14, King of Snake wrote:...
I've had the mod 2 for a long time but never used it, but just reading about Flexor ...
Sounds familiar :D Same happened to me some months ago. If there's one thing I regret about my Pulsar use, is that I haven't started patching long time ago. Just can't imagine I ignored all that for all these years... There's some excellent links and info on modular here. I started by building insert effects, which is instant fun & quite easy!
Shayne White
Posts: 1454
Joined: Tue Dec 11, 2001 4:00 pm
Location: California
Contact:

Post by Shayne White »

Everybody delays everything. You shouldn't rule out something just because it has been delayed. Plans change, bugs arise, new features are added...delays usually mean improvements!

Shayne
TRMP8R
Posts: 43
Joined: Mon Jun 24, 2002 4:00 pm
Location: Koromiko Studios

Post by TRMP8R »

Q: What's Flexor?
User avatar
wayne
Posts: 2375
Joined: Sun Dec 23, 2001 4:00 pm
Location: Australia

Post by wayne »

bosone
Posts: 1525
Joined: Sun Mar 25, 2001 4:00 pm
Location: Italy
Contact:

Post by bosone »

i just got flexor...
since CW doesnt allow me to buy a key... i think i will just enter some random codes to unlock it: i plan to activate it in about 100-110 years... :smile:
bosone
Posts: 1525
Joined: Sun Mar 25, 2001 4:00 pm
Location: Italy
Contact:

Post by bosone »

i tried for curiosity to load the flexor modules in mo2 window. it doesnt work (obviously!), since it asks for a DSP which is not found in the zip files (probably is given with the key, i suppose), but i admired the great design of the modules and the online help embedded in them...
great work, i'll be very happy to buy it!
Spirit
Posts: 2661
Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

I'm also looking forward to a cure for cancer, peace in the middle east and the first human colony on Mars.
bosone
Posts: 1525
Joined: Sun Mar 25, 2001 4:00 pm
Location: Italy
Contact:

Post by bosone »

you still not believe???
:smile:
petal
Posts: 2354
Joined: Sun Sep 15, 2002 4:00 pm
Location: Copenhagen
Contact:

Post by petal »

On 2003-09-17 03:01, bosone wrote:
but i admired the great design of the modules and the online help embedded in them...
great work, i'll be very happy to buy it!
I agree! The online help is a very usefull thing - Which I think will give a more "intuitive" workflow while exploring Flexor and constructing new patches, because you don't have to look an unknown device up in the manual.
Very nice detail.

Thomas :smile:
User avatar
ChrisWerner
Posts: 1738
Joined: Fri Aug 31, 2001 4:00 pm
Location: Germany/Bavaria
Contact:

Post by ChrisWerner »

On 2003-09-17 04:02, Spirit wrote:
I'm also looking forward to a cure for cancer, peace in the middle east and the first human colony on Mars.
Oh Richard, I love your humour, be strong, Flexor must bring money in Aderns bags.
It will happen!
ReD_MuZe
Posts: 670
Joined: Sat Jun 15, 2002 4:00 pm
Contact:

Post by ReD_MuZe »

On 2003-09-17 03:01, bosone wrote:
i tried for curiosity to load the flexor modules in mo2 window. it doesnt work (obviously!), since it asks for a DSP which is not found in the zip files
the DSP file is provided with the zip. to install you must extract all of the zip to your directory, or you can manualy find the file under 'App/Dsp/', and copy it to the right location :smile: chearz!
King of Snake
Posts: 1544
Joined: Fri Apr 13, 2001 4:00 pm
Location: the Netherlands
Contact:

Post by King of Snake »

a week of downloads but still no keys :sad:

I must say the logic behind way the release of Flexor is being handled eludes me completely :grin:
bosone
Posts: 1525
Joined: Sun Mar 25, 2001 4:00 pm
Location: Italy
Contact:

Post by bosone »

next week i'll begin to buy mod3 upgrade... let's hope this help!! :grin:
User avatar
valis
Posts: 7316
Joined: Sun Sep 23, 2001 4:00 pm
Location: West Coast USA
Contact:

Post by valis »

http://www.planetz.com/forums/viewtopic ... orum=10&17

(proper end to this thread is the beginning of another)
Post Reply