another try at FM slap bass
Posted: Sun Apr 06, 2014 6:38 am
I was watching a Victor Wooten clip on Youtube and thought I should go build a bass patch. It's not exactly slap bass sounding, but has similar characteristics and can be played in a similar way, but also can do what you'd expect a typical synth bass can do while playing in lower velocity. So I'm going for a synth bass with an expanded vocabulary, rather than straight up slap. This time around I used synthmaster's FM, but the structure is a rather generic osc1->osc2->osc3 structure. (osc 1+osc 2)->osc3 might have also been ok. OSC 4 (just a sin) is added at the end to fatten things up.
this exercise was just taking it through the paces to see how it does in different contexts. One problem I ran into was the legato mode. I needed some EGs that retrigger and some that respect the legato to try to do a hammer on type thing but alas I couldn't figure out how to do it. Not sure if synthmaster can do it.
Synth structure wise, it's the normal slap FM (pluck osc + general string osc + carrier) but with a whole bunch of modulation going from velocity to Decay time and Sustain level. I have 4 ADSR and all Decay time and Sustain level is modulated I think. So in weak velocity the decay is super fast, which makes percussive shorter notes in the grove feel even tighter. (I strive to play tight in the first place)
I would have liked to put in a curve shaper for each Velocity modulation going into Decay and Sustain to shape the response but that's a modular thing... Don't think I've seen any synth that does that. (velocity curve remapping for each mod connection)
I'm not a bassist as in playing a physical bass, but the language of bass fascinates me. On the synth bass side, I think there are specific instances where the synth bass sound can stand up to become the main player, but most often I don't think the dynamic characteristics aren't there (or enough of it). Anyway, this is sort of a bass awareness month for me.
this exercise was just taking it through the paces to see how it does in different contexts. One problem I ran into was the legato mode. I needed some EGs that retrigger and some that respect the legato to try to do a hammer on type thing but alas I couldn't figure out how to do it. Not sure if synthmaster can do it.
Synth structure wise, it's the normal slap FM (pluck osc + general string osc + carrier) but with a whole bunch of modulation going from velocity to Decay time and Sustain level. I have 4 ADSR and all Decay time and Sustain level is modulated I think. So in weak velocity the decay is super fast, which makes percussive shorter notes in the grove feel even tighter. (I strive to play tight in the first place)
I would have liked to put in a curve shaper for each Velocity modulation going into Decay and Sustain to shape the response but that's a modular thing... Don't think I've seen any synth that does that. (velocity curve remapping for each mod connection)
I'm not a bassist as in playing a physical bass, but the language of bass fascinates me. On the synth bass side, I think there are specific instances where the synth bass sound can stand up to become the main player, but most often I don't think the dynamic characteristics aren't there (or enough of it). Anyway, this is sort of a bass awareness month for me.