ScopeRise is BACK !

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dante
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ScopeRise is BACK !

Post by dante » Mon Feb 12, 2018 9:48 pm

ScopeRise is back. Slightly different deployment and content philosophy, but basically the same. No mail-out, just the Web Site.

http://www.hitfoundry.com/

I consider it a work in progress especially the Scope 7 article and welcome any additional content (PM me) because I haven't delved too deep into it as yet but it should be a main topic of interest and forum discovery. Especially the QSSG if anyone knows how that works Id be interested.

So issue 27 is up !

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t_tangent
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Re: ScopeRise is BACK !

Post by t_tangent » Tue Feb 13, 2018 2:35 am

Awesome news and look forward to reading the latest issue. Cheers mate :)

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faxinadu
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Re: ScopeRise is BACK !

Post by faxinadu » Tue Feb 13, 2018 3:21 am

awesome to see indeed! many thanks for all the time you put into it !
Scope 3rd Party Developer
http://www.oceanswift.net
Scope, Android and PC Developer
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https://faxinadu.bandcamp.com/

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JoPo
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Re: ScopeRise is BACK !

Post by JoPo » Tue Feb 13, 2018 5:08 am

Back ? How can it be back ? To be back, it must first leave ! And it must not go away !

I've got several ScopeRise browser bookmarks for reading unfindable info anywhere else. Like the S|C reverbs details here : http://www.hitfoundry.com/issue_20/scp_mast.htm.
Luckily, the link still works !

And the amazing amount of issues about and around Scope : http://www.hitfoundry.com/archives/

Scope users should be very grateful to people who make web sites about Scope and its device profusion ! They are mines for essential infos.

Thanks, Dante ! And yes, the v7 deserves ScopeRise back ! :)
> > > > > > > > > > > > --- Musica --> here ! ---< < < < < < < < < < < <

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Bud Weiser
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Re: ScopeRise is BACK !

Post by Bud Weiser » Tue Feb 13, 2018 7:34 am

dante wrote:
Mon Feb 12, 2018 9:48 pm
ScopeRise is back. Slightly different deployment and content philosophy, but basically the same. No mail-out, just the Web Site.

http://www.hitfoundry.com/

I consider it a work in progress especially the Scope 7 article and welcome any additional content (PM me) because I haven't delved too deep into it as yet but it should be a main topic of interest and forum discovery. Especially the QSSG if anyone knows how that works Id be interested.

So issue 27 is up !
Congrats and thx !

Reading the SCOPE 7 article ...

SC-Channel Stereo: "...Note the LS and HS bands have a Bell switch to change the shape of compression."

Sure? Those are EQ parameters and change EQ band characteristics (bell / shelving).

SC-QSSG: Tab/Link not working unfortunately ... maybe you can fix that please.

just sayin´ ...

I enjoy reading all the other now.

:)

best

Bud
CFD,- the studio standard :wink:

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yayajohn
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Re: ScopeRise is BACK !

Post by yayajohn » Tue Feb 13, 2018 7:50 am

Thanks dante. Your dedication and loyalty to this community is greatly appreciated.
Having a reference site like this is beneficial to both veteran users and beginners alike.

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garyb
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Re: ScopeRise is BACK !

Post by garyb » Tue Feb 13, 2018 11:20 am

awesome!

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petal
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Re: ScopeRise is BACK !

Post by petal » Tue Feb 13, 2018 11:24 am

Good news!

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valis
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Re: ScopeRise is BACK !

Post by valis » Tue Feb 13, 2018 12:23 pm

Welcome back!

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JoPo
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Re: ScopeRise is BACK !

Post by JoPo » Wed Feb 14, 2018 5:54 am

I noticed that the 'SC-QSSG' section in v7 issue is not yet done... The misterious SC-QSSG...

I understand it's a 4 output (2 in front, 2 behind) autopan, right ? One should have surround monitors to appreciate.
> > > > > > > > > > > > --- Musica --> here ! ---< < < < < < < < < < < <

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yayajohn
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Re: ScopeRise is BACK !

Post by yayajohn » Wed Feb 14, 2018 8:10 am

dante wrote:
Mon Feb 12, 2018 9:48 pm
Especially the QSSG if anyone knows how that works Id be interested.
I've had a play with that but certainly no expert. Seems like an advanced beat syncable tremolo with surround sound capability and attack/trigger controls?

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dante
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Re: ScopeRise is BACK !

Post by dante » Wed Feb 14, 2018 8:43 am

Thank you all for the support and contributions. My research - Google plus childhood experience of Music Concrete - indicates that the Shepard generator should generate a continuously rising or descending tone. This could be useful sound effect for example in a sci-fi movie as a sound effect for a UFO take off or landing. If you think of say a note glissando from C3 to G4 over 10 seconds repeated every 2 seconds and as each voice finishes it starts again at the bottom note - you get a continuously rising effect. Each of the 8 notes is always rising but at a different pitch stage of the gliss.

I tried to remember which famous piece of music this was in - something like Stockhausens Hymnen but I couldn't find it.

Anyway point being - I tried to replicate this on QSSR with its start and end note settings etc . But couldn't get it working.

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Sounddesigner
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Re: ScopeRise is BACK !

Post by Sounddesigner » Wed Feb 14, 2018 9:56 pm

Congradulations on the return of ScopeRise dante! Thanks for the informative work in the past and going forward! I will be checking it out again!

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JoPo
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Re: ScopeRise is BACK !

Post by JoPo » Thu Feb 15, 2018 3:47 am

dante wrote:
Wed Feb 14, 2018 8:43 am
the Shepard generator should generate a continuously rising or descending tone. This could be useful sound effect for example in a sci-fi movie as a sound effect for a UFO take off or landing. If you think of say a note glissando from C3 to G4 over 10 seconds repeated every 2 seconds and as each voice finishes it starts again at the bottom note - you get a continuously rising effect. Each of the 8 notes is always rising but at a different pitch stage of the gliss.
This is what I thought first. I was very excited because a Shepard tone generator is an awesome idea for Scope ! Maybe, Faxi who loves drones could build some kind of Shepard tone generator synth ? Would be brilliant !

I've found a good explanation here : https://www.vox.com/videos/2017/7/26/16 ... epard-tone
And here with a good example : https://www.youtube.com/watch?v=RQlrSvnG3dg

But the QSSG cannot generate any sound. However, it has an audio input. If you watch the level of the 4 outputs and set it with a sine lfo (for instance), you'll see the 4 output levels rising and lowering, one after the other, just like if the sound is rounding in circle. So, to me it looks like a surround autopan. But I don't have surround system !

If S|C called it 'Space Shepard', then it should generate a continuous sound going from (for instance) left to right. But I didn't obtained that... :-?
For the moment, I don't have more things to say about it.
> > > > > > > > > > > > --- Musica --> here ! ---< < < < < < < < < < < <

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dante
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Re: ScopeRise is BACK !

Post by dante » Thu Feb 15, 2018 10:11 am

I think you are right JoPo taking another look, I had misinterpreted the Trigger note and Restart note to be related to glissande. My tests yielded similar results to yours and were more about panning than pitch.

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dante
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Re: ScopeRise is BACK !

Post by dante » Sun Mar 04, 2018 1:49 pm

A couple of updates - the Time Machine Klaus Schulze interviews now has 6 parts (previously only 2)

http://www.hitfoundry.com/issue_27/timemach.htm

And the Issues index now includes latest edition :

http://www.hitfoundry.com/archives/issues.htm

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